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*** Newbie Questions? Look no further! ***

The general place to discuss MOD''ing Freelancer!

Post Tue Oct 28, 2003 12:11 am

Um...i know that there was a question on how to change the ship you get in the beggining of the game, but after 2 hours of trying to figure it out, im still stuck. I decompressed the m01a.ini file and found the line im supposed to change, but i don't know where to find the ship i want to put in there. I've looked in the 2 shiparch files, but i can't find anything that looks like ge_fighter6, gd_gm_ge_fighter6_loadout01. Im i just a retard or is it otherwise? I'm trying to use a dagger as the starting ship...i know im a total noob with no idea of what im doing, and you probably have better things to do, but someone please help me!

Post Tue Oct 28, 2003 8:08 am

how can you populate a new base, put people inside it....

Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...

Post Tue Oct 28, 2003 11:36 am

Livarrion

The Daggers id # is 237013 You can search for it in the shiparch.ini file. Hope that helps! Oh the Dagger is a Border World ship.

The ge_fighter6 is for the Eagle. The bw_fighter is the Dagger.
_____________________________

Experience is the worst teacher!
It gives the test before the lesson.

Edited by - -{Yeti}- on 28-10-2003 11:42:14

Post Thu Oct 30, 2003 12:23 am

Excuse me for stating this kind of question again, but How Do You Add New Hardpoints on a Previously Existing Ship? The Hardpoints that exist have already been used and I don't know what to do.

So far I know of two ways, both of which I can't figure out:

1. Load it on Milkshape and add the points manually by editting the ship itself; (can't do it because the ships has too much vertices, and complicated)

2. Use UTC or UTF whatever. I know where exactly to find the points that already exist. I know how to add it. But I can't rename or place the hardpoints onto the ship. Any ideas?

Any help would ve very appreciated. :

Post Thu Oct 30, 2003 3:47 am

Livarion

ge_fighter6 is not the actual shiparch entry i just used it as an example. look for a cv_fighter# , cuz eagle is a civilian fighter. get it cv for civilian. now for its loadout, check out what is actually put on the eagle when you buy it in goods.ini

ie.
those with
addon =

now go to loadout.ini if i'm not mistaken and look for
msn_playerloadout ... i think
and check out its structure

i think there is a line there tha looks like this

equip = something, HpSomething

just copy its addon= equivalent to equip=
then you will have the loadout of your ship. if you copied it correctly.

Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...

Post Tue Nov 11, 2003 8:22 am

OK, I have a question now finally , I want to make my own ship hull that is mountable, if possible, like make it go under internal equipment or something.. Can you help me with this? Kinda confusing me. thanks

Post Tue Nov 11, 2003 5:43 pm

Do i know how? Yes

Will i tell you? NO.

Sorry - touchy subject due to the UBERHULL cheating in MP this one. So - i am affraid that i won't help on this one, also teh other no no is the cloak. No help here with that either i am affraid!

Sorry, some things won't be divulged by me - i hate MP cheaters - hence my stance.

Others may tell you if they wish, that is there perogative, but this is mine, please respect MY decision, despite what it may make you think of me!

Chips

Post Tue Nov 11, 2003 7:35 pm

ok back to scanners then, i tried to make the starflier scanner range like 20000 for both types of ranges.. but its not working i dont think, i dont see enemies from more then 5k away still.. help?

Post Tue Nov 11, 2003 8:01 pm

Hmm - i know, this is a toughie alright. Although you can see your partner (teamed up) at 10k, no matter what you set the scanner range to in SP or MP you cannot see over 5k - which is annoying. There must be a constant that no-one has found as of yet, either that, or one that no-one is sharing.

IN short - i don't know how on that one, i gave up trying along time ago

Post Wed Nov 12, 2003 12:24 am

Im not going to give anything out here, but if i created my own weapon and spawned it *somwhere* in MP, would it show up? or does the server have to have to same info for an object to actually spawn?

Post Wed Nov 12, 2003 7:21 pm

I have downloaded two mods for freelancer. How do I load the mods in the game?

Post Wed Nov 12, 2003 9:03 pm

You will need Freelancer Mod manager - which once installed, when you download mods they will usually be unzipped into FLMM (as it is called for short) where you can activate them. Download FLMM - its on the main page (click HOME button at top of screen and scroll downwards!)

Post Fri Nov 14, 2003 12:29 pm

hey, I do know how to program but am unfamiliar with the way the constants work in Freelancer.

I was wondering how I could get my transports and trains to appear with specific cargo containers depending on their load or empty.

I have ones that work just fine, all I want is for correct cargo containers like you see the NPC transports have

And also, what does ship_class mean in shiparch.ini

Edited by - battlefleet on 14-11-2003 12:41:16

Post Fri Nov 14, 2003 2:31 pm

Means what type it is, like 0 is freighter, 1 is fighter (if i remember right that is)

To give your trains a cargo pod, you need to add it in the goods.ini file for you ship. Add on a few cargo pods to the bottom of your entry - like this:

addon = cargopod_red, hpcargo01
addon = cargopod_red, hpcargo02
addon = cargopod_red, hpcargo03
addon = cargopod_red, hpcargo04

Now - large trains and transports have 6 hpcargo points, so you get another couple on their
Have fun

Post Fri Nov 14, 2003 6:48 pm

CHIPS:

say i made my own gun and ammo, my main question is would others share the damage inflicted by my ammo? like if i spawned my gun and then equipped it, and went and shot someone with it.. would my gun somehow then become shared by the server and thus the damage inflicted upon the victim? or would it do 0 damage since the gun isnt in the targets ini files? this is something i have been debating over.. i am simply debating because my game likes to crash when i try 'wrong' ids names and infos.. so i have to guess for now, if someone could try it it would be appreciated.

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