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Privateer: The Reckoning mod v2.0

Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods

Post Tue Mar 16, 2004 5:01 am

lvxoccvlta:
There is only one problem with making the random economics that you suggest in that thread:
In order to introduce the randomizer, one needs access to the source code so that it can be included.
We don't currently have that.
As to the rest of your economics thread, I've included pretty much all of what you suggested.
(That was one of the reasons I asked for the Agricultural, Mining, and Refinery base info on the last page.)
I've also added the dimension of bulk to the equation...
In that way, someone loading up with Cardamine can carry more individual units than he could of Tradelane parts.
Which would require the use of a Freighter, in order to make trading in large, bulky items profitable.
You see, FL limits the amount of cargo by the amount of bulk...
Not by weight...
Not by quantity...
Just by bulk.
And by default, all items in FL have their bulk set to 1...
Thanx to 0sprey, I've changed that.

Watch your 6!

Post Tue Mar 16, 2004 6:07 am

hm, to make proper use of this bulk feature, you would have to completely rewrite the prices for the commodities.
if cardamine would take up only 1 carge space and eg. tradelanes lets say 5, then noone would carry other commodities than cardamine anymore.

so these commodities with a higher bulk value need a significant change in prices and profit, or else you could aswell delete them since they were virtually useless.


as for the priv2 link, all i can say is learn to use google *hehe*

Post Tue Mar 16, 2004 7:14 am

Warzog...is there any way u can u my (unfinished.... ) model?

TommY out

Movin' in for the kill

Post Tue Mar 16, 2004 8:34 am

@Warzog

Sir Spectre:
I hope you'll read this before you post...
I don't need the faction's list. I have it.
All I needed is what Bob McDob posted above.


Oh, I thought you meant you needed to know the individual stations owners. But you stopped me before I did it.

Sir S

Post Tue Mar 16, 2004 10:43 am

Can an external script be used to make modifications for the fluxuating commodity prices on the server-end? This way, the server op can say "Ok its been 1 week, new commodity prices."

Post Tue Mar 16, 2004 10:53 am

warzog: I am currently working on the Blackmane, which will be available for both mods... right now I am applying basic maps, then I will go over to add additional details. If it is possible. Right now the polys count is 1700 and I would prefer not to go higher, since currently I can not add lods to a model

Post Tue Mar 16, 2004 11:26 am

excellent, Swiftr will take care of the Bluepoint base. I have already converted the model and created the mat file. I am not sure if it will work in the game however. I will upload it to the server.

What kind of hardpoints does it need?


Wing Commander Saga
Wing Commander Saga Forum
~Project Head of the "Wing Commander Saga: Battlegroup Serpent" Project
I still loveWing Commander. Given the right opportunity, I would definitely revisit it." - Chris Roberts.

Post Tue Mar 16, 2004 11:49 am

Warzog is my shaman.model of any use to u?

TommY out

Movin' in for the kill

Post Tue Mar 16, 2004 2:08 pm

I'm uploading the Talons in a mod, exactly as it works for me:
Here

What once was FL2, and now is ... *hmm what is it?* (Tempest Studios)

Post Tue Mar 16, 2004 4:31 pm

Seems to be coming alone great guys can't wait for 2.0. Also noticed someone say that modern game don't have the old Priv1 Goods system.
being a space flight freak i checked out X2 and found out that the Priv 1 system is back for goods. execpt more complex A Solar Power Plant (spp) can only produce so many goods so long as it has resources etc a pirate blockade could not only cause sell prices to Raise (as goods are stolen) but also Buying (as they need materials to produce more goods) but also if the pirates had a heavy hitter they could destroy stations Only thing bad with it is no MP.
But heck this will make FL good to play once again.
Also just remembered the Weapon systems on Perry were classifided but i would think they were fusion (the new RF gun) at the time of priv 1 because as a miltary you keep the best untill its second rate then you throw it at them

When the Going's get Tough, The Tough get a bigger Battleboat.
"Shotglass moments before the Tiger's claw blew up"
You Look a bit down on yer lucky,..Ya Don't say well Heres a drink for yas and don't worry bout how ya lost yer girl.
"alright we'll give you once chance drop it"..."you just signed your ow...*zoid sucking sound* And you just signed off life due to my nomad blasters silly xeno.
Ok if i am to Die by the Weapons i adore...then why does he have mass drivers and tacyon, when I adore Proton Tropedos Tacyon and Neutrons?..Silly Retro missiles are for kids, Ceturnions on the other hand Are For ME to make YOU suck VOID!

Edited by - Shotglass_Da_Barkeepa on 3/16/2004 4:45:18 PM

Post Tue Mar 16, 2004 6:29 pm

pSYCHO:
I ran that mod you emailed me...
Now they're invisible.

Tolwyn:
It needs "HpDockMountA, HpDockMountB, etc"

sp00n:
Yes, and no.
Since I've switched over to Privateer's method of doing the Commodities...
Complete with pricing, bulk, locations, etc, it shouldn't make that much of a difference.
But, you never know.

TommY_4_life:
I heard you the first time.
1)Does it have a texture?
2)Does it have hardpoints?
If yes, email it to me.
If no, we can't use it, unless you can get someone to add them.

Sir Spectre:
Using the Privateer commodity lists as a guide, I simply needed to know which Bases were Mining, Refinery, or Agricultural.
Failing to get that, knowing which factions were would've also helped.
For example: the co_os_grp, Orbital Spa & Cruise, is FL's equivalent to a Pleasure Planet.
Perry I knew, and New Detoit/Constaninople, too.
And the Pirate factions/bases are all known as well.

lvxoccvlta:
If it can be done, it's beyond my skills.
Sorry.

Update:
Commodities switched over to Privateer's commodities.



Watch your 6!

Edited by - warzog on 3/16/2004 6:41:37 PM

Post Wed Mar 17, 2004 2:12 am

Concerning the variable economics in FreeLancer, we need someone or a team then to get this working. Its not that hard, I would think, but then again what do I know. The program would need four components:

A routine that outputs random numbers (within fixed limitations) to vary the price of each commodity sold at each location

A routine that writes the new values to a commodity database

A routine that writes the new commodity prices into the freelancer ini files

A routine that will do the first three steps at random intervals on a server or to the single game.

And there is a fluctuating economy.

Can anyone attempt to do this?

Post Wed Mar 17, 2004 7:00 am

I am still working on the shaman...but i cant seem to be able to save the ship from gmax in quake III format... anyone has a solution?

TommY out

Movin' in for the kill

Post Wed Mar 17, 2004 8:29 am

warzog: can you give the model a try? I do not want to waste my time converting it... it is quite high poly


Wing Commander Saga
Wing Commander Saga Forum
~Project Head of the "Wing Commander Saga: Battlegroup Serpent" Project
I still loveWing Commander. Given the right opportunity, I would definitely revisit it." - Chris Roberts.

Post Wed Mar 17, 2004 8:49 am

lol, i uploaded the wrong version, will upload the right one, but the server im using has gone down, i will send it to warzog though by email

What once was FL2, and now is ... *hmm what is it?* (Tempest Studios)

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