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Privateer: The Reckoning mod v2.0

Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods

Post Sat Mar 13, 2004 11:13 pm

Well, when you're used to working with megapoly-counts, even 20k is tiny!

Watch your 6!

Post Sun Mar 14, 2004 12:05 am

Ok, I have an idea on how to fake in crosshairs; but since I'm not having success exporting MS gun models visibly, perhaps someone more versed could do this: add a triangle or, better, a cross 'floating' a ways out in front of the gun. It won't physically affect anything, being outside the .sur range (I hope). This would have the effect of giving a range dot for each non-turret, non-missile gun. (those two using the cursor crosshairs anyway)

And, warzog, the droids you're looking for are here

Chemus, King of Mudboots

Post Sun Mar 14, 2004 2:05 am

Post Sun Mar 14, 2004 3:32 am

bob, i was going to post the very same

Post Sun Mar 14, 2004 8:08 am

I am right now learning how to make a ship+hardpoints...but as soon as i made something worth showable...il mail it u warzog

TommY out

Movin' in for the kill

Post Sun Mar 14, 2004 11:24 am

I think ill try to make the ships the shaman,karnenan and jendevi (all priv 2) first, since they arent that hard, do u want me to mail them when finished warzog?

TommY out

Movin' in for the kill

Post Sun Mar 14, 2004 11:48 am

Chemus & Bob McDob:
Thanx!

TommY_4_life:
The Shaman, if you're doing the one in the game, not the one in the manual, would be cool.
(The Shaman & Jendavi images were swapped in my copy of the manual.)
The Karnenan would be a nice addition.
My personal favorite has always been the Skecis Mk II.
Are you going to try to replicate the paint schemes?
And yes, email them to me at the address LR has.

Watch your 6!

Post Sun Mar 14, 2004 12:22 pm

@Warzog, this is a simplistic commodity list.

--------------------------------------
New Detroit/Refinery

Produces:
Plastics 21 - 50
Iron 50 - 64
Tungsten 101 - 140
Plutonium 1007 - 1199
Uranium 500 - 549
Food Dispensers 71 - 100
Home Appliances 61 - 100
Pre Fabs 31 - 50
Robot Servants 461 - 498
Communications 36 - 50
Mining Equip. 71 - 99
Construction 71 - 100
Factory Equip. 73 - 100
Space Salvage 171 - 200
Robot Workers 271 - 300
Computers 61 - 70
Medical Equip. 462 - 500
Home Entertain. 32 - 50
Software 71 - 100
Holographics 461 - 496
Textiles 41 - 50
Weaponry 274 - 300
Advanced Fuels 461 - 500

Accepts:
Grain 21 - 29
Generic Foods 30 - 44
Luxury Foods 50 - 69
Wood 100 - 148
Furs 281 - 300
Liquor 50 - 54
Gems 1002 - 1179
Plaything (tm)(ND) 20
Plaything (tm)(Refinery)20 - 24
Games 20
Books 50
Movies (ND) 20
Movies (Refinery) 20 - 24
Artwork 86 - 100
Pets 94 - 100
Tobacco 103 - 147
Ultimate 1010 - 1239
Brilliance 203 - 295
Slaves 700 - 876
-----------------------------------

Pleasure

Produces:
Construction 101 - 119
Furs 300
Liquor 50 - 54
Plaything (tm) 20 - 38
Games 20 - 24
Movies 20 - 29

Accepts:
Grain 20 - 22
Generic Foods 30 - 39
Luxury Foods 50 - 59
Wood 100 - 108
Plastics 50 - 59
Iron 38 - 49
Tungsten 86 - 99
Food Dispensers 101 - 118
Home Appliances 100 - 126
Pre Fabs 52 - 64
Robot Servants 500 - 598
Communications 50 - 69
Factory Equip. 82 - 92
Space Salvage 182 - 200
Robot Workers 291 - 300
Computers 70 - 74
Medical Equip. 491 - 500
Home Entertain. 42 - 50
Software 91 - 100
Holographics 491 - 500
Textiles 50 - 64
Artwork 101 - 147
Gems 933 - 999
Books 50
Pets 100 - 149
Tobacco 100 - 119
Ultimate 1003 - 1090
Brilliance 205 - 247
Slaves 704 - 797
Weapons 300
Advanced Fuels 492 - 500
-----------------------------------

Agricultural

Produces:
Grain 6 - 20
Generic Foods 11 - 30
Luxury Foods 26 - 50
Wood 61 - 99
Construction 101 - 119
Factory Equip. 100 - 119
Furs 261 - 300
Liquor 32 - 50
Pets 71 - 100

Accepts:
Plastics 50 - 59
Iron 46 - 50
Tungsten 100 - 109
Food Dispensers 100
Home Appliances 100 - 119
Pre Fabs 50 - 59
Robot Servants 471 - 500
Communications 50
Space Salvage 181 - 200
Robot Workers 300 - 319
Computers 70 - 74
Medical Equipment 439 - 500
Home Entertain. 41 - 50
Software 91 - 100
Holographics 481 - 500
Gems 934 - 1000
Plaything (tm) 20 - 24
Games 20
Books 50
Movies 20 - 24
Artwork 86 - 100
Textiles 50
Tobacco 100 - 119
Ultimate 1006 - 1093
Brilliance 201 - 249
Slaves 703 - 779
Weaponry 300
Advanced Fuels 491 - 500
-----------------------------------

Oxford

Produces:
Grain 8 - 20
Generic Foods 17 - 30
Luxury Foods 36 - 50
Wood 71 - 100
Books 41 - 50

Accepts:
Plastics 50 - 59
Iron 46 - 50
Tungsten 91 - 100
Food Dispensers 100
Home Appliances 100 - 109
Pre Fabs 50 - 64
Robot Servants 473 - 500
Communications 50 - 69
Construction 100 - 104
Factory Equip. 107 - 135
Space Salvage 181 - 200
Robot Workers 291 - 300
Computers 70 - 74
Medical Equip. 491 - 500
Home Entertain. 41 - 50
Software 91 - 100
Holographics 481 - 500
Furs 281 - 300
Liquor 50 - 54
Gems 932 - 999
Plaything (tm) 20
Games 20
Movies 20
Artwork 86 - 100
Textiles 50 -59
Pets 91 - 100
Weapons 300
Advanced Fuels 491 - 500
---------------------------------

New Constantinople

Produces:
Games 16 - 20
Movies 16 - 20
Artwork 81 - 100

Accepts:
Grain 20 - 22
Generic Food 30 - 34
Luxury Foods 50 - 64
Wood 100 - 119
Plastics 50 - 59
Iron 36 - 50
Tungsten 72 - 100
Food Dispensers 100 - 119
Home Appliances 100 - 160
Robot Servants 481 - 500
Communications 53 - 69
Factory Equip. 81 - 100
Space Salvage 181 - 200
Robot Workers 291 - 300
Computers 70 - 79
Medical Equip. 491 - 500
Home Entertain. 50
Software 91 - 100
Holographics 484 - 500
Furs 283 - 300
Liquor 50 - 54
Gems 932 - 999
Plaything (tm) 20
Books 50 - 63
Textiles 50 - 54
Pets 91 - 100
Weaponry 300
Advanced Fuels 491 - 500
---------------------------------

Mining

Produces:
Iron 27 - 50
Tungsten 56 - 100
Plutonium 951 - 1000
Uranium 401 - 498
Gems 901 - 999
Mining Equip. 101 - 138
Space Salvage 200 - 219

Accepts:
Grain 20 - 26
Generic Foods 30 - 39
Luxury Foods 50 - 64
Wood 100 - 109
Plastics 50 - 59
Food Dispensers 101 - 128
Home Appliances 100 - 119
Robot Servants 471 - 500
Communications 50
Construction 100 - 139
Factory Equip. 81 - 99
Robot Workers 300 - 339
Computers 70 - 84
Medical Equipment 501 - 549
Home Entertain. 50 - 59
Software 100 - 119
Holographics 500 - 549
Furs 281 - 300
Liquor 50 - 59
Plaything (tm) 20 - 24
Games 20 - 29
Books 50
Movie 20 - 24
Artwork 86 - 100
Textiles 50
Pets 91 - 100
Tobacco 101 - 119
Ultimate 1001 - 1099
Brilliance 201 - 249
Slaves 701 - 776
Weaponry 300 - 309
Advanced Fuels 491 - 500
-----------------------------------

Perry Navel Base

Produces:
Space Salvage 200 - 209
Weapons 292 - 300

Accepts:
Grain 20 - 22
Generic Foods 31 - 39
Luxury Foods 51 - 64
Wood 100 - 108
Plastics 50 - 59
Iron 36 - 50
Tungsten 83 - 98
Food Dispensers 100 - 109
Home Appliances 100
Robot Servants 474 - 499
Communications 50
Factory Equip. 81 - 99
Robot Workers 291 - 300
Computers 70 - 79
Medical Equip. 500 - 508
Home Entertain. 41 - 50
Software 91 - 98
Holographics 481 - 500
Furs 282 - 299
Liquor 50 - 54
Gems 936 - 999
Plaything (tm) 20
Games 20
Books 50
Movies 20
Artwork 86 - 100
Textiles 50
Pets 92 - 100
Advanced Fuels 491 - 500
---------------------------------

Pirate

Produces:
Plaything 16 - 20
Tobacco 81 - 100
Ultimate 901 - 1000
Brilliance 161 - 199
Slaves 601 - 699

Accepts:
Grain 20 - 29
Generic Foods 30 - 44
Luxury Foods 50 - 69
Wood 100 - 109
Plastics 50 - 64
Iron 36 - 50
Tungsten 71 - 99
Food Dispensers 101 - 135
Home Appliances 100
Robot Servants 471 - 499
Communications 50
Factory Equip. 81 - 100
Space Salvage 201 - 238
Robot Workers 291 - 300
Computers 70 - 93
Medical Equipment 500 - 595
Home Entertain. 50 - 64
Software 100 - 119
Holographics 501 - 595
Furs 302 - 339
Liquor 50 - 64
Gems 936 - 1000
Games 20
Books 50
Movies 20 - 29
Artwork 86 - 100
Textiles 50
Pets 101 - 119
Weaponry 300 - 339
Advanced Fuels 500 - 597
---------------------------------

Obviously certain bases may or not produce everything in the list of "Produces." But it is a good guidemap to how the Gemini Sector works. You know, I never did find Space Salvage to be worth while ever in Privateer except picking it from the occasional ship I destroyed. But now that people can go into debris fields and mine this stuff it will actually be a neat thing in the game.

Also, are you going to have asteroids have the same shield and hull devastating effect as Privateer did? Or are you keeping FL values for that?

Sir S

Edited by - Sir Spectre on 3/14/2004 12:58:22 PM

Post Sun Mar 14, 2004 1:41 pm

who can take care of converting a starbase I have (known as Bluepoint Station from WC4)? I wish I could do it, but again, not time for that... And what about the Caernaven? Bob, you have the model, haven't you?


Wing Commander Saga
Wing Commander Saga Forum
~Project Head of the "Wing Commander Saga: Battlegroup Serpent" Project
I still loveWing Commander. Given the right opportunity, I would definitely revisit it." - Chris Roberts.

Post Sun Mar 14, 2004 11:05 pm

Hi Guys,

Not to stick my nose into your business or anything, but I noticed a post by Sir S:


As an aside, is it possible to limit the number of commodities you can buy when they're available? Privateer did that and it would make it harder to make a profit trading in the game.


One thing you can do is alter the amount of space (volume) a given unit of choice commodities takes up in the cargo hold. In the select_equip.ini just alter the volume:

<pre><font size=1 face=Courier>[Commodity
nickname = commodity_tradelane_parts
ids_name = 261645
ids_info = 65903
units_per_container = 18
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 1 <------- alter this value
hit_pts = 250 </font></pre>

I've been doing that with my mod and by simply changing the value to 2, you effectively "halve" the amount of that particular commodity any player can carry in their cargo holds.

If you've already explored this option, forgive my interruption.

-0sprey-

Post Sun Mar 14, 2004 11:44 pm

0sprey:
Thanx!

But what I believe Sir Spectre was referring to was the fact that in Privateer 1, the quantity of each commodity available for purchase at each base, changed every time you went there.

So, one time you might fill your cargo hold...
The next, they may have none...
The next, maybe one or two..
And so on, and so forth.

It's one of those Privateer 1 abilities that's been missing from many newer games.

However, having said that...
I can use your suggestion to make items that are naturally bulky, actually take up more room.
IE:
Prefabs take up more room than a case of liquor.
A Holographic unit takes up more room than a robot servant.
And so on...
Not bad!
Again, thanx!

Watch your 6!

Edited by - warzog on 3/14/2004 11:47:40 PM

Post Mon Mar 15, 2004 6:39 am

I am busy working on the shaman right now, but does anyone of u know a place to find pictures of priv. 2 ships, i cant play priv. 2 anymore because it doesnt work on windows and i cant seem to find enough pictures on the internet and my manual....

And warzog ill try first only simple designs, later ill try the harder ones....

TommY out

Movin' in for the kill

Post Mon Mar 15, 2004 8:06 am

I was unable to find any ship databases for Privateer 2 online, but I still have my Manual that came with the game. I could scan those, but it will be in black and white.

Sir S

Post Mon Mar 15, 2004 8:32 am

I would be very thankful, i havent got the manual anymore....
I now have the basic shaman, but with no exhaust etc yet....

TommY out

Movin' in for the kill

Post Mon Mar 15, 2004 10:38 am


I was unable to find any ship databases for Privateer 2 online, but I still have my Manual that came with the game. I could scan those, but it will be in black and white.
Sir S

Terran Confederation Engineers Page has some info. But url=http://www.wcnews.com/ships/WC CIC ships has better stuff.

Oh yeah they found the 10th planet one more to go.

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