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**Archived** Epsilon Mod - **Use New Thread**

Here you can find news, get help and comment about the ?Epsilon Mod? for Freelancer

Post Wed Jan 14, 2004 5:46 pm

yeah me too but nemesis power get's out very fast

Post Wed Jan 14, 2004 6:02 pm

Predator: i have never found that problem before. Is anyone else getting it? try using FLMM 1.5

'I know who I am. No one else knows who I am. If I was a giraffe and somebody said I was a snake, I'd think 'No, actually I am a giraffe.''

Post Wed Jan 14, 2004 7:06 pm

Northstar, high powered, high speed gunship.

Stats:

Name: Northstar
Class: Gunship
Armor: 16400
Guns: 2
Missiles: 2
Turrets: 4
Optimal Class: 10
Max Class: 10
Cargo: 125
Will probably come with a custom loadout, as it is a gunboat, thus it will be quite expensive.



'I know who I am. No one else knows who I am. If I was a giraffe and somebody said I was a snake, I'd think 'No, actually I am a giraffe.''

Post Wed Jan 14, 2004 7:13 pm

Predator:

Hmmmm... I dont understand it... when last I checked they were working (that was under beta 5 to do my tests) and I checked it a couple of days ago... I then did a fresh re-install, used freelancer sdk 1.3 and installed beta 9 ... hmmm.. I have just spent the best part of an hour looking at the files and everything is exactly the same (using a file comparer) nothing has changed.. the nomad guns are there - the cmp is exactly the same as the last version (where they worked), yet if I buy the ship they either dont work or its hello desktop....... So I dont understand it... I will uninstall beta 9 then install beta 5 and report my results...

naminator,

Well, without giving too much away - the Nemesis main guns will punch a hole in a battleship.. and take out a titan in under a second... but they aint meant to be a 'spray and pray' weapon ... its a case of line em up, and kiss 'em goodbye..LOL ,,, fill her up with mines and use those.... if you dont like the choice of torps ... go see if you can find some twisters..... that should solve your power problem.. that and turret view and some decent turrets... maybe 7 chainguns.... lol

I am making new custom turrets for the Nemesis plus some better than box units for small ships.. someting a bit smoother...

naminator and jj01 no probs guys our pleasure you made helpful suggestions...

Harrier


Retreat[![! ---- I'm too badly messed up now[![!

Post Wed Jan 14, 2004 8:43 pm

Thanks for the response guys, Sorry I forgot to mention that I am running beta 9 of FLMM, maybe it is doing something wrong dunno. Every other ship that I have found seem to work fine with special weapons

Post Thu Jan 15, 2004 12:27 am

Gee I get a thrill out of seeing my name in print.
Thanks guys.

Post Thu Jan 15, 2004 1:54 am

Glock 36,

Well, you do a fantastic job ... it would be remiss of us not to thank you.... lol

Harrier.


Retreat[![! ---- I'm too badly messed up now[![!

Post Thu Jan 15, 2004 5:16 am

New Ship...Medusa, very large powerful ship. Stats undecided, will post them when they are ready, will also post pictures.

'I know who I am. No one else knows who I am. If I was a giraffe and somebody said I was a snake, I'd think 'No, actually I am a giraffe.''

Post Thu Jan 15, 2004 12:42 pm

harrier,
Yeah i would be cool but can ya make this mod compatible with destructible universe then i'll see what hole does it punch

Post Thu Jan 15, 2004 7:41 pm

Medusa news:

Stats are finished, here they are:

Name: Medusa
Class: Very Heavy Fighter
Faction: LWB
Armor: 9800
Guns: 6
Missiles: 2
Turrets: 0
Mines: 2
Optimal Class: 8
Max Class: 10
Nanobots: 65
Cargo: 90



'I know who I am. No one else knows who I am. If I was a giraffe and somebody said I was a snake, I'd think 'No, actually I am a giraffe.''

Post Thu Jan 15, 2004 10:01 pm

An LWB VHF??

That's a pretty different idea, lol. Has anyone even tried that?

EDIT:

Pretty original ship, btw. Looks kind of like a fat Mig-27.

Edited by - von Murrin on 1/15/2004 10:04:57 PM

Post Fri Jan 16, 2004 5:56 pm

Hello all,

Just a little note for those that may be interested ...

I have been using the ship pack mod Version 2.5 with BlazeME's excellent complete nav map mod without any problems it is compatible with the new mod and for those that are interested (a map does come in handy) the complete nav map mod by BlazeME is available:
Here

Harrier


Retreat[![! ---- I'm too badly messed up now[![!

Edited by - Harrier on 1/16/2004 5:59:10 PM

Edited by - Harrier on 1/16/2004 6:00:43 PM

Post Sat Jan 17, 2004 10:43 am

hey um, dax, do you have a url where i can get all the stats of all the ships in the mod?

Post Sat Jan 17, 2004 10:52 am

Military_Strike...how do you know Harrier's "Dax" name....and how did you get my MSN

Post Sat Jan 17, 2004 3:41 pm

its me peter

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