Some random thoughts for you guys...
I think I've probably played most of the big mods, but the only ones I really stuck with were Hostile Universe and Rebalance. Why? They both added two things that kept the game on my hard drive: Miscellaneous ship upgrades and new missions.
Having things like engine, power plant, armor, and etc. upgrades goes a long way towards making things interesting. Ships themselves definitely add to the "cool factor" - for a while, but they need to be as customizable as possible. After all, your ship IS your avatar. I took my A-Wing in Rebalance through the entire time I played the mod; I never bought another ship. The several reasons for that were as simple as they were vital. Every time I met my match I just got better upgrades (and ships are too expensive in Rebalance). I also didn't want to give up my tricked out space Humvee.
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The more customizable ships are, the more attached to them you become.
Missions. The stock FL missions got boring fast. Rebalance was good with this, but HU was really innovative. Ferrying prisoners, passengers, and wanted men all over the system was pretty original and very cool. The treasure hunt was another great idea. What I would love to see would be things such as espionage, recon, and transport missions: Go pick up something or someone in a hostile system, go scan this ship that's defended by a horde and run like hell, take this cargo to the corporate base on the other side of Sirius. I haven't even tried to mod FL yet, so I don't know how hard mission types are (very, I'm assuming), but they're extremely welcome additions to any mod.
One other thing... Oddball weapons are fun, too. Silver Fire's cluster munitions immediately come to mind here. Odd weapon ideas I've had, but been too lazy to mod myself: A gun that has some seeking ability. Kind of like a missile with extremely low maneuver. I haven't yet seen any literal cannons in any mod either. Extreme damage and energy consumption, low velocity, very low refire? The more weapons available, the more viable different tactics become.
I got to play some of the mod last night. The cool factor is high, and it got me thinking.
Edited by - von Murrin on 29-11-2003 23:00:40