Fri Oct 10, 2003 11:08 am by Michael Dan
As you saw the mod was updated today on Fileplanet to version 3.12.
OpenSP mode is ment to start on EAF, with a Starfury, and the Tie fighter is now on Mactan Base.
Toco: i'll try the fileshack as well, but the upload on Fileplanet works the best(1 hour and a half for the whole 40 mb full version).
other modifications and changes:
v3.11b:
-fixed the cuts and nocuts.bat files, now they work corectly and disable/enable the cutscenes as intended.
-added the APS Hornet VHF modeled by Astral Prime Studios, on Freeport 4 and Kyoto Base.
-Added the Entreprise NX-1 as a replacement of the old Entreprise.
-fixed the TIE weapons not showing or firing problem.
-added 2 more torp slots on Ghost.
-player in OpenSP now starts in the EFA system on planet Earth, with a Starfury.
-MP games starts at Trafalgar base(near Manhattan) with the reputation of a Bouny Hunter.
-Use Mp_navy.bat, mp_pirate.bat and mp_bounty.bat to change Trent's appeareance from a Bounty Hunter, Pirate and Navy officer.
-removed the krait and cobra mkiii from all factions since they were too hard to hit.
v3.12:
-added Silver Fire's weapon pack of cluster missiles, Longbow Missiles, EMP mines and the Sniper Interdictor. Cluster missile use ammo tough, which is 1/4 the price of the normal ammo.
-Barrager and Sunfury Photon cannons do 3 time the damage, use half the energy but need ammo to fire.
-max ammo increased to 600 in order to support the new Barragers and Sunfury's that use ammo.
-kusari Hyperpulse Photon Blaster was also updated to 3x damage, 1/2 energy consumption and is using ammo.
-added the 18 HW ships spreaded across the New York and 3 Kusari Systems(New tokyo, Shikoku and Hokaido), hint: they're on previously empty stations.
-added 7 Freespace ships made by Caid, the Apollo, Medusa, Valkyrie and Anubis for the GTVA(Terran-Vasudan Alliance) and the Manticore, Dragon and Nephilim for the Shivans.
-the above Freespace ships come with their own specific guns, missiles and torpedoes.
last minute update that will be included in a 3.12b version are regarding the armor for the rheinland pirate ships on battle for station Willard(had to go up, they were eaten by the BS's and Cruisers guns), and some real powerplants for the pirate ships, not the infinite power they had till now. so when hit with an EMP missile, gun or mine they should stop firing for a while...