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Features, feedback and bug reports for FL Rebalance 3.01 ful

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Tue Sep 23, 2003 6:58 pm

Ghost, Shinagawa .. manouverable?! I AM ON MY WAY!

TIE weapons gonna finally be fixed? Cool! Been missing the TIE weapon sounds

MD, How do I get or bribe the EAF? I am, like, totally hostile to them. I do not know why. I have 85% of my Reputation Green and all the baddies Full Hostility, and Neutral for Corsairs. And I am still doomed to being hostile with the EAF Police! Aaargh! All those cool weapons, out of my reach! Noooo~!! Help me~~!

20min later ...
The Ghost is ULTRA COOL! Even has a HyperDrive! But only 30 Cargo space? 4 c10 Gun slows are pretty sweet, .. kinda missing Torp slots T_T Possible to add 2 Torp Slots? Because I don think it needs a Cruise Disruptor, because it can catch up with any ship REAL fast!

Could it be like the A-Wing? I don mind the 30 Cargo space, but it would be a neat and cool Light Fighter Bombadier. Like the A-WIng and its Torp slots.

Can I have a list of the ships with HyperDrive? I am gonna list out the ships, but can u fill in what I have not mentioned?
A-Wing, Y-Wing, E-Wing, USS Defiant, USS Enterprise, USS NCC-something, Millenium Falcon, Moldy Crow, Slave1, Ghost ... did I miss anything?

Colosus Shield, is it purchasable? I think you missed out to add the Corsair VHF Powerplant. Did you forget to make it purchasable?

Edited by - GameShark03 on 23-09-2003 21:02:04

Post Tue Sep 23, 2003 8:57 pm

I am a little confused about the new 'Blocks'.

For instance the Twin-Trubo Heavy Block is used as an engine on the Anubis, but al the other blocks are used as power sources. And how do the blocks and engines effect thrusting since they both have stats associated with thrusting. Do they add together? Do the old power plants alos have stats that affect thrusting and are just hidden, or is it only the 'blocks' that augment the thrusting capability?

So help understanding this would help.

PS What ship has the most fighter shield mod spaces? I've only seen up to three I think, maybe four.

Are there three new systems you can get to from Dublin, or am I missing any? ANd do they only have one planet apiece?

Thurmonator



_______________
What do you know

Post Tue Sep 23, 2003 11:24 pm

Using the Tempest Destroyer in SP (no storyline mode) is fun. However can you please get rid of or change the Toscan ships to something else. Am in auto target mode and with 12-14 different hostile ships flying around it is very hard to keep up with fighting and repairing sheild/hulls. Did not realized I had hit a Toscan until the CTD hit me.

Found some more CTD bugs.

Leaving Mars causes a CTD

Destroying West Point Military Academy Base also causes CTD.

Thx.

Post Wed Sep 24, 2003 3:13 am

Yeah, I agree that the Molly Toscan do cause the most CTDs. I always avoid killing them. I don even do missions that involve Mollies.

Never experienced any CTD Problems on Mars that often. But it does happen from time to time.

MD, manage to find the reason why the TIEs always cause the Online Multiplayer Server to boot the user for cheating (Server was running a patched 1.1 with your mod! Silly me! Asked the host to reinstall already ). Actually, your mod is perfect when it comes to the TIEs, also looking forward to the weapons, hope you can answer my questions in my post before this.

Post Wed Sep 24, 2003 8:49 am

Gshark, i'm gonna add 2 torp slots on the Ghost. And gonna take the Toscan out of the molly's hands for good...
Thurmonator: the anubis using a "twin-turbo" block is in fact a IDS bug, it seems like the anubis Order Engine infocard was overwritten by the TT block. Anyway all the blocks are powerplants and the TT ones have the most thruster energy and recharge rate(along with the Supercharged Heavy Block and the Upgrade Powerplants Mk IV and V).
I think the most numerous FS mod spaces are on the Longsword Heavy Bomber...5 slots. And of course on the Naginata, Tempest and Javelin, but these are capships.
a patch has been sent to LR upgrading the 3.01 and the 3.11 versions to 3.11b with the folowing changes:
v3.11b
-fixed the cuts and nocuts.bat files, now they work corectly and disable/enable the cutscenes as intended.
-added the APS Hornet VHF modeled by Astral Prime Studios, buyable on Freeport 4 and Kyoto Base.
-Added the Entreprise NX-1 as a replacement of the old Entreprise.
-fixed the TIE weapons not showing on deck or firing in space problem.

Post Wed Sep 24, 2003 9:42 am

Does this update include the Torps for the Ghost? Did you upload this update anywhere else?

Mr Micheal Dan, just out of curiousity, but does the "Mrs Dan" Mod as well? ^_^

Post Wed Sep 24, 2003 1:43 pm

The Toscan fighter that ctd on me was in Rhieland. Suggest you remove the Toscan Fighter from the mod completely

Post Wed Sep 24, 2003 1:47 pm

I found a way to get to earth after entering EA system without crashing.

Make sure first that you have cap ship killing ability and head toward the left of earth and kill off any hostiles. Once all the hostiles are cleared make your way to the docking ring. If you can dock inbetween spawns of hostiles it will not ctd on you. Good luck. You gona need it. (Blasted Battleships)......

Post Wed Sep 24, 2003 2:42 pm

not all of the baddies CTD ya. i dock Earth real fine. Without killing anything

Post Wed Sep 24, 2003 11:41 pm

CTD while in Omicron Alpha System.

Okay am near freeport 9 and had up to several hundred hostiles ranging from fighters to battleships when game CTD on me. (Did not noticed any toscan fighters in the area).

Post Thu Sep 25, 2003 6:32 am

Well, that is the mysterious Battleship CTD that I have posted about long ago. I think in 2.01

Toscan Ships are a threat in Bretonia! They keep crashing the server I play on. You are lucky to frag a Toscan and no crash the server. Everyone on the server fear the Toscan ship! Haha! It should not be a NPC ship anyways.

What is coming in the next 3.11b patch?

BUG REPORT: When someone uses the Ghost, all Cobra MkIII turns into the Ghost skin. When you dock in Willard with a Ghost, your Ghost turns into a Cobra MkIII. Is there a link between them?

Edited by - GameShark03 on 27-09-2003 17:53:46

Edited by - GameShark03 on 27-09-2003 20:34:20

Post Mon Sep 29, 2003 10:45 am

The Toscan were completely eliminated from all factions. also the Kraits were eliminated and the Cobra MkIII reduced to 2 factions(liberty rogues no longer fly them). I finally got a way to test the mod in MP, so some MP improvements and feedback were added to the 3.11b patch . Still large fleet engagements, like in the edge worlds or EFA crash the computer sometimes. That was your case Starnova...
The delay in the patch post was due to some RAR archive CRC errrors as bakedpotato was kind enough to tell me. I re-sent the patch in ACE format, lets hope it will work this time.
here's what is coming to v3.11b:
-fixed the cuts and nocuts.bat files, now they work corectly and disable/enable the cutscenes as intended.
-added the APS Hornet VHF modeled by Astral Prime Studios, on Freeport 4 and Kyoto Base.
-Added the Entreprise NX-1 as a replacement of the old Entreprise.
-fixed the TIE weapons not showing or firing problem.
-added 2 more torp slots on Ghost(there are 3 now in all)
-player in OpenSP now starts in the EFA system on planet Earth, with a Starfury.
-MP games starts at Trafalgar base(near Manhattan) with a Patriot, and the reputation of a Bouny Hunter.
-Use Mp_navy.bat, mp_pirate.bat and mp_bounty.bat to change Trent's appeareance from a Bounty Hunter, Pirate and Navy officer.
-removed the krait from all factions and cobra mkIII from some, since they were too hard to hit.

Post Mon Sep 29, 2003 12:44 pm

Is the 3.11b patch downloadable already?

Post Mon Sep 29, 2003 4:31 pm

Thanks Michael, will be waiting for the update then.

Is there anyway you can decrease the Fleet Engagements? For example on the EFA system get rid of the hessians and other factions not belonging to B5 universe. Maybe getting rid of them will decrease the chances of CTD's.

Post Mon Sep 29, 2003 8:13 pm

StarNova does have a point. I have no CTDs when I engage Fleets by the Corsairs/Outcast/Earth Separatist/Earth Thugs. But I do get some cases when it comes to Hessains and Nomads.

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