Features, feedback and bug reports for FL Rebalance 3.01 ful
-now missiles are mountable both on cruise disruptor slots and on normal gun slots
-the nomad torpedo is only mountable on torp/CD slot and consumes 800 energy for one shot. the price is set at 1000000.
-the EFA system is now more stable and the bases on Mars and Moon are not crashing anymore.
-once more corected the Kusari and the Dragon's Breath munition, now they had real explosion damage on a wider area.
-added the EMP gun and turret, a weapon specialized on taking out shields, but with better stats than ever the Corsairs Rapier.
-added the CARG Liberty special laser cannon, available at the research station in Calif. minor.
-Bretonia has a new special weapon the Quark cannon, it's a lvl 8 special gun available in different military bases troughout Bretonia. has area damage as well
-Rheinland has developed the powerful Pulsar Cannon, with a range of 1.5 k and over 1000 damage is an excellent weapon vs Bases and Battleships. also has area damage.
-the Corsairs have an ultimate Neutron Blaster, the Salamanca Mk III,a lvl 10 gun with a new weapon model, made by Redeye. check it out at their homebase...u know where it is. Corsair Titans now mount this weapon so watch out.
-added the APS Starviper, made by Astral Prime Studios, an excelent ship model in a VHF configuration with 6 guns and 3 turrets. Be sure to check out their website for other models to come at: http://www.sperling.retail.dial.pipex.c ... index.html
-added the Slipstream XJ-376 prototype, another great ship, made by Iceman, with 8/1/1 weapon systems. Available somehwere in Kusari...
-added Paul's collection of ships, form the light X-fighter to the Thunderbird and Raven VHF's and also Bretonia's Whale HF prototype. also added the FreightLiner 54000.
-added the Entreprise in second version, buyable at planet Earth, with no config changes except the mass.
-added the Sabre XR prototype, along with the Colossus VHF shield, and the class 10 Wyrm cannons and turrets. Outcasts Sabres have this new weapons mounted so beware...
-added Cougar Heavy Fighter also from Astral Prime Studious with a 6/1/1 gun/turret/missile config. It's available in Colorado, Manchester and Kyushu.
-ships have been moved arround so i recommend u use FL DataStorm to get the locations for them.
-new types of equipment available troughout Sirius, the Power Injector, the Shield Capacitor and the Shield Power Cell. Read the infocards for an explanation of what they exactly do. The equipment was added from the Ship Components Mod, so credits belong here to Knight79 for an inspiring mod.
-also 7 new types of power generators, from a Small Block one to the Supercharged Heavy Block, also from the Ship Components mod. First 6 replace the civilian powerplants.
-all the normal powerplants have their regen rate reduced and thrust charge rate also reduced, but more thruster energy. thruster consume less energy then before.
-the mod comes with the option to skip all ground based cutescens, saving a few hours of gameplay in SP campaign. just run the nocuts.bat file for this and run the cuts.bat file to revert things to normal and re-enable the cutscenes.
-credits for the docking code for Battleships are owned to Duriel_LOP. thanx for all his work.