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**Tutorial** - Creating a new system

Here you find the different tutorials on editing and MODing Freelancer

Post Sun Mar 16, 2003 11:03 am

there is no npc traveling. i mean they don´t have a start and an end point. they just fly anywhere in there zone. as long as you follow an group they wil have an target. but if you let them fly they just disapear. and thats the same when they fly through a jumpgate or hole. i think theres just random flying of npc ships (in the zone where you are). its theater. the game is bad programed.

Dawn

Post Sun Mar 16, 2003 1:33 pm

can you PLEASE explane what bini is and the other nini or what it was... i dont get a ****!

Post Sun Mar 16, 2003 6:18 pm

Probably true, however when i've played single player i've actually followed ships though jumpgates, trade lanes and they do appear in destinations, I guess once we figure out how to rename gates etc, things will function properly, but if your using the li01 jumpgate/jumphole as (copies) to go to your new system, the npcs think they are going where they are programed to go, I.e. Dallas station etc.. Co. etc.. Anyway maybe im wrong, im no programmer or nothing just a bunch of trial and error attempts.

Mike

Post Sun Mar 16, 2003 7:22 pm

btw in the "bar" there is some news thing... whats that all about??? i have never understood that....

Post Mon Mar 17, 2003 8:06 am

I took dawn's new system from the dl page and it worked fine. but i wanted to add a jump gate to Rh01. every time I enter the gate the game crashes. does anyone see my problem?
in rh01.ini

[object
nickname = Rh01_to_DA01
ids_name = 061983
pos = -700, 0, 92878
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Da01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = Li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Da01, Da01_to_Rh01, gate_tunnel_bretonia
loadout = jumpgate_rh_01
pilot = pilot_solar_easiest

in da01.ini

[object
nickname = DA01_to_Rh01
ids_name = 061983
pos = -81176, 0, 44831
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Rh02
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Rh01, Rh01_to_Da01, gate_tunnel_bretonia
loadout = jumpgate_da_01
pilot = pilot_solar_easiest

the funny thing is that ships traveling through da01 us the new jumpgate and the script sounds for rh01 come up and they enter.


...and there was freelancer

Post Mon Mar 17, 2003 4:32 pm

i think its the loadout

just use the settings from li01 for the loadout. then it could work. i think the loadout is defined in any file. but don´t ask me what it is or for what

loadout = ...

Dawn

Post Tue Mar 18, 2003 12:15 am

Okay I've done the modification through Copy and paste line by line..
I keep getting an error message.


%GameLocation%\source\common\systems.cpp(3071): *** WARNING: get_base(Da01_01_Base) failed.

Here are all my the main two ini files:

---------------------------DA01.INI (This INI File is the one the produces the error)

[SystemInfo
space_color = 0, 0, 0
local_faction = li_p_grp

[Dust
spacedust = Dust

[TexturePanels
file = universe\heavens\shapes.ini

[Music
space = music_li_space
danger = music_li_danger
battle = music_li_battle

[Ambient
color = 30, 50, 80

[Background
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li01_stars.cmp
nebulae = solar\starsphere\starsphere_li01.cmp

[EncounterParameters
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini

[LightSource
nickname = System_LIGHT
pos = 642, 0, 198
color = 255, 255, 255
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object
nickname = DA01_to_LI01 ;i changed that (don´t know if its neccessary
ids_name = 061982
pos = -83176, 0, 44831
rotate = 0, -70, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li01, Li01_to_Da01, gate_tunnel_bretonia ;thats important (shows to which systems the jumpgate goes)
loadout = jumpgate_da_01
pilot = pilot_solar_easiest

[Object
nickname = Da01_01 ;change this in whatever you want
ids_name = 196774
pos = -83176, 0, 49831
rotate = 0, 45, 0
Archetype = outpost
ids_info = 65771
base = Da01_01_base ;This line is the line that produces the error
dock_with = Da01_01_base
voice = atc_leg_f01
space_costume = li_newscaster_head_gen, li_female_elite_body
reputation = li_n_grp
behavior = NOTHING
faction = li_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trading_outpost_li_01
pilot = pilot_solar_hardest

-------------------------------------DA_01_base.ini--------------------------
[BaseInfo
nickname = Da01_01_Base
start_room = Cityscape

[Room
nickname = Cityscape
file = Universe\Systems\Da01\Bases\Rooms\Da01_01_cityscape.ini
;change this path to the one of your station

[Room
nickname = Bar
file = Universe\Systems\Da01\Bases\Rooms\Da01_01_bar.ini

[Room
nickname = Trader
file = Universe\Systems\Da01\Bases\Rooms\Da01_01_trader.ini

[Room
nickname = ShipDealer
file = Universe\Systems\Da01\Bases\Rooms\Da01_01_shipdealer.ini

[Room
nickname = Equipment
file = Universe\Systems\Da01\Bases\Rooms\Da01_01_equipment.ini

Post Tue Mar 18, 2003 9:50 am

still not working :-(

...and there was freelancer

Post Tue Mar 18, 2003 4:41 pm

cutthroat

da_01_base.ini ??????? is THAT the name of your file?? or did you wrote it wrong in the thread. cause if not thats maybe your problem. it has to be da01_01_base.ini. if your file has the right name then it could be that the comments in the ini are wrong or creating the error. i don´t know if comments can be there.

bigtrout7 no idea....

Dawn

Post Tue Mar 18, 2003 5:27 pm

Typo strikes again! da01_01_base.ini.

Hmm try removing the comments from all the entries? I'll try that. I also have used the newsystem.zip you have provided and it seems to work okay even with the error.

Post Tue Mar 18, 2003 8:42 pm

bigtrout7 xou most propably did the gate in the da01.ini false.
You wrote msg_id_prefix = gcs_refer_system_Rh02
bou it must be msg_id_prefix = gcs_refer_system_Rh01.

I don't know if it's realy that bur i think its that.

Post Tue Mar 18, 2003 10:25 pm

i went through this GREAT tutorial and it worked without a hitch.. Thank You VERY much.

one thing tho, how do i add ppl. to the stations ? they are empty ;(

Post Wed Mar 19, 2003 1:26 pm

ha.... just found that thread on how to add people to self made bases.

<quote>
look at the mbase.ini file... you have to add a section for your base there...
</quote>

gonna have a look.

Post Wed Mar 19, 2003 10:51 pm

I have some weird problems with my system and base... When i enter the system I notice that the name of my system apparently is "Drug abuse on the rise in Liberty.", hehe... And my base has something similar in it's name. I'm not sure what's wrong, but it could be that i tried to change name of it through nameresources.dll, and i don't know how to do it properly =P Can someone help me with naming my system and base?
And also, I can't leave my base, because when i go to the Landing Pad, there is no "Launch to Space" button...
And when I land on my base, the cutscene that shows up is behaving weird, and flickering...


Computers are like airconditioners... They don't work well with Windows open

Post Wed Mar 19, 2003 11:20 pm

I tried but it's still not working are there any other files that I have to mod?

...and there was freelancer

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