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**Tutorial** - Creating a new system
Here you find the different tutorials on editing and MODing Freelancer
lito and a few others might wana try this...i followed Dawn's tutorial, cutting and pasting as you do, and the game kept crashing as i entered the station, after playing the docking sequence....heres why
In SYSTEMS/DA01/BASES you create da01_01_base.ini
within it theres this part
[Room
nickname = Cityscape
file = Universe\Systems\Da01\Bases\Rooms\Da01_01_cityscape.ini
and there was my problem...i didnt have a Da01_01_cityscape.ini file, so i copied and renamed the li01_01_cityscape.ini to Da01_01_cityscape.ini and it works.
just goes to show you should always read the comments Dawn has put in, anyways i hope that helps some of you
thanks for a great tutorial Dawn
In SYSTEMS/DA01/BASES you create da01_01_base.ini
within it theres this part
[Room
nickname = Cityscape
file = Universe\Systems\Da01\Bases\Rooms\Da01_01_cityscape.ini
and there was my problem...i didnt have a Da01_01_cityscape.ini file, so i copied and renamed the li01_01_cityscape.ini to Da01_01_cityscape.ini and it works.
just goes to show you should always read the comments Dawn has put in, anyways i hope that helps some of you
thanks for a great tutorial Dawn
i thought space seemed a little empty in the new system so i added a small debris field around the station u make using this tutorial..heres how
in the da01.ini add the following
[Asteroids
file = solar\asteroids\da01_debris_field_small.ini
zone = Zone_da01_debris_practice_001
[zone
nickname = Zone_da01_debris_practice_001
pos = -83976, 0, 49931
shape = SPHERE
size = 2000
property_flags = 132
Music = zone_field_debris
spacedust = debrisdust
spacedust_maxparticles = 150
sort = 99.500000
then make a new file called da01_debris_field_small.ini in /data/solar/asteroids/ with the followings lines in it
[TexturePanels
file = solar\asteroids\debris_shapes.ini
[Field
cube_size = 400
fill_dist = 1100
tint_field = 120, 120, 120
[properties
flag = debris_objects
flag = object_density_high
[Cube
asteroid = debris_med1, 0.700000, 0.200000, -0.200000, 35, 10, 20
asteroid = debris_large1, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = debris_med2, -0.300000, -0.300000, 0.800000, 85, 0, 185
asteroid = debris_large3, -0.200000, -0.100000, -0.600000, 105, 160, 25
asteroid = debris_small2, 0.000000, -0.700000, -0.800000, 35, 110, 60
[AsteroidBillboards
count = 200
start_dist = 700
fade_dist_percent = 0.700000
shape = debris_tri
color_shift = 1.100000, 1.100000, 1.100000
size = 120, 160
and thats it, u should now have a debris field around the station...
this will create a slightly smaller radiation field within the debris field, just add it in to you da01.ini
[zone
nickname = Zone_da01_radiation
pos = -83976, 0, 49931
shape = SPHERE
size = 1500
edge_fraction = 0.300000
damage = 40
interference = 0.500000
visit = 128
sort = 99.500000
Edited by - Decado on 14-03-2003 03:39:46
in the da01.ini add the following
[Asteroids
file = solar\asteroids\da01_debris_field_small.ini
zone = Zone_da01_debris_practice_001
[zone
nickname = Zone_da01_debris_practice_001
pos = -83976, 0, 49931
shape = SPHERE
size = 2000
property_flags = 132
Music = zone_field_debris
spacedust = debrisdust
spacedust_maxparticles = 150
sort = 99.500000
then make a new file called da01_debris_field_small.ini in /data/solar/asteroids/ with the followings lines in it
[TexturePanels
file = solar\asteroids\debris_shapes.ini
[Field
cube_size = 400
fill_dist = 1100
tint_field = 120, 120, 120
[properties
flag = debris_objects
flag = object_density_high
[Cube
asteroid = debris_med1, 0.700000, 0.200000, -0.200000, 35, 10, 20
asteroid = debris_large1, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = debris_med2, -0.300000, -0.300000, 0.800000, 85, 0, 185
asteroid = debris_large3, -0.200000, -0.100000, -0.600000, 105, 160, 25
asteroid = debris_small2, 0.000000, -0.700000, -0.800000, 35, 110, 60
[AsteroidBillboards
count = 200
start_dist = 700
fade_dist_percent = 0.700000
shape = debris_tri
color_shift = 1.100000, 1.100000, 1.100000
size = 120, 160
and thats it, u should now have a debris field around the station...
this will create a slightly smaller radiation field within the debris field, just add it in to you da01.ini
[zone
nickname = Zone_da01_radiation
pos = -83976, 0, 49931
shape = SPHERE
size = 1500
edge_fraction = 0.300000
damage = 40
interference = 0.500000
visit = 128
sort = 99.500000
Edited by - Decado on 14-03-2003 03:39:46
Hi all,
first excuse my bad english *gg
second congratz @ dawn 4 the nice mod
third i have a problem
I have modded 3 times and i think i made it all correct.
After rewriting the files with flini i start my server and became this error 10-15 times. I don`t no how to search this mistake. pls help me
This is the error:
header [DataNode value comm_sequence missing parameter 8
What can i do.
thx and greetz
first excuse my bad english *gg
second congratz @ dawn 4 the nice mod
third i have a problem
I have modded 3 times and i think i made it all correct.
After rewriting the files with flini i start my server and became this error 10-15 times. I don`t no how to search this mistake. pls help me
This is the error:
header [DataNode value comm_sequence missing parameter 8
What can i do.
thx and greetz
Hey Dawn, I've tried substituting jumpholes for jump gate with odd effects, if i put two jump holes one in each system li01 and da01 for example along with the jumpgate in li01 and da01 the jumphole from li01 took me to jumpgate in da01 if i remove jumpgates it works sorta, if the jumphole is too close to trade lanes i.e next to docking ring on planet manhattan, npc ships actually dock and go though, ( they dont go anywhere just vaporize?) also had numerous npcs miss and crash into manhattan planet. pretty sad lol ,however if player does it game crashes. kinda odd. all in the future the problem with the best paths will have to be addressed otherwise i dont think you be able to do an active system (npc travelling etc)..
Mike
Mike
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