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Mods crash ??? The Mod Manager and Using Mods help Topic
Here you can get help with applying those different MODifications for Freelancer
Your not getting the full download, at times TLR can be VERY busy and the larger mods are popular, which takes up alot of TLR's bandwidth. This results in downloads being cut short before they finish.
Try and find a time that the sites quiet (morning GMT) and use a download manager to be on the safe side.
Try and find a time that the sites quiet (morning GMT) and use a download manager to be on the safe side.
I believe I have reached the 2000 entry limit for FLMM. Is there any possible way to have the new 1.4 beta to handle 10000+ entries? My mod is quite large and I don't want to have to go through and convert all of the entries into a DLL.
Thanks
Solurus Systems MOD
Edited by - Lancer_Solurus on 12/24/2005 2:34:02 PM
Thanks
Solurus Systems MOD
Edited by - Lancer_Solurus on 12/24/2005 2:34:02 PM
Try posting in the FLMM forum so IGx89 will see it.FLMM 1.4 beta 4 forum
**shuffles of with a new headache**
**shuffles of with a new headache**
Hello, i'm new to the site, i just downloaded FLMM 1.31 and some mods (Colours, Star Wars Ship pack, etc.) i went to FLMM a load the mod and it loads perfect, then i lauch the game, and perfect, then start a mission, and perfect. BUT, nothing is changed, i mean if i loaded the starwars mod, the starwars ships don't appear, although, i used the Nomad Fighter mod that is included in the FLMM pack and it worked, also the Nostory works. So my question is, what's wrong?, what can i do to fix this?
I uninstalled freelancer, erased all folders, installed again, runned the SDK 1.3 and still with the problem
Thanks for your time.
Edited by - Xlave on 1/10/2006 5:41:04 PM
I uninstalled freelancer, erased all folders, installed again, runned the SDK 1.3 and still with the problem
Thanks for your time.
Edited by - Xlave on 1/10/2006 5:41:04 PM
Okay I have a weird problem. I'm using freelancer version 1.0 right...
Well i got a few mod ships installed, the Yamato and the Arcadia, which are both really huge gun sips. Okay the mods are fine and everything except for one thing, and thats the ships' prices. Anyway in the readme it said both ships would cost about $100,000. I even checked the scripts and yes they did say 100000. But ingame. In single or multiplayer, the ships would amount to over 1million credits. How did this happen? how do I fix it.
I really appreciate your help. Thankyou.
Well i got a few mod ships installed, the Yamato and the Arcadia, which are both really huge gun sips. Okay the mods are fine and everything except for one thing, and thats the ships' prices. Anyway in the readme it said both ships would cost about $100,000. I even checked the scripts and yes they did say 100000. But ingame. In single or multiplayer, the ships would amount to over 1million credits. How did this happen? how do I fix it.
I really appreciate your help. Thankyou.
Error: FLMM has determined that 'Crossfire Mod 1.6 Client Edition' won't properly activate.
Error: file 'D:\Games\Freelancer\EXE\freelancer.ini' doesn't exist
Error: FLMM has determined that 'Crossfire Mod 1.62 Client Edition' won't properly activate.
Error: file 'D:\Games\Freelancer\EXE\freelancer.ini' doesn't exist
These are the messages in the log when I try to activate one of the crossfire mods 1.6 or 1.62. I tryed with FLMM 1.31 and then with 1.4 beta 4.I've reinstalled the game, the mods and the mod manager 1.31 and it still doesn't work. Please, help me
Metal Heart
Error: file 'D:\Games\Freelancer\EXE\freelancer.ini' doesn't exist
Error: FLMM has determined that 'Crossfire Mod 1.62 Client Edition' won't properly activate.
Error: file 'D:\Games\Freelancer\EXE\freelancer.ini' doesn't exist
These are the messages in the log when I try to activate one of the crossfire mods 1.6 or 1.62. I tryed with FLMM 1.31 and then with 1.4 beta 4.I've reinstalled the game, the mods and the mod manager 1.31 and it still doesn't work. Please, help me
Metal Heart
Enducer, I believe the problem is that while the ship(i.e. shiphull) costs $100,000 ,the rest of the loadout package(i.e. shield,included weapons, etc..) also costs money. so the way to comensate is to either drop the price of the hull(which means ship has no resale value), or change the ship's loadout package.
"we wish for one last landing on the globe that gave us birth, to rest our eyes on the fleecey skies, and the cool green hills of earth" - 'Noisy' Rhysling
Edited by - junior1210 on 6/6/2006 12:20:43 PM
"we wish for one last landing on the globe that gave us birth, to rest our eyes on the fleecey skies, and the cool green hills of earth" - 'Noisy' Rhysling
Edited by - junior1210 on 6/6/2006 12:20:43 PM
Hi. When I try to activate the Crossfire 1.6 it appears a message in the log:
Error: problem activating 'Crossfire Mod 1.6 Client Edition'
Error: SHCopyFile failed ('D:\Games\Freelancer\DATA\characters\heads\pi_pirate5_head.dfm.flmmbak' to 'D:\Games\Freelancer\DATA\characters\heads\_pi_pirate5_head.dfm')
Please help! What should I do?
Metal Heart
Error: problem activating 'Crossfire Mod 1.6 Client Edition'
Error: SHCopyFile failed ('D:\Games\Freelancer\DATA\characters\heads\pi_pirate5_head.dfm.flmmbak' to 'D:\Games\Freelancer\DATA\characters\heads\_pi_pirate5_head.dfm')
Please help! What should I do?
Metal Heart
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