Thu Apr 26, 2007 11:06 am by Rankor
I apologize for not being a little more specific in my description.
Actaully, I did use the FLScan 1.3 to generate the path files after the first set of full crashes. For the moment, it just seems I have a "no best path" situation.
Also, I'm trying to get all the jumpholes and gates to open up without having to use the OSP lite mod (Chips, Argh, Xerx) .
Two particular paths are the jumps from the layer to the core (and out) and Dyson though the airlock to the Sphere (and back out) I've noticed the lack of a visible "gate" or worm hole from the Dyson Sphere back out to Dyson..(simply because that's where the story line ends anyway.
I've noticed in the m13.ini where these are referenced as "dock_request" where the action is automatic but am unable to perform the "dock" manuver manually (as though using a jump gate or wormhole) .
Since they seem to be not referenced in particular, I thought I'd give adding them a try to the .ini file.
Well, I tried to enter the specific lines and "Act_Player_dock_request" to enable them (by basically copying the information right out of the game m13.ini file into the OSP Lite m13 files, but alas..when attempting to go through the locked segments..they remain locked.
A radical thought just occured to me but I think perhaps a little too radical.
Since the story line ends basically in the Dyson Spere (never mind the trigger to send you back to liberty) ..
Would it be possible to station the Osiris within the Sphere (easy part)
Then, when a player docks with the Osiris is when a trigger (jump effect) takes place sending you back to the New York System to undock from the Osiris (again) . (Sort of like using the Osiris as a one way jump gate)
I think I'd have to set up an Osiris Model as a specific type of "jump gate" where the jump would take place once inside the hanger bay. BUT, you simply auto "undock" from the Osiris in NY.
To add a little pizazz to this, the Osiris would then dissappear (you know how) shortly after you undocked and headed to Manhattan.
Well..anyway...I got the basic effect I was looking for without the fx by changing the LOD to a range where the ship would show up only when you got in range of it.
Edited by - Rankor on 4/27/2007 5:14:26 AM