Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
Mods crash ??? The Mod Manager and Using Mods help Topic
Here you can get help with applying those different MODifications for Freelancer
Concerning "The Order Needs You" mod, the writer confirmed that several people have had the same problem, probably due to the fact that the mod was made using an older version of FLMM. However, rumor has it that beta 10 fixed the problem, so try it with beta 10. If the problem continues, Tyco mentioned he would update the mod when he had the time.
Sanic
"47 is the most reoccuring number in the universe!"
"They come in Pints??"
Sanic
"47 is the most reoccuring number in the universe!"
"They come in Pints??"
I got the Freelancer Mod Manager 2.2.1 or one of those versions, but every time i try to enable the gundam missle mod, it doesnt work it says "Error: FLMM has determined that 'Gundam Missile mod' won't properly activate.
Error: file 'F:\Program Files\Microsoft Games\Freelancer\data\equipment\weapon_equip.ini' doesn't exist"
Can anyone help me on this? I would REALLY appreciate it
Number of times beaten freelancer: 6
Error: file 'F:\Program Files\Microsoft Games\Freelancer\data\equipment\weapon_equip.ini' doesn't exist"
Can anyone help me on this? I would REALLY appreciate it
Number of times beaten freelancer: 6
Ok guys don't know if this is the right place for this but i have to ask because im looking to find a fixed version of the uber shield because trying to stop modders is a pain and uber only works against guns missles go past shield straight to hull!
can anyone tell me how or give me a link to a fixed version of the uber shield for either server side or client side please?
can anyone tell me how or give me a link to a fixed version of the uber shield for either server side or client side please?
Re: A Pathfinding Mod
Hey...
I saw a link to Ceylon's Path-finding mod on the FLMM thread... but when I tried to downlaod, I got a Page Not Found error... so I went to Google and searched the file name... Found one hit, I download and installed it..
If this is the same mod, it doesn't work. Actually, it does the damn opposite of what it's supposed to do... Supposedly, it'll plan a "Best Path" using jumpholes as well as jump gates... so if I was in New Berlin and wanted to goto Omicron Alpha, it should plot a path using the jumpholes in the Omicron sectors..
Well, what I downloaded didn't do that... To make matters worse, passing through waypoints, more often than not, did not clear the waypoints... Following the suggestions in here for Mod problems, I uninstalled both FLMM and Freelancer... I then reinstalled them both... The mod is still not working.
Is there a mod that can do this? If not, could someone PLEASE make one.. lol..
Technopagn
Hey...
I saw a link to Ceylon's Path-finding mod on the FLMM thread... but when I tried to downlaod, I got a Page Not Found error... so I went to Google and searched the file name... Found one hit, I download and installed it..
If this is the same mod, it doesn't work. Actually, it does the damn opposite of what it's supposed to do... Supposedly, it'll plan a "Best Path" using jumpholes as well as jump gates... so if I was in New Berlin and wanted to goto Omicron Alpha, it should plot a path using the jumpholes in the Omicron sectors..
Well, what I downloaded didn't do that... To make matters worse, passing through waypoints, more often than not, did not clear the waypoints... Following the suggestions in here for Mod problems, I uninstalled both FLMM and Freelancer... I then reinstalled them both... The mod is still not working.
Is there a mod that can do this? If not, could someone PLEASE make one.. lol..
Technopagn
Hi everyone!
Anyways, i installed the TIE Universe 2.0 from this site, it works fine except for the fact that i seen no ships! lol, i see the guns and engines on all the ships but NOTHING ELSE! Please help me if you can.
"Kill the Spiders... Save the Butterflies... Fine, until you realize that in doing so, you've only become a Spider yourself"
Anyways, i installed the TIE Universe 2.0 from this site, it works fine except for the fact that i seen no ships! lol, i see the guns and engines on all the ships but NOTHING ELSE! Please help me if you can.
"Kill the Spiders... Save the Butterflies... Fine, until you realize that in doing so, you've only become a Spider yourself"
Hi everyone, excuse me if my english its not good, im mexican : ), well, i download the Monkeys 1.1 Mod, and when i play it, in the game doesn´t apppear letters, instead, appears Id?, or something like that, and in the Main Menu, where is New Game, Load Game, etc, there is nothing of letters, so its a little bit confuse to play.
Anyone can help me?
Anyone can help me?
i have a fe mods with probs okay here goes number uno
when i install the mod and select new game i crashes to the desktop
number 2
in the mod chipsopensp when freelancer mod manager is starts up it tells me that some mods didn't load up properly so i check the log and it says:
unable to load mod!
parsing error on line 4125: no </data> found (in 'C: \programfiles\freelancermodmanager\chipsopenspversion\script.xml
so i go to script.xml
and near the bottom it saysi tag 'script' does not match the start tag 'data' error processing resource 'file: /// C: / program files/ freelancermodmanager/mods/chipsopenspversion/script.xml' line 4125 position 3
so pleease help
oh i froget to say i have emailed the maker whos email adress i could find but its been a while so.....
Edited by - DSQrn on 8/31/2004 10:33:30 PM
when i install the mod and select new game i crashes to the desktop
number 2
in the mod chipsopensp when freelancer mod manager is starts up it tells me that some mods didn't load up properly so i check the log and it says:
unable to load mod!
parsing error on line 4125: no </data> found (in 'C: \programfiles\freelancermodmanager\chipsopenspversion\script.xml
so i go to script.xml
and near the bottom it saysi tag 'script' does not match the start tag 'data' error processing resource 'file: /// C: / program files/ freelancermodmanager/mods/chipsopenspversion/script.xml' line 4125 position 3
so pleease help
oh i froget to say i have emailed the maker whos email adress i could find but its been a while so.....
Edited by - DSQrn on 8/31/2004 10:33:30 PM
HiYall
To: KillaWatt
Yo..
encountered the same problem, found no way to fix it yet. Will do some .ini file reading to find out what's wrong, but i guess that mod isn't designed tor SinglePlayer in the first way.
Hmm.. this could take some 2 weeks reading stuff i'm afraid..
If Ya found out more, pls mail me about it okay?
greetz from EastGER
~Hammer
To: KillaWatt
Yo..
encountered the same problem, found no way to fix it yet. Will do some .ini file reading to find out what's wrong, but i guess that mod isn't designed tor SinglePlayer in the first way.
Hmm.. this could take some 2 weeks reading stuff i'm afraid..
If Ya found out more, pls mail me about it okay?
greetz from EastGER
~Hammer
Is the Evolution (OpenSP) mod still supported by anyone? All the links I find are dead.
I have the 1.28 version installed and it seems to work okay, I get the prompt for the starting location when I activate and when the game starts I am where I selected.
My problem is that I don't see any of the new ship systems, commodities or ships.
Should I just pick another mod that still has active support?
Thanks!
I have the 1.28 version installed and it seems to work okay, I get the prompt for the starting location when I activate and when the game starts I am where I selected.
My problem is that I don't see any of the new ship systems, commodities or ships.
Should I just pick another mod that still has active support?
Thanks!
Hi, im from czech rep. soo I sorry for my poor english
I have one big problem.At home I have instaled Freelancer with only one mod and this is The Next Generation MOD. Version 2.1.Everything is nearly OK but when I playing that mod some sound and speach when Trent and others talk missing.Engine of my ship are sometimes quiet too but sometimes not.And it is in whole game,NPC speak to me but I see only moving picture,no sound.
I reinstal,uninstal,instal everything what I have with Freelancer like FLmodmanager ,The Next Generation MOD. Version 2.1 and the The Freelancer SDK v1.3 but nothing help
If somebody there wil have some tips for me I will be glad...
Realy sorry for my terrible english but you are my last chance and I hope You understand what I try told
Edited by - Sutech on 9/27/2004 4:04:29 AM
Edited by - Sutech on 9/27/2004 4:05:54 AM
I have one big problem.At home I have instaled Freelancer with only one mod and this is The Next Generation MOD. Version 2.1.Everything is nearly OK but when I playing that mod some sound and speach when Trent and others talk missing.Engine of my ship are sometimes quiet too but sometimes not.And it is in whole game,NPC speak to me but I see only moving picture,no sound.
I reinstal,uninstal,instal everything what I have with Freelancer like FLmodmanager ,The Next Generation MOD. Version 2.1 and the The Freelancer SDK v1.3 but nothing help
If somebody there wil have some tips for me I will be glad...
Realy sorry for my terrible english but you are my last chance and I hope You understand what I try told
Edited by - Sutech on 9/27/2004 4:04:29 AM
Edited by - Sutech on 9/27/2004 4:05:54 AM
Return to Freelancer Using MODs Help Forum