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*** Newbie Questions? Look no further! ***
The general place to discuss MOD''ing Freelancer!
Ok this may sound kinda strange,but here goes.I recently had to wipe my hard drive and re-intstall everything.Now I re-installed Freelance and then installed the mod manager.Then I went to my mods folder to re-install then and now I have a bunch of zip files that won't install automatically like it used to.How do I get it to run like before??
"It's not the great who are strong.It's the strong who are great."
"It's not the great who are strong.It's the strong who are great."
Just rename them, into the *.zip.flmod format, they should work fine. Sometimes after an FLMM reinstall the icons don't change back to what they were, just click on them and they will work anyway.
If you cannot see the .zip.flmod format, or whatever they are, goto Tools\Folder Options\View - In the list uncheck 'Hide known file types'. Then any file extentions will be visable, and you can change them.
If you cannot see the .zip.flmod format, or whatever they are, goto Tools\Folder Options\View - In the list uncheck 'Hide known file types'. Then any file extentions will be visable, and you can change them.
Ok see the problem is that i'm really bad when it comes to stuff like that.I could build you a computer from scratch,but I can't do programs.Now I do know how to edit a game or mod file such as giving a ship more cargo space or changing the price or level needed to purchase,but that's as far as I can go.Could you tell me how to get then to work step by step if possible?(Sorry don't want to sound like a pain)
"It's not the great who are strong.It's the strong who are great."
"It's not the great who are strong.It's the strong who are great."
Hallc, If I knew the answer to your question, I'd answer it.
Draven, Open ANY folder. in the taskbar under Tools, goto Folder Options. Under the 'View' Tab in Folder Options there is a scroll down list.
About half way down (just below 'Hidden Files and Folders') there is a check-box saying 'Hide known files types'. Make sure this is NOT checked, then apply changes and find your way to wherever you mod .zip files are.
Find the file, and right click on it and select 'rename'. At the end of the mods name the should be .zip.flmod . If there is not, write it in (must be spelt right).
So, any mods would be shown as:
Yourmod.zip.flmod
TNG.zip.flmod
Evoloutions.zip.flmod
etc. etc. Once done, they should show up as Freelancer Mod Archives, and on double click should install to you FLMM mod directory - and into FLMM ready for use.
If that doesn't explain it, then sorry, I don't know how to put it any other way.
Draven, Open ANY folder. in the taskbar under Tools, goto Folder Options. Under the 'View' Tab in Folder Options there is a scroll down list.
About half way down (just below 'Hidden Files and Folders') there is a check-box saying 'Hide known files types'. Make sure this is NOT checked, then apply changes and find your way to wherever you mod .zip files are.
Find the file, and right click on it and select 'rename'. At the end of the mods name the should be .zip.flmod . If there is not, write it in (must be spelt right).
So, any mods would be shown as:
Yourmod.zip.flmod
TNG.zip.flmod
Evoloutions.zip.flmod
etc. etc. Once done, they should show up as Freelancer Mod Archives, and on double click should install to you FLMM mod directory - and into FLMM ready for use.
If that doesn't explain it, then sorry, I don't know how to put it any other way.
Ok two things.First I need to know how to and where I can change the amount of money you get for a mission in SP as in the missions you have to do to keep the story moving and I guess you can say this is kinda part of the first question as in I want to know how to change the amount of money you start out with.
"It's not the great who are strong.It's the strong who are great."
"It's not the great who are strong.It's the strong who are great."
Hello guys.
I'm starting a new mod for MP based on nomads.
The story is still a bit blurry but nomads domain most of the routes by this time and r the bigger force in the universe.
At least till the gods factions appear.
Now, what i need is this.
Does anyone know if there are any other nomad ships besides the ones we see on single player?
I will also need ships with gos names, no idea where to find them.
I ask your help, to b able to bring some change to modding.
I'm starting a new mod for MP based on nomads.
The story is still a bit blurry but nomads domain most of the routes by this time and r the bigger force in the universe.
At least till the gods factions appear.
Now, what i need is this.
Does anyone know if there are any other nomad ships besides the ones we see on single player?
I will also need ships with gos names, no idea where to find them.
I ask your help, to b able to bring some change to modding.
Okay, here's a new one on me. I've been modding now for quite sometime, and I have never encountered this little, nice, glitch.
While I was creating new factions....which I have done succesfully in the past, I somehow....was able to change my call sign from Freelancer A1-1 to Navy A1-1. Blew me away when the docking ring at Manhattan called me Navy A1-1, and when the Police Patrols stopped me to scan my cargo called me Navy as well.
Well, I searched high and low and have no idea how I did that....nice touch, but does anyone have a clue? I wouldn't mind calling myself Zoners A1-1
While I was creating new factions....which I have done succesfully in the past, I somehow....was able to change my call sign from Freelancer A1-1 to Navy A1-1. Blew me away when the docking ring at Manhattan called me Navy A1-1, and when the Police Patrols stopped me to scan my cargo called me Navy as well.
Well, I searched high and low and have no idea how I did that....nice touch, but does anyone have a clue? I wouldn't mind calling myself Zoners A1-1
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