Sun Nov 14, 2004 8:36 am by ukhaven
Can anyone help?!
I have yet another question. I'm trying to populate my bar. I read up all the posts I could find from a search on this, and copied and pasted the text of some solutions even, changing the relevant bits. Still no luck. Can someone PLEASE please help!!!
I'm such a noob!
Relevant bit from mbases.ini:
[MBase
nickname = Br01_havenalpha_station
local_faction = br_p_grp
diff = 7
msg_id_prefix = gcs_refer_base_Br01_havenalpha_station
[MVendor
num_offers = 5, 7
[BaseFaction
faction = br_p_grp
weight = 40
offers_missions = true
mission_type = DestroyMission, 0.480486, 0.900376, 60
npc = br01havenalpha_bpolice_001_m
npc = br01havenalpha_bpolice_002_f
npc = br01havenalpha_bpolice_003_f
[BaseFaction
faction = br_n_grp
weight = 30
npc = br01havenalpha_bnavy_001_f
[BaseFaction
faction = gd_bh_grp
weight = 30
offers_missions = true
mission_type = DestroyMission, 0.480486, 0.900376, 40
npc = br01havenalpha_bounty_001_m
npc = br01havenalpha_bounty_002_f
[GF_NPC
nickname = br01havenalpha_bounty_001_m
body = sh_male2_body
head = ge_male6_head
lefthand = male_hand_left_black
righthand = male_hand_right_black
individual_name = 220325
affiliation = gd_bh_grp
voice = rvp101
misn = DestroyMission, 0.480486, 0.900376
room = bar
bribe = br_p_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumorknowdb = br02_to_br04_hole
rumor = base_0_rank, mission_end, 3, 133063
know = 251612, 252622, 5000, 2
knowdb = br02_to_br04_hole
accessory = prop_neuralnet_B
[GF_NPC
nickname = br01havenalpha_bounty_002_f
body = pl_female2_journeyman_body
head = pl_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220326
affiliation = gd_bh_grp
voice = rvp511
misn = DestroyMission, 0.480486, 0.900376
room = bar
bribe = co_be_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = co_os_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumorknowdb = br02_to_br04_hole
know = 251633, 252623, 6000, 1
knowdb = br02_to_iw03_hole
[GF_NPC
nickname = br01havenalpha_bnavy_001_f
body = br_female_elite_body
head = rh_newscaster_head_gen_hat
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220364
affiliation = br_n_grp
voice = rvp541
misn = DestroyMission, 0.351002, 0.657737
room = bar
accessory = prop_hat_female_br_elite
[GF_NPC
nickname = br01havenalpha_bpolice_001_m
body = br_male_guard_body
head = ge_male4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220328
affiliation = br_p_grp
voice = rvp111
misn = DestroyMission, 0.480486, 0.900376
room = bar
[GF_NPC
nickname = br01havenalpha_bpolice_002_f
body = br_female_guard_body
head = pl_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220329
affiliation = br_p_grp
voice = rvp541
misn = DestroyMission, 0.480486, 0.900376
room = bar
[GF_NPC
nickname = br01havenalpha_bpolice_003_f
body = br_female_guard_body
head = pl_female2_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220330
affiliation = br_p_grp
voice = rvp541
misn = DestroyMission, 0.480486, 0.900376
room = bar
accessory = prop_hat_female_br_grd
[GF_NPC
nickname = br01havenalpha_fix_bartender
body = br_bartender_body
head = br_brighton_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 320007
affiliation = br_p_grp
voice = rvp101
bribe = br_p_grp, 10000, 16100
bribe = br_n_grp, 10000, 16101
[GF_NPC
nickname = br01havenalpha_fix_ship
base_appr = Robot_body_b
individual_name = 320006
affiliation = br_p_grp
voice = rvp003
[GF_NPC
nickname = br01havenalpha_fix_trader
body = br_male_elite_body
head = li_sales_head_hat
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 320009
affiliation = br_p_grp
voice = rvp131
[GF_NPC
nickname = br01havenalpha_fix_weaponsdealer
base_appr = Robot_body_b
individual_name = 320008
affiliation = br_p_grp
voice = rvp003
[MRoom
nickname = Deck
character_density = 3
fixture = br01havenalpha_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MRoom
nickname = bar
character_density = 7
fixture = br01havenalpha_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
[MRoom
nickname = trader
character_density = 2
fixture = br01havenalpha_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom
nickname = ShipDealer
character_density = 2
fixture = br01havenalpha_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MRoom
nickname = Equipment
character_density = 2
fixture = br01havenalpha_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
From br01_havenalpha_station_bar.ini:
[Room_Info
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Br01_04.thn
[Room_Sound
music = music_bar_br04
ambient = ambience_deck_space_smaller
[CharacterPlacement
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera
name = Camera_0
[Hotspot
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
[Hotspot
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor