Fri Sep 23, 2005 7:37 am by aden
OK, I been messin around with freelancer for a while now and I've basically ended up with an almost entire mod, only 3 new systems, but a couple of factions and quite a few custom ships, other peoples models cause I cant model to save my life. I once added an old model of the cougar and the battleaxe, now I dont have any problems adding factions and encounters in systems, the factions always show up with the designated ships, the enemy factions attack each other and I can attack them, BUT when I used the cougar and battleaxe and I shot them to point of death, you know when the npc screams his dying scream and does his little loop de loop, the game crashed at the point of explosion. Um, this didnt happen with other ship models and flspew was mentioning something about invalid archetype so I removed those two ships and used different models for that specific faction and walla! it worked like a bomb, I blew up many of them with no crashes. Now I seem to have stumbled across the same problem and I figure I might run into this problem again. Im using the gryphon model from tekagis treasure mod for the federation, but when I blow them up the game crashes. Now like I said, hte feds have other ships which dont cause the game to crash when I destroy them. I checked every relative ini over and over again but I dont see the problem. I was wondering if this is a model problem which I doubt, cause every now and again this happens, or am I doing something horribly wrong??
Here are the entries related to the Gryphon, I really like this ship and I dont want to remove it. Could someone pls set my mind at ease and check this out.
[Ship
ids_name = 460005
ids_info = 461015
ids_info1 = 461016
ids_info2 = 66608
ids_info3 = 461017
nickname = Gryphon
ship_class = 2
type = fighter
;fuse = drop_cargo_fuse, 0.000000, 1
mission_property = can_use_berths
LODranges = 0, 999999, 999999, 999999, 999999
msg_id_prefix = gcs_refer_shiparch_Ordhf
DA_archetype = Ships\Milky\Federation\gryphon.cmp
material_library = Ships\Milky\Federation\gryphon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = Ships\Milky\Federation\gryphon.ini
max_bank_angle = 40
camera_offset = 10, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 70
shield_battery_limit = 70
hit_pts = 10500
hold_size = 80
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 1050
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 350
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
linear_drag = 1
mass = 150
steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 45000
strafe_power_usage = 2
========
LOADOUT
========
[Loadout
nickname = gryphon_loadout
archetype = gryphon
equip = bw_elite_power01, internal, 1
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_bwe_engine_01, internal, 1
equip = ge_s_thruster_04, HpThruster01, 1
equip = shield04_mark10_hf, HpShield01 ;;<------------MY SHIELD, ALREADY ADDED AND WORKING
equip = photon_torpedo01, HpTorpedo01, 1 ;;<------------ALL FED WEAPONS ADDED AND WORKING
cargo = photon_torpedo01_ammo, 500
equip = t2_puls_turret, HpTurret01, 1
equip = phaser_lvl7, HpWeapon01, 1
equip = phaser_lvl7, HpWeapon02, 1
equip = phaser_lvl10, HpWeapon03, 1
equip = phaser_lvl10, HpWeapon04, 1
equip = phaser_lvl10, HpWeapon05, 1
equip = phaser_lvl10, HpWeapon06, 1
equip = contrail01, HpContrail01, 1
equip = contrail01, HpContrail02, 1
equip = contrail01, HpContrail03, 1
equip = contrail01, HpContrail04, 1
equip = LargeBlue, HpHeadlight01, 1
equip = LargeYellow, HpHeadlight02, 1
equip = LargeYellow, HpHeadlight03, 1
equip = SlowSmallGreen, HpRunningLight01, 1
equip = SlowSmallRed, HpRunningLight02, 1
equip = SlowSmallWhite, HpRunningLight03, 1
======
GOODS
======
[Good
nickname = gryphon_hull
category = shiphull
ship = gryphon
price = 150000
ids_name = 460005
item_icon = Ships\Milky\Federation\gryphon.3db
[Good
nickname = gryphon_package
category = ship
hull = gryphon_hull
addon = bw_elite_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = ge_bwe_engine_01, internal, 1
addon = ge_s_thruster_04, HpThruster01, 1
addon = shield04_mark10_hf, HpShield01, 1
addon = photon_torpedo01, HpTorpedo01, 1
cargo = photon_torpedo01_ammo, 500
addon = t2_puls_turret, HpTurret01, 1
addon = phaser_lvl7, HpWeapon01, 1
addon = phaser_lvl7, HpWeapon02, 1
addon = HF_puls_phaser, HpWeapon03, 1
addon = HF_puls_phaser, HpWeapon04, 1
addon = HF_puls_phaser, HpWeapon05, 1
addon = HF_puls_phaser, HpWeapon06, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = contrail01, HpContrail03, 1
addon = contrail01, HpContrail04, 1
addon = LargeBlue, HpHeadlight01, 1
addon = LargeYellow, HpHeadlight02, 1
addon = LargeYellow, HpHeadlight03, 1
addon = SlowSmallGreen, HpRunningLight01, 1
addon = SlowSmallRed, HpRunningLight02, 1
addon = SlowSmallWhite, HpRunningLight03, 1
============
FACTION PROP
===========
[FactionProps
affiliation = fed_grp ;;<-------------------Faction added and well, working
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_fed
jump_preference = jumpgate
npc_ship = fed_fighter1
npc_ship = fed_fighter2 ;;<------ignore that entry
npc_ship = fed_gunboat
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_li
space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2
space_costume = ge_male4_head, li_male_elite_body, comm_li_hatcher
space_costume = pl_male2_head, li_male_elite_body, comm_ge_generic2
space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female
space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female
firstname_male = 226608, 226741
firstname_female = 226808, 226952
lastname = 227008, 227307
rank_desig = 197002, 197003, 197004, 6, 9
formation_desig = 197808, 197820
large_ship_desig = 196976
large_ship_names = 202608, 202647
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.500000
formation = fighters, fighter_li_n
formation = cruisers, cruiser_wall
===============
NPCSHIPS
===============
[NPCShipArch
nickname = fed_fighter1
level = d19
loadout = gryphon_loadout
ship_archetype = gryphon
state_graph = FIGHTER
pilot = pilot_lrogue_hard
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch
nickname = fed_gunboat
level = d19
loadout = enterprise_e_loadout
ship_archetype = enterprise_e
state_graph = CRUISER ;;<-------------couldnt get the ship to patrol with the gryphons if I made it gunboat, but this is irrelevant.
pilot = gunboat_default
npc_class = lawful, class_cruiser, d19
Edited by - AdenX on 9/23/2005 9:13:04 AM