Robbio, others, it was pointed out before, that a project to create a game is intensive. For all practical purposes it requires programmers, those who have gone to school for it, as well as knowledgeable people in the fields. It is not like making a mod. And as you yourself have pointed out, black hole is 15, the point being he lacks the experience and knowledge that comes with schooling and time to do this. If he is a child prodigy, then I apologize on that issue, but, Openlancer was hyped way too much, creating ad posting text was what helped make it look impossible. If you people could do the program, you do it, not talk about it.
It was pointed out by people of what you needed, modules of sections that different people could work on, but, it requires people with the knowledge, not just enthusthiasm. As some have also pointed out, real world jobs and so forth, make it difficult to jump in on it.
A game can be done, it just takes time, possible a year or more. If you have the training, keep working on it, don't give up. BUT, leave the hype at the door. Text documents are all talk and no work. I can write fiction as well, but unless I produce the story it's all talk.
Just step back a bit annd think it through and see if it is worth persueing.
Michael
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My suggestion is, find people who can program and have the time available, see if they have the time to work on it. As pointed out, find if there are engines available, that are set up and available, ad see if those that created them, would be interested to working on the project. Then, sit down, list the objectives to the story, from point A to point B. Are you starting out on Earth, humans or are you including some aliens in it? Next decide if your using on main character in it, or multi ones so several people can be in it as the story goes. Unless a Multi online game, use one main for the story with other NPC's to interact with.
Earth, the year 2345. "Triton one, you are cleared from Earth orbit, good luck on you journey, my friend." The voice, incurageing, was my friend Joel who I could not talk into leaving with us. My name is John Hawkeings. I use to be a miner, but lost my business to the corporate company and to the droids. Automation took so many jobs. I and 100 friends are heading to the Rim of the galaxy to find new work. We have prospects in a few systems, though we have heard live is difficult. Survival hard. That last ship to the area, did not survive.
Speed ahead 2 years...
Planet Omega III is my home now. I found my claim and staked it out. If I play my cards right, I can turn a good profit here. I have to laugh though at the prospects, as the Clanton’s don't like small fry like me working the asteroids. They continue to hit my shipments, and with only half making it to the processors, it is hard to pay the bills. I may have to turn to bounty hunting, like some others had to to survive. ..........
Just an idea of a story type that can be done, then ships, people and so forth that then can be designed to fit it. Something to think about.
Edited by - Finalday on 12/15/2005 4:50:13 AM