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An easier way to hardpoint a ship

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Fri Aug 20, 2004 6:34 pm

All of you would be better off and much more productive working together rather then against each other...I don't know anything about modeling (I wish I did but I don't have time to learn) but I do know that working as a team produces more then working against each other...

I'll just leave it at that and let you figure it out...

Post Fri Aug 20, 2004 7:59 pm

I agree with BP this whole thing has gotten out of control.
We certainly would be better off working together than chewing each others tails like this.

Hehe anyway since we aren't all exactly on the same team I will at least make my contribution by droppiing this subject entirely and getting back to working on my SL ship project which will hopefully be just the first contribution I hope to offer this fine game.

Yall have fun now ya hear?

Crymson

Post Sat Aug 21, 2004 4:21 am

parabolix i don`t know why YOU think you have to flame me while others just read and think for themselves or ignore or whatever ..

anyways i never said adding hardpoints is a hard work, and i agree that milkshape is good enough to make freelancer ships ..

and for the doctor`s (j/k), i`ll rephrase to: you need some extra lessons ..

i don`t know bout you but i have been learning cinema 4d, then studio max and maya from professionals .. and i have heard of high end apps like houdini ..
and it`s not about the price damned ..

of course i believe what i say is true .. (you do the same


and stop telling me what kind of guy i am ..

forget about it now ..

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