The Morningstar's weapons appear to be detatched from the hull, floating in space. I'll fiddle with the hardpoint placements and see if I can fix it. It also appears to come with a broken Super thruster.
Can still only purchase 10/10 bots/bats for craft that state that they can handle 15/15 in their infocards, however NPC craft have the stated 15/15 when I scanned them. (ie: the Gothri and Paktahn, I believe)
Also, missiles: I don't know if this is intentional or for testing or what not, but I can only buy 10 of any type of missile, even with more than 1 type of that launcher. (2 Javelins, but still only 10 missiles)
FF and IR missiles don't appear to really do anything except fire off in a straight line, or fire, curve a little, then travel in a straight line.
Still getting XML tags in some rumors even after the patch.
AI still seems "weak", but maybe that's because shields are too "light". Even with the starting Tarsus I have no problems ripping through several waves of Retros. Stripping shields off them with the starting lasers is way too easy.
Factions -- Seems taking a mission against a faction will make any of that faction's enemies instantly become your friends. (ie: Take a Kilrathi mission and they become hostile, but take a mission against Retros and the Kilrathi instantly love you again. Then take a mission against Pirates, and the Retros go to Neutral.)
Great mod, though, brings back memories. I'd be glad to help if there's any way I can, though I'm a modding noob. I think I could at least find my way through the INI's, possibly do hardpoint adjustments, don't know about much else.