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Privateer: The Reckoning MOD Beta 2.4 Feedback

Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods

Post Sat Apr 24, 2004 1:01 am

Privateer: The Reckoning MOD Beta 2.4 Feedback

Movie Bug fix:
Movies:
Buy 16 credits.
Sell 6,400,000 credits.
To fix it, open "Market_Commodities.ini" in the "Equipment" folder.
change:
MarketGood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 400000
to:
MarketGood = commodity_ship_hull_panels, 0, -1, 0, 0, 1, 1.400000
There's 4 Border World bases, and 3 Rheinland bases that have the error.

Alaska Mission 11 Bug fix:
Delete the Data\Missions\M11\M11.ini file.
It's a hold-over from the now defunct Gemini Sector.
The ships are looking for a Gemini Sector Jumphole which doesn't exist in this mod.

Exploding Torpedo Bug fix:
In the script.xml file, go to this section:
<data file="Data\Equipment\Weapon_equip.ini" method="sectionreplace">
<section>
[Motor
nickname = torpedo01_mark02_motor
</section>
Change the:
delay = 0.650000
to
delay = 0

Handling bug fix:
In the Data\Ships\ShipArch.ini file I found an error, an oversight on my part:
All of the new ships have this line:
;new ship----------------------------------------------------------------
So ignore any ships that don't have that line.
Some of the new ships have a line that reads "mass = 100.000000" above the dashed line.
But they also have a second "mass = " line below the dashed line.
Delete the "mass = 100.000000" line above the dashed line.



Edited by - warzog on 4/29/2004 9:31:28 PM

Post Sat Apr 24, 2004 3:32 am

One question... does the mod require Freelancer to be patched (what's the latest version?), or can we run the mod from a plain v1.0 install?

" In Defeat, Malice; In Victory, Revenge! "

Post Sat Apr 24, 2004 5:12 am

I dont use use the Microsoft patch it works normaly for me. I use SDK instead.

"history abhors a paradox"
"There’s a little going-away present, ’cause you’re going away — permanently!"
"Mess with the viper and you will get the fang"

Post Sat Apr 24, 2004 8:16 am

No, it doesn't need to be patched.

Watch your 6!

Post Sun Apr 25, 2004 6:30 am

Looks good. There is a small problem with te galaxy's tevture. I have a pic if it helps.

Actually, now that I look at the in game shots on the download page, I guess that textur was intended?

Sabre

Edited by - sabre29 on 4/25/2004 7:33:42 AM

Post Sun Apr 25, 2004 6:58 am

yeah, it's only a texture for testing purpose... i hope somebody will make a texture for it

btw: Bob, what have you done to my cute tarsus?!

/ Life is a big sandcake... slowly crumbling - BoH_Havoc /

Edited by - BoH_Havoc on 4/25/2004 7:58:17 AM

Post Sun Apr 25, 2004 8:10 am

You cant undock from buffalo base, if you do the game crashes.
If you go through the jumpgate from new york to texas the game crashes, same thing if you go the other way, from texas to new york.
If you try to dock with Beaumont in texas the game crashes.
The game often crash in sigma 13 for some reason, i cant get through the system without a crash.
You cant undock from yanagi depot in sigma 13 either so im kinda stuck there right now.

Edited by - hrulghin on 4/25/2004 10:58:12 AM

Post Sun Apr 25, 2004 10:26 am

Am using the 2.3 mod and will download the 2.4 mod now. I have two questions. First, Is it possible to reduce the amount of money for missions to make it more difficult to obtain the good stuff so early in the game? seems to me it would be more fun (and more like the original Privateer) to require players to use the less expensive stuff more before being able to acquire better ships. Also, this would make trading more attractive as a means to make extra money.

Second, I would truly love to see someone add joystick to this game. Is there a way to do it?

Post Sun Apr 25, 2004 12:11 pm

Sabre29:
BoH_Havoc made the Galaxy, but he's not one for making textures.
The Galaxy is to important to leave out of the mod based solely on it's texture.
(Of course, if the texture had been worse, I might have.)

hrulghin:
Those were v2.3 bugs.
Are YOU still getting them in v2.4???
I've test those with every ship in v2.4, and didn't get them!

Kalki:
Already did that with v2.4.
Everyone was complaining about it.
I've heard tell of Joysticks being used, but I don't know how, yet!

UPDATE:
Swiftr has made some repairs to the Voice mod.
(May be in v2.5)
BoH_Havoc has sent me some Privateer 2 ships.
I need to test them.
(May be in v2.5)


Watch your 6!

Post Sun Apr 25, 2004 2:37 pm

warzog:
Yes im getting them in 2.4, I got them all with the galaxy.

Post Sun Apr 25, 2004 2:48 pm

Hi, starting from malta with a gothri lets the server crash and starting with the paktahn from freeport 9 too.

sorry to tell u that

Sabine


Edited by - Saheike on 4/26/2004 4:26:38 AM

Post Sun Apr 25, 2004 2:55 pm

hrulghin:
I'll check it out.

Saheike:
I thought I had all of the bugs taken care of!
Dang!

Watch your 6!

Post Sun Apr 25, 2004 3:37 pm

My 2.4 mod wont activate cause when it does it says that it was a test run and check the log files

Post Sun Apr 25, 2004 4:55 pm

okay warzog, ive fixed the guns on the glaius, sabre, pakhtan and hellcat, as well as making the missiles on the mornigstar appear in a logical location and managed to create a vakhtoth(sp?) that isnt missing textures in space, any place in particular youd like me to send it? also, run through the game a bit with 2.4, good job on the bug squashing

Post Sun Apr 25, 2004 5:15 pm

@tolwyn
in a different post you were cursing milkshape (and should still be but thats another story) but there is another way to edit hardpoints in cmp files. look up HCL's UTF editor, easy program to use, just open up a .cmp and flip through the nodes till you get to the hardpoint you need. it doesnt have a visual of the ship, but tweaking market_ships makes that a moot point. anyways, looking forward to the Excalibur, should be a kick arse replacement for my banshee

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