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Privateer Voice Mod
Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods
54 posts
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I don't think so warzog. Which voicefile a station uses and which announcer appears is only specified in the system files.
I added the BountyHunter voices, so there are only three more factions to go ( militia, pirates and retros ). But school starts again after vacation tomorrow, so I don't think I will be able to finish the files until next weekend.
I added the BountyHunter voices, so there are only three more factions to go ( militia, pirates and retros ). But school starts again after vacation tomorrow, so I don't think I will be able to finish the files until next weekend.
IIRC, there were some Bartender Rumors in Privateer.
Perhaps you could add those, too?
Which may not work as FL prints them out instead of speaking them.
Or, how about the sales pitch of the ship dealers?
Naw, couldn't match the ships up.
Hmmm....
I guess not, after all.
BTW-Great work!
It sounds really nice!
Watch your 6!
Perhaps you could add those, too?
Which may not work as FL prints them out instead of speaking them.
Or, how about the sales pitch of the ship dealers?
Naw, couldn't match the ships up.
Hmmm....
I guess not, after all.
BTW-Great work!
It sounds really nice!
Watch your 6!
I hope you don't mind, but I updloaded the mod to Tolwyn's site.
Bob McDob has asked Eraser for a mirror ftp location.
If we get it, I'll combine the Voice, and Audio mods with the 2 main mods, which will be easier to make available to players, since Eraser will have access to them.
LMK if this is acceptable to you.
If not, I'll delete the Voice mod from Tolwyn's site.
Watch your 6!
Bob McDob has asked Eraser for a mirror ftp location.
If we get it, I'll combine the Voice, and Audio mods with the 2 main mods, which will be easier to make available to players, since Eraser will have access to them.
LMK if this is acceptable to you.
If not, I'll delete the Voice mod from Tolwyn's site.
Watch your 6!
While doing some debugging...
I discovered that the audio mod is causing a bug.
The message was to the effect that there was a message overflow.
(to many messages)
When I removed the Voice_Space_female & male.ini's the error went away.
I'm not sure if it's the attenuation, or the priority that's the problem.
All of the entry's are out of order, so it's hard for me to follow.
Any ideas?
Edit:
Just got this message during a disastrous mission:
Warning: sound reference count leaks detected: 1 sounds
I have no idea what that means.
It occured while I was getting my butt whipped bad by a bunch of Paradigms!
(11 turrets, 4 missiles, and there were 3 or 4 of them, along with fighter escorts!)
Watch your 6!
Edited by - warzog on 3/7/2004 11:33:35 PM
I discovered that the audio mod is causing a bug.
The message was to the effect that there was a message overflow.
(to many messages)
When I removed the Voice_Space_female & male.ini's the error went away.
I'm not sure if it's the attenuation, or the priority that's the problem.
All of the entry's are out of order, so it's hard for me to follow.
Any ideas?
Edit:
Just got this message during a disastrous mission:
Warning: sound reference count leaks detected: 1 sounds
I have no idea what that means.
It occured while I was getting my butt whipped bad by a bunch of Paradigms!
(11 turrets, 4 missiles, and there were 3 or 4 of them, along with fighter escorts!)
Watch your 6!
Edited by - warzog on 3/7/2004 11:33:35 PM
yea, something to do
the "sound reference count leak" problem is probably a sound I defined in the voice_properties.ini but didn't add in the voices_space.... file.
And the other bug....hmm...have to think about it, probably a priority problem.
I'll go through the inis and tell you when I found out what causes the errors.
Edit:
Can you tell me which factions were involved in the Paradigm fight ?
and when do you get the message overflow warning ?
Edited by - Swiftr on 3/8/2004 6:56:09 AM
Edited by - Swiftr on 3/8/2004 7:05:15 AM
the "sound reference count leak" problem is probably a sound I defined in the voice_properties.ini but didn't add in the voices_space.... file.
And the other bug....hmm...have to think about it, probably a priority problem.
I'll go through the inis and tell you when I found out what causes the errors.
Edit:
Can you tell me which factions were involved in the Paradigm fight ?
and when do you get the message overflow warning ?
Edited by - Swiftr on 3/8/2004 6:56:09 AM
Edited by - Swiftr on 3/8/2004 7:05:15 AM
The Paradigm fight was during mission 03, when you, Juni, and Walker try to save Baxter Research Station from being attacked.
IIRC, it's the li_lsf_grp, li_n_grp, rh_n_grp, and maybe the li_p_grp?
Edit:
Get the message several times during the battle.
There's a lot of screaming, boasting, threatening, etc going on.
It's a regular furball of activity!
(Sorry, Furball is an air combat term for a mass of tightly flying, fighting aircraft.)
Watch your 6!
Edited by - warzog on 3/8/2004 12:46:29 PM
IIRC, it's the li_lsf_grp, li_n_grp, rh_n_grp, and maybe the li_p_grp?
Edit:
Get the message several times during the battle.
There's a lot of screaming, boasting, threatening, etc going on.
It's a regular furball of activity!
(Sorry, Furball is an air combat term for a mass of tightly flying, fighting aircraft.)
Watch your 6!
Edited by - warzog on 3/8/2004 12:46:29 PM
hmm.. I played through mission 3 but didn't get any error messages. My soundfiles aren't even used, because the voices for the Storylinemissions are defined in the missions' ini and I didn't change them.
Nevertheless, I checked some of the voice files and found some bugs, but only minor things. Nothing what could end up in a warning message.
Nevertheless, I checked some of the voice files and found some bugs, but only minor things. Nothing what could end up in a warning message.
I mean for example the m01a.ini in the missions/m01a folder. It containes all the mission specific ships and for each of them there's also a voice=.... line which defines the voice file. And I didn't change any of them.
And the other bug....hmm.
I need to know how to cause it myself. But I didn't actually play a lot the last weeks, perhaps I should just fly around and make missions to see what works or not.
And the other bug....hmm.
I need to know how to cause it myself. But I didn't actually play a lot the last weeks, perhaps I should just fly around and make missions to see what works or not.
54 posts
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