I got Ship and Weapon's stats from here:
Joan's Fighting Spacecraft
I HAVE had to modify them a bit, as 1244-1400kps would be a bit much for Freelancer.
As to maintaining the FL ship's stats...
Most of THAT data is in the ShipArch.ini file.
A few were tweaked a bit, and weapons levels raised to level 10 in my Equalizer Mk II mod.
All I needed to do was swap out which model is using those stats.
And as to weapons, I chose one of each of the seven types in FL, got the one that best matched the WC/P type, tweaked them a bit, and redid all of the Loadouts using the 7 guns, 7 turrets, 1 Mine, 1 Disruptor, 4 Missles, and 1 Decoy.
I, or you, or anyone, can swap them by simply changing 2 lines, and the LOD line.
(Normal LOD numbers make these ships unviewable.)
(And no-that wasn't the problem with the Vesuvius.)
The primary goal of the mod,
as stated by Acid, "The main focus so far has been on integrating the ships into the game in such a way that they appear to be part of the original game, not just a 'bolt-on'. That means NPCs using the ships as well as the player, and where possible integration into the cinematics. I hope we are starting to get it right."
Well, they're in the cinematics, and I've got the NPC's using them, too!
Only question is...
Are the right NPC's using the right ships?
We'll see.
Watch your 6!
Edited by - warzog on 1/10/2004 10:26:36 PM