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Several people have emailed me about problems regarding installing the mod..
To all those that do not know this yet... there was an error packaging the mod...
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You need to take the mod out of the zip folder..........
When the mod was zipped up there was an extra directory made called epsilon 2 and version 2.3 was in the second directory... so unless you have deleted the epsilon 2 directory its possible the mod is not installing at all....
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Several people had this problem and it was posted about this in comments on the front page (home) while the mod was still there...but it is possible most may have missed the post..
Easy to fix though - simply rename the Epsilon 2.3.zip.flmod folder to Epsilon 2.3.zip then extract the contents to your flmm mod folder... The directory structure you should then have is:- epsilon2.3\epsilon2.3.. simply take the second folder and move it to the mods directory .. Windows will ask you if you want to overwrite... say yes...
The directory structure you should finish with is epsilon2.3 with the data, dlls and exe directory directly below.. fire up flmm and it should recognise the mod...
If you have not done the above then its possible you are playing stock FL..
If you have any trouble understanding this then get back to me...post here or am email will find me.
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Harrier
P.S.
jake_langley,
Adding Decals and that sort of thing to ships requires a program like PS 7 that will allow you to apply layers.. do you have something like that?.. I may do more on this in the tutorail on texing or here as well if there is enough interest in it.
It's not really that hard but there are some rules..........
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Retreat[![! ---- I'm too badly messed up now[![!