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Freelance RB 3.30 bug reports, comments and tips thread

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Thu Feb 19, 2004 1:00 pm

what about the dagger it is listed to have 6 guns i see only 4

Post Thu Feb 19, 2004 2:43 pm

the Dagger XR has 5 guns and 3 turrets. 2 of the turrets hardpoints support guns as well so the configuration can became 7guns/1 turret. The last patch fixes it's HP errors, get it from LR's main page.

Post Thu Feb 19, 2004 5:33 pm

Hi!
The non-corsair Centurion has 200 cargo, the infocard shows 20.


And Stokes station was destroyed by Molly capships, the station respawned. But it was closed "acces deniede" when tried to dock. One guy died, and was docked in there last time, the server crashed when tried to undock.

Post Thu Feb 19, 2004 8:11 pm

Ok, having a problem with the Escape Sprague mission (mission 5 i think). As i leave the planet, the game crashes to the desktop , while loading the rhienlander battle.

I have the SKD installed, only the Rebalance mod(with patch) loaded. I'm using thre DeathScythe, with 4 Toxins, 1 Heavy Ion Blaster, and 2 rebel x5 turrets. no missiles. Any ideas? Is the deathscythe bugged or something?

Post Thu Feb 19, 2004 9:15 pm

deathscythe is not bugged, its perfectly fine.... is it everytime it crashes... must be a coding error somewhere....


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Post Fri Feb 20, 2004 5:30 am

Heh, not really a comment about the Mod. However your server is slightly laggy.

If you must know im [Havok_Firestalker.

"There cannot be peace in these times"

Post Fri Feb 20, 2004 7:13 am

actually, it was every time i tried using the death scythe..i switched to the dagger xr, and it played fine. Oh well, the dagger is cool too
Although, i love the looks of the death scythe...not sure i like the way the engines and thrust work, but it is sweeeet in a fire fight!

Post Fri Feb 20, 2004 9:28 am

@MD

Hi it was mentioned in the comments for one of your patches, that you could just extract these patches and overwrite the files in the original RB 3.3 mod folder, so instead of activating the fix after RB 3.3 you just activate RB and it would already be patched. My question is will this procedure work or is it best to activate fix after mod.

Post Fri Feb 20, 2004 11:00 am

Hello Michael,

You sure you included the correct shiparch.ini in the patch ? I still have the same problem with the Dagger XR and I'm pretty sure the patch was installed correctly

Thanks for your time. It's apreciated (or however it's typed.. ;-))

Edited by - Seer on 2/20/2004 11:45:01 AM

Post Fri Feb 20, 2004 1:10 pm

According to credits, I've not created the Freespace ships, I've only converted them to FL...

Post Fri Feb 20, 2004 2:53 pm

MD, do you think you could make a patch perhaps to DECREASE the number of roaming ships in the EFA system? it cripples and crashes some of the servers... Maybe just make it optional for the people who run smaller servers...PLEASE!

Thanks.

Baene

Post Fri Feb 20, 2004 3:06 pm

Michael, would it be ok if i hosted a server using your Mod? I prefur to ask permission before i do anything.



"There cannot be peace in these times"

Post Fri Feb 20, 2004 4:39 pm

BTW, i love the Dagger XR, but still having an issue where all the guns don't show/dont fire, is there something i can edit in the save file or something to fix that? it worked just fine, with Toxins, then tried adding the radar jammer and some quark cannons, and found a couple of the guns disabled themselves. switched back to toxins, no joy. any ideas? i know the patch did fix this once...maybe i need to re activate the mod?

Post Fri Feb 20, 2004 6:51 pm

yes the ammo thing with the swarm missiles is horrible. ever try having 6 moonstalker pods on your ship? you pay more for ammo than you get for the mission. and the ships are way too expensive. its like 200k just for a good ship. last point. is there a good trade route somewhere? i found a good one: artifacts from earth to new tokyo, makes about 800 each. is there a better one?

CLOAK!!! I need cloak! Where are those darn cloaking devices micro$oft promised us!!!!!!!!!!!

Edited by - zimirken on 2/20/2004 7:04:59 PM

Post Fri Feb 20, 2004 7:58 pm

pondafarr

maybe when MD imported my ship's from my ship pack and edited it, he somehow forgotten something. I used deathscythe alot - the original one in my ship pack even in single player and no crashes what so ever.... any way i'll take a peek at it.


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