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Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Sun Jul 13, 2003 12:12 pm

MD, is it possible to make Rebalance 2.01 compatible with the other OpenSP Mod that we all used during 1.9 and before? Your OpenSP BAT files does not work for it. It is either a normal game, or I start a new character from Omicron Minor without a thruster.

Post Sun Jul 13, 2003 12:19 pm

I cant make the Fl Data storm 2.2 work... gets runtime error when loading some tradelane files :/

Post Sun Jul 13, 2003 12:46 pm

Vortex, I download the old one, then I installed the new DataStorm 2.2 over it and it works like a charm. If you are missing some files, then go find and download them.

MD, about the OpenSPPlay.bat, found the problem and solved it. My "m01a.ini" and "m13.ini" original files were Read-Only. So your BAT file could not Overwrite them. Silly me for not trying to run the program in Command Prompt to view the errors

Now everything is perfect.

Post Sun Jul 13, 2003 4:52 pm

Question!

after playin the mod for a while ive begun to realise that level 1 is a bit too easy, how much harder are level's 2 and 3, and can i simply jus double click the bat file to make level 1 come back if i find 2/3 too hard?

You call that a ship, THIS is a ship[![![!

Post Sun Jul 13, 2003 5:42 pm

Cheers redeye

OTOH - I have to say that I'm dissapointed with nomad's cannons consuming energy like there's no tomorrow. It's not like you can go and just buy them... The're pretty rare things and now they are not much better then your standard level 10 fare In fact, the advantage is so slight that it's not worth the hassle to go hunting for them, especially if you're not friendly with Outcasts... Please re-consider for future releases.

White cruisers (or whatever they are) is another thing - they die quickly and on top of releasing loads of valuable cargo there are level 10 weapons to be had as well - someone is offering me 86K to go and kill three of those things and in less then a minute I end up with over 300K worth of weaponry + as much cargo as I can fit into Sabre's hold... Surely I should be asked to pay them for the privilege, not the other way around? Just a thought...

Edited by - lynxair on 13-07-2003 23:21:58

Post Mon Jul 14, 2003 2:26 am

Blasting White Cruisers to oblivion are cool. If you can kill them, that is. They drop loads of cargo and weapons depending on level/rank. Kill a bunch and they drop MUCHO money!!

Is it me, or just the MPC's White Cruise have no sheilds?

Does anyone know what kind of ship in the game drops c10 weapons VERY often? I used to go blast Sabres for extra C10 Weaponary, but it is like a 25% chance. Are there any other ships that drops them at a higher rate?

MD, Maybe you should let the Nomads drop them randomly, besides, u can buy Nomads weapons in the Unknown System, so why bother killing them?

Post Mon Jul 14, 2003 4:42 am

Wow...this mod has come along ALOT, the ships, the tactics, the difficulty, the loot...It's hard to imagine playing freelancer without this mod.

Anyways...

Good Stuff...
1) So many pretty ships
2) Lots of new weapons that work too.
3) The engines, some of which I don't what ship they go with...
4) A level six pilot, in a Liberty Patriot, can now get into deep trouble taking missions from Kusari police....for 30,000...
5) Seeing a Nomad Battleship abuot 20K from Mars, and running the hell away.
6) Approaching the Moon and getting attacked by Outcasts flying Liberty Dreadnoughts...
7) Running from Dublin to Berlin to New York, not using the EA system.
8) Flying through the Sol Asteroid belt, seeing the outer planets coming closer.

More from Drassnia's random wierdness box...
1) Earth Alliance System...strange stability issues...
2) Kusari Battleship Myoko ....strange stability issues, specifically going to the equip room at any time results in a crash, 20/20 times..
3) EA System, possible elimination of Pittsburg Debris Field, or change the name or something! It looks really odd to be flying around the P DF in EA system.
4) Engine prices... some of them have the same acceleration and speed, but different prices. It's not bad, just...strange....
4) Naming in EA System, on Nav Map, EA System name is Earth Alliance System System....
5) Change the name of the outer planets in both the radar box and on the actual planet itself...
Flying towards unknown planets that become Planet Harris, Pacifica Base and other such bases is just very strange, especially when the name stays that way...


Suggestions...
1) A Jupiter/Io base?
2) Possibly restore the destroy station missions...
3) Trade Lanes from Jupiter to Mars...and Mars to Earth/Moon...
4) Galspan cruiser Persephone ? :p

Post Mon Jul 14, 2003 6:21 am

You usually need to use the HyperDrive feature that some ships have in the New Systems. Trade Lane to Moon-Earth, Jupiter-Mars? What for? Mars/Moon are not so stable. EA System is not that stable just yet, might need time.

I just only wish the HyperDrive feature can be an accessory, so sooner or later, when u have the money, any ship can HyperD~!!

I do agree that the NavMap for the EA System should be updated/fixed. The Station Destroy missions are still there, they are just randomly produced.



Edited by - GameShark03 on 14-07-2003 07:26:41

Post Mon Jul 14, 2003 3:25 pm

Please can anyone help me !
Somehow I have managed to really p**s off the EFA police.
I have never shot any of their ships and I am in the green
with all the normal house police, even shootin pirates in the
EFA system seems to p**s them off.
I just want to try some of the capitol ships but I can't land on
any of the planets.
In short, How can I get on the good side of the EFA police???
Is there anywhere else I can buy cap ships?
PS: Micheal, Please don't change the nomad torps, they are
the only missile that's usable in the game.

Edited by - FLiPSiDe on 14-07-2003 16:31:45

Post Mon Jul 14, 2003 3:38 pm

Hi, I haven't been trying rebalance since 0.9b and now I just started playing freelancer again. So many changes in rebalance mod :>

Just a quick question, in the status window the character level shows "0" and next level being "Mission" (dock with planet Toledo). How do I get to Toledo from Omicron Major? or is that mission unaccomplishable? and if it is unaccomplishable, that means my character level will always stay 0?
I got myself to Earth Alliance system and then doing some jobs, but even when I get my money to couple hundred Ks, I still can't buy a weapon with reason "You need to be level 2 to purchase this".
Is this a bug?


"A bos says "go", a leader says "let's go""
-- Anonymous

Post Mon Jul 14, 2003 4:18 pm

Hehe, got ppl support my idea of not changing the Nomad Torps. It IS the only usable missiles/torps in the game .

Post Mon Jul 14, 2003 7:43 pm

I've tryed sell and rebuy the Kusari HP cannon,but the explosion flare its still too big.
Maybe some other people had my same problem.

Post Tue Jul 15, 2003 7:47 am

bucfan, u can switch safely between level with the 3 bat files, be warned at level 2 and 3 capital ships do much more damage so do not venture into outter or EA systems too much.
drassnia, thanx for the revision, nice list, the missions to destroy stations are still here, only that they appear much rarely since there are a LOT of capships to kill now.
Gameshark, lynxair, try geting missions against other types of capships, like the Brakiri or the Vorlon PK, they harder to destroy, but give nice loot as well.
Flipside, unfortunately the only place to bribe the EFA police its on the 4 EFA system bases.
chrhono u have some problems in the missions folder, make sure there are no read-only files in the FL folder before installing the mod, Gameshark had this problem too.
and Gameshark, negative on that.. the nomad torps its not the only missile usable, its just the most unbalanced one...i think i'm gonna make it drop only as u suggested earlier. I find dual LAncers or Cannonballs are working wonders at high levels, u just have to know when to launch them(head-on aproaches, or when a fighter turns to engage you). always use burners before(and during) launching a missile on a fighers tail, and never fire when his shields are on.

Post Tue Jul 15, 2003 9:14 am

MD ---> After playing some more with Nom Torps, I'm prone to agree with GameShark03, that they should be left unchanged (damage, speed etc.), but their availability need to be reduced - price of about 1 000 000 and buyable in a place that is very difficult to reach - that will make them worthy award for a hard work. Maybe they should also have their firing arc narrowed?

Post Tue Jul 15, 2003 10:35 am

Noone can go for a Missile Frenzy ever since they start taking up cargo space. Increase the price to a million, so it would be worth the purchase. Or maybe just make the Nomads drop them or something. Just put the Nomad Torps at the hardest place to reach (on stable planets and increase it to a million credits or something.

Even unbalanced, but worth. Besides, if the info shows that nothing is known about the Nomad weapons, then maybe it should be unbalanced after all, but should be costly in price. Consider it to be something similar to a UNIQUE or RARE weapon from Blizzard's Diablo2 LOD or something.

But if it sold at 500k (or a million) and does 2000 less damage to hull (1000 to sheilds) .. then I would say, I would just chuck it aside like all my other used-to-be favourite missiles.

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