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Making Path ini files?

The general place to discuss MOD''ing Freelancer!

Post Sun Oct 14, 2007 12:49 pm

The next thing to determine is how the system_shortest_paths favors legal over illegal.

The technique for this is:

1) determine "border cases": cases where the shortest path is the same (as far as the number of systems visited) but the systems traversed is different, and cases where the path is shorter is you permit jump-holes.

2) look for patterns in the preference (as indicated by the vanilla fl path.ini files). Does it always prefer jump-gates, all other things being equal? Does it prefer jump-holes only if they lead to a shorter route? Etc.

Another thing you can check: if the game has a one-off flag for the Li01-Iw03 jump-gate. You can check this by putting this as a viable path in system_shortest_path.ini, then loading up a savegame post-mission-4 pre-mission-5, and gain a level in the NY system. If you get routed through the Li01-Iw03 jump gate, you know that the only difference is the path.ini file. If you do not, you know the game is making a weird one-off exception.

Post Sun Oct 14, 2007 3:30 pm

Well, I cleared the cached files...
I figure I must be doing somethig wrong here.
'cause here is the error Im getting now.

(BIG RED X) The Compressed (zipped) Folder is invalid or corrupted.

--------------------------------------------
a little while later:
I swear...I've only had this dilemma once before a couple of years ago.
Same Error.....
This is the only thing I'm getting hernias over right now.
I cannot open the file.

Chips, I appreciate your all your efforts and work you've put into getting
this sorted out. It kills me that I cannot open the file.
Unless something can be worked out, I'm stuck with what I already have.

Edited by - Rankor on 10/14/2007 4:51:18 PM

Post Sun Oct 14, 2007 3:48 pm

Chips, very many thanks for your hard work, got my file.

I will try it asap and report back, I'm away from my FL modding PC at the moment.

All the best pal.

Post Mon Oct 15, 2007 12:48 pm

That's just about the last straw.

I'm just about at my wits end and the end of my patience.

Chips, I've been working on this project of mine around
two years. Mind you, it's all been my own works and nobody
has bothered volunteering their modding help with this project
since I first requested help. You might not find that request
since it's so blasted antiquated now and probably doesn't exist any more.

But apparently YOU think I'm some kind of dumbassNOOB
WHO CAN'T DISTINGUISH BETWEEN MY BUTTOCKS AND A HOLE IN THE GROUND.


I don't care how much longer you've been at this than me.......
I DON'T NEED THE HASSLE OR THE INSULT.



Edited by - Rankor on 10/15/2007 2:01:21 PM

Post Tue Oct 16, 2007 5:51 am

Really, he was just teasing. It's probably very frustrating for you, but don't let that push you into thinking that people are being mean-spirited. That's really not the case here, I assure you.

Post Tue Oct 16, 2007 7:57 am

Hmm, maybe I should have included some smilies such as

Obviously i've not been around this place enough for people to know my sense of humour - it's the mildest form of teasing possible... why else would I then bother to upload 3 individual files for you? Why would i insult you when clearly it's not your fault it's corrupted?! Downloading a file and finding it unable to open because either it's a corrupted download, or utilised a compression you do not have available, is not something you'd call someone a "noob" for... ergo, it's genuinely meant in humour.

Sorry you've taken it the wrong way, it was not intended like that at all :/

As for asking for help - not sure whether you mean you asked me and I ignored or something? I used to get about 30 emails per day asking for help, I used to respond to all. After months of that, you kinda stop reading them because it's a never ending tide.

These days no-one emails for help anymore - so I must have missed it in my mass of emails.

Edited by - Chips on 10/16/2007 9:00:39 AM

Post Tue Oct 16, 2007 5:34 pm

Hey Rankor, tut-tut, cool it pal, I know how it is frustrating.

But you misunderstood a joking poke from Chips there. Even I got that one!

Bad response anyways in view of how he's doing so much for uz, eh?

But at the end FL and modding it is just a dumb game, and it WILL go away - hopefully our pals here won't. So I'll normally try harder to overlook it when they do go spare...

It's just frustration Chips, we all suffer from it from time to time and blow, he doesn't mean any offence just took it the wrong way.

I'm so cool I don't know why at the moment!

Roleplay: - the art of self-deceipt!

Post Wed Oct 17, 2007 12:08 am

Like I said, I appreciate all the hard work you've been doing.
Yes, it has been very frustrating for me.
Since the beginning, it's been a long, learning process.
I had a recent glitch that had me pulling at what little hair I had left.
I sat that aside a couple of days and played the Vanilla Story line though
then this evening went back to the mod and found the glitch...actually, two of them. One of them had something to do with the Hispanola Naval Cannons
I created just for the clipper ship. (Class 10 Turrets) That was causing an
unexplainable CTD without an error being logged.

This particular ship took about three months to build up the right way.
It was the transition from a scripted ship to a hard coded ship that
was causing the other unexplainable CTD.
Can you imagine the frustration you feel when something works perfectly...
then causes a crash ?
Sorry Chips. I'm aware of your humor...but at the time, just hit me the wrong
way at one of my worst possible moments.

Post Wed Oct 17, 2007 1:55 am

No worries, as for the crashes - I had issues like that with Patrol paths. Took about 2 days to place them all, and test them all individually to ensure no crashes. Wait for them to appear, follow them, hail them etc.

No worries, each and every single one worked - and I flew every single path i created.

Weeks later, crashes. I hadn't changed anything at all - and at that time spent lots of time doing it. Removed them all and never touched them again, preferring a solid "never crash but fake patrol path" method (looks real enough, appears on radar with paths - just not genuine patrols). The game can be very strange sometimes

Post Sat Oct 27, 2007 4:24 am

any feedback? Crashes? Working?

Post Sat Oct 27, 2007 11:45 am

The last time I took a look at them, I first looked at them with note pad and
ended up with one hell of a mess trying to hand edit them.
So, for the second round I opened them with Word Pad and got readable results.
D'OH!

Then I discovered a drawback...

At present, I am unable to use them since there are several new paths now and
incorporating the paths I downloaded into the present development will
lead to some problems.

Perhaps we can try this again when I'm finished with the development
of the mod?

Post Sat Oct 27, 2007 1:48 pm

Sure thing, you shouldn't have to hand edit anything when your mod is finished by the way. Just make sure any gates that are "locked" are stated clearly in an attached file (or use the initial world) - and make sure that you've got a comment with the gates nickname there (follow format of initial world).

The program will take care of everything else.

Post Sat Oct 27, 2007 10:44 pm

Chips I'm sorry but haven't had a chance to test yet.

Been busy writing a utility to update ship infocards the past 2 weeks.

Almost done. Please bear with me.

Roleplay: - the art of self-deceipt!

Post Sun Oct 28, 2007 3:11 am

Not a problem, just wanted to put a feeler out to see if anyone had tried them or not is all

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