Well, very many thanks once again guys, it was a great tool and I think it is OK, I haven't had crashes yet after making the path files.
But I am testing alone in MP on the same laptop so far.
A question - the bias slider to vary ratio between jumpgate and jumpholes - does anyone know exctly what this does please?
The tool was very easy to use, took a just a couple of minutes to generate the files. It took a long time to download .NET 1.1, the installer doesn't like .NET 2 still, as others have found.
Thanks for mentioning to click the right-arrow to save each file, it wasn't immediately clear.
But it's a great tool if it doesnt cause me crashes, we'll see. If it does then it should be fairly easy to manually compare and fix them rather than write from scratch, as there are so many systems now.
Many thanks to all once again and especially to Accushot for making it available, as a side issue I was also able to debug several of my own bugs!! <tongue in cheek>.
Flybyu - since when there are many system paths missing the game still works and the nav just says "No best path" when you try to lay in waypoints between systems, I would guess that it's possible to remove many paths, but I'm not sure if we can remove all entries, I haven't got time to check that.
We could perhaps just leave a single entry for each system, just to itself and each neighbour only?
If you do try it please let us know the result?
Edited by - StarTrader on 8/20/2007 2:10:24 PM