Wed Sep 22, 2004 3:10 pm by parabolix
zeep, you can import the ship using the shp importer for milkshape, then export it using the .cmp exporter, im not sure how the texture data will hold during it though, keep in mind that Freelancer likes .tga and .dds textures the best
major nick, if you want to put a custom ship in a mod you have to add an entry in shiparch.ini and goods.ini, also market_ships.ini to make your ship for sale. to edit a ship, find its entry in shiparch.ini and edit the stats, many of the entries are very straight forward. regarding the stations, the best way would be to download Freelancer Explorer and burn it to a cd and put it on your other computer. alternatively, you could code a system by hand but that would take significantly longer, though debugging the systems made in FLE may be a process just as long as coding one from scratch. keep in mind that the easiest way to edit .ini's is to download and install Freelancer SDK before starting any mod. SDK is a tool that decompresses all .inis and removes some bugs from the code. it is a handy little tool that saves the need of using a bini decompiler and lets you open the file straight into notepad or any text editor of your choice.
hewo24, i will look into your question and get back to you when i can answer you with full confidence that im correct