Accu you are genius
But I have got more questions
I have made a jumpgate but if I dock then I see the animation endless long
do I have to write the jumpgate into more than one (the system ini) ini's ?
And with my faction they are now all flying around but they aren't attacking anyone. and they are only using 1 type of ships and no gunboats
initialworld.ini
[Group
Nickname = li_lan_grp
ids_name = 458758
ids_info = 458858
ids_short_name = 458759
rep = -1, li_n_grp
rep = -1, li_lsf_grp
rep = -1, li_p_grp
rep = -0.3, br_n_grp
rep = -0.2, br_p_grp
rep = -0.5, ku_n_grp
rep = -0.4, ku_p_grp
rep = -1, rh_n_grp
rep = -1, rh_p_grp
rep = -0.4, co_alg_grp
rep = -0.5, co_be_grp
rep = -0.2, br_m_grp
rep = -0.3, co_nws_grp
rep = -0.4, co_hsp_grp
rep = -0.4, co_ic_grp
rep = -0.3, co_khc_grp
rep = -1, co_kt_grp
rep = -1, rh_m_grp
rep = -0.6, co_me_grp
rep = -0.7, co_ni_grp
rep = -1, co_os_grp
rep = -1, co_rs_grp
rep = -1, co_shi_grp
rep = -1, co_ss_grp
rep = -1, co_ti_grp
rep = -1, co_vr_grp
rep = 1, fc_bd_grp
rep = 1, fc_b_grp
rep = 1, fc_c_grp
rep = -1, fc_fa_grp
rep = 1, fc_g_grp
rep = 1, fc_gc_grp
rep = 1, fc_h_grp
rep = 1, fc_j_grp
rep = 1, fc_lh_grp
rep = -1, fc_lr_grp
rep = -1, fc_lwb_grp
rep = -1, fc_m_grp
rep = -1, fc_ou_grp
rep = -1, fc_rh_grp
rep = 1, fc_or_grp
rep = 1, fc_u_grp
rep = -1, fc_x_grp
rep = -1, gd_gm_grp
rep = 1, fc_uk_grp
rep = -1, fc_n_grp
rep = 1, fc_ln_grp
rep = 1, fc_ku_grp
rep = 1, fc_rh_grp
rep = 1, fc_ouk_grp
rep = 1, fc_q_grp
rep = 1, fc_f_grp
rep = 1, gd_im_grp
rep = 1, gd_z_grp
rep = -1, gd_bh_grp
emphaty.ini
[RepChangeEffects
group = li_lan_grp
event = object_destruction, 1.000000
event = random_mission_success, 1.000000
event = random_mission_failure, 0
event = random_missin_abortion, 0
emphaty_rate = li_lsf_grp, -1.000000
emphaty_rate = li_n_grp, -1.000000
emphaty_rate = li_p_grp, -1.000000
emphaty_rate = br_n_grp, -1.000000
emphaty_rate = br_p_grp, -1.000000
emphaty_rate = ku_n_grp, -1.000000
emphaty_rate = ku_p_grp, -1.000000
emphaty_rate = rh_n_grp, -1.000000
emphaty_rate = rh_p_grp, -1.000000
emphaty_rate = co_shi_grp, -0.900000
emphaty_rate = co_khc_grp, -0.900000
emphaty_rate = co_kt_grp, -0.900000
emphaty_rate = br_m_grp, -0.900000
emphaty_rate = co_me_grp, -0.900000
emphaty_rate = co_be_grp, -0.900000
emphaty_rate = co_rs_grp, -0.900000
emphaty_rate = co_vr_grp, -0.900000
emphaty_rate = co_ni_grp, -0.900000
emphaty_rate = rh_m_grp, -0.900000
emphaty_rate = co_ti_grp, -0.900000
emphaty_rate = co_ic_grp, -0.900000
emphaty_rate = co_ss_grp, -0.900000
emphaty_rate = co_hsp_grp, -0.900000
emphaty_rate = co_alg_grp, 0.900000
emphaty_rate = co_os_grp, -0.900000
emphaty_rate = co_nws_grp, -0.900000
emphaty_rate = fc_c_grp, 1.000000
emphaty_rate = fc_ou_grp, -1.000000
emphaty_rate = fc_rh_grp, 1.000000
emphaty_rate = fc_bd_grp, 1.000000
emphaty_rate = fc_j_grp, 1.000000
emphaty_rate = fc_h_grp, 1.000000
emphaty_rate = fc_m_grp, 1.000000
emphaty_rate = fc_x_grp, 1.000000
emphaty_rate = fc_b_grp, 1.000000
emphaty_rate = fc_g_grp, 1.000000
emphaty_rate = fc_lh_grp, 1.000000
emphaty_rate = fc_u_grp, 1.000000
emphaty_rate = fc_gc_grp, 1.000000
emphaty_rate = fc_lwb_grp, 1.000000
emphaty_rate = fc_fa_grp, 0
emphaty_rate = fc_lr_grp, -1.000000
emphaty_rate = fc_or_grp, -1.000000
emphaty_rate = gd_gm_grp, 0
emphaty_rate = fc_uk_grp, 0
emphaty_rate = fc_n_grp, 0
emphaty_rate = fc_ln_grp, -1.000000
emphaty_rate = fc_kn_grp, 1.000000
emphaty_rate = fc_rn_grp, 1.000000
emphaty_rate = fc_ouk_grp, -1.000000
emphaty_rate = fc_g_grp, 1.000000
emphaty_rate = fc_f_grp, 1.000000
emphaty_rate = gd_im_grp, 1.000000
emphaty_rate = gd_z_grp, -1.000000
emphaty_rate = gd_bh_grp, -1.000000
and faction_prop.ini
[FactionProps
affiliation = li_lan_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_li_lan
jump_preference = jumphole
npc_ship = fc_c_co_fighter_d1-6
npc_ship = fc_c_co_fighter_d7
npc_ship = fc_c_co_fighter_d8
npc_ship = fc_c_co_fighter_d9
npc_ship = fc_c_co_fighter_d10
npc_ship = fc_c_co_elite_d11
npc_ship = fc_c_co_elite_d12
npc_ship = fc_c_co_elite_d13
npc_ship = fc_c_co_elite_d14
npc_ship = fc_c_co_elite_d15
npc_ship = fc_c_co_elite2_d16
npc_ship = fc_c_co_elite2_d17
npc_ship = fc_c_co_elite2_d18
npc_ship = fc_c_co_elite2_d19
npc_ship = br_n_br_gunboat_d1-7
npc_ship = ku_n_ku_gunboat_d1-9
npc_ship = ku_n_ku_gunboat_d10-19
voice = pilot_f_ill_m01
voice = pilot_f_ill_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_fc
space_costume = pi_pirate1_head, pl_male1_journeyman_body, comm_br_darcy
space_costume = pi_pirate2_head, pl_male1_journeyman_body, comm_br_guard
space_costume = pi_pirate4_head, pl_male1_journeyman_body, comm_br_darcy
space_costume = sh_male4_head, pl_male1_journeyman_body, comm_br_guard
space_costume = ge_male2_head, pl_male1_journeyman_body, comm_br_darcy
space_costume = ge_male1_head, pl_male1_journeyman_body, comm_br_guard
space_costume = li_newscaster_head_gen_hat, pl_female1_journeyman_body, comm_br_darcy_female
space_costume = li_newscaster_head_gen_hat, pl_female1_journeyman_body, comm_br_guard_female
space_costume = rh_newscaster_head_gen_hat, pl_female1_journeyman_body, comm_br_darcy_female
firstname_male = 229208, 229248
firstname_female = 229308, 229340
lastname = 229408, 229459
rank_desig = 197080, 197081, 197082, 10, 15
formation_desig = 197808, 197820
scan_for_cargo = commodity_basic_alloys, 2
scan_for_cargo = commodity_construction_machinery, 2
scan_for_cargo = commodity_consumer_goods, 1
scan_for_cargo = commodity_diamonds, 2
scan_for_cargo = commodity_engine_components, 2
scan_for_cargo = commodity_fertilizers, 1
scan_for_cargo = commodity_food, 2
scan_for_cargo = commodity_gold, 2
scan_for_cargo = commodity_H_fuel, 2
scan_for_cargo = commodity_mox_fuel, 2
scan_for_cargo = commodity_optronics, 2
scan_for_cargo = commodity_oxygen, 0
scan_for_cargo = commodity_pharm, 1
scan_for_cargo = commodity_polymers, 2
scan_for_cargo = commodity_scrap_metal, 0
scan_for_cargo = commodity_ship_hull_panels, 2
scan_for_cargo = commodity_sidearms, 2
scan_for_cargo = commodity_water, 0
scan_announce = false
scan_chance = 0.300000
formation = fighters, fighter_pirate
formation = freighters, freighter_pirate
formation = freighters2, freighter2_pirate
formation = gunboats, gunboat_br_n
I am sure you can help me
THX
Edited by - MAgicAM on 4/11/2004 12:01:49 PM