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*** Newbie Questions? Look no further! ***

The general place to discuss MOD''ing Freelancer!

Post Tue Apr 13, 2004 2:36 am

Magic:

To make them fly gunboats, replace this section:

encounter = area_defend, 1, 0.070000
faction = aa_bb_grp, 0.500000 ;<--- ADD THIS LINE
faction = li_p_grp, 0.500000 ;<--- CHANGE 1.0 to 0.5

with this:

encounter = area_gunboats, 6, 0.070000
faction = aa_bb_grp, 1.000000

Post Tue Apr 13, 2004 2:37 am

Kaeogi:

No_ol stands for "No object list", use it when you don't want to give a ship/formation any commands

Post Tue Apr 13, 2004 2:41 am

Barrrt:

Are you sure you're editing the right gun. It may sound stupid, but since there are 15 special guns it's very easy to get them wrong. The only two lines you should need to change are:

DA_archetype = equipment\models\weapons\???????.cmp
material_library = equipment\models\???????.mat

Post Tue Apr 13, 2004 2:54 am

Capt Bryon:

If the wreck is still showing, have you deleted the original entry for the wreck? It looks like this:

[Object
nickname = Li01_Ithaca_station_1
ids_name = 196770
pos = -16419, 0, 75074
Archetype = Ithaca_station
ids_info = 65757

If you've left this in then FL will probably not add the battleship in, because it's in the same place.

Which trader is the problem, if it's the equip dealer then make sure you have the correct entry in "market_misc.ini"; if it's the commodity trader then check "market_commodities.ini".

Post Tue Apr 13, 2004 3:20 am

Aravis:

Your problem is that you named the system RJ_01, not RJ01. The line in your system file is "RJ01, RJ01_to_Li01, gate_tunnel_bretonia", so it is trying to jump to a system that doesn't exist, hence the very long tunnel.

To fix it, just change all the references to "RJ_01" to "RJ01" - hope this works.

Post Tue Apr 13, 2004 7:38 am

@accushot Thanks man, Ill go do that now, just woke up so ill post back on whether or not it works

Edit Yeah it works now, time to make it look all pretty

Edited by - Aravis on 4/13/2004 9:17:00 AM

Post Tue Apr 13, 2004 8:21 am

Hey Chips or Accushot

iS FLED-IDS in downloads? an is there a program that can open up a regular size nav map that will tell you X, y coordinates of the position your pointing at so you can determine where you want your planets and stations? Casue trial and error doesnt work very well

Edit Answerd one of my own questions with FLED IDS so i just need to know about other

Edited by - Aravis on 4/13/2004 9:41:45 AM

Post Tue Apr 13, 2004 8:30 am

Ok. I think I deleted the initial entry, I'll check once I get home from school. Thanks.

I have another question, sorry to bug you. I'm trying to make a flyable gunboat for my mod. I was pointed to chips' tut on the subject and followed that to the letter but I still had some problems. The first time I could see the ship, buy the ship, but the package wouldn't come with it. So, after spending some time trying to fix it, I deleted all those files and started over again thinking I missed something. Now I cannot see the ship or buy it, I have triplechecked my nicknames in market_ships and goods and shiparchs and everything matches. If anybody knows what the trouble is I would appreciate it. Thanks

Another question. IT is about formations. On pg 4 there is a post that tells you how to chng formations. My question is if that will work in MP.

Edited by - Capt Byron on 4/13/2004 9:44:10 AM

Post Tue Apr 13, 2004 10:12 am

hey can anyone tell me whats wrong with this?

[base
nickname = RJ01_FP13
ids_name = 458756
pos = 81978, 0, -50343
rotate = 0, 40, 0
archetype = space_freeport01
ids_info = 65761
base = RJ01_FP13base
dock_with = RJ01_FP13base
voice = atc_leg_f01
space_costume = br_karina_head, br_karina_body
reputation = li_n_grp
behavior = nothing
difficulty = 3
loadout = space_station_co_01
pilot = pilot_solar_easy
_________

*edit* theyve abandoned us...... i want to make my jumpgate look like the nomad jump gate, ive pored through all the inis in the EW folders but casnt find it. anyone know what its called in thr inis?

Edited by - Aravis on 4/13/2004 11:43:38 AM

Post Tue Apr 13, 2004 3:20 pm

@ Aravis
I think your problem might be with the base = and the dock_with = lines. You have:

base = RJ01_FP13base
dock_with = RJ01_FP13base

Try changing them to:

base = RJ01_FP13_base
dock_with = RJ01_FP13_base

and see if that helps. It will if your base in the RJ01/bases is called RJ01_FP13_base, which it should be I hope this helps you, but it might not be the problem.

Post Tue Apr 13, 2004 6:33 pm

Thanks Byron but that wasnt the problem
I had it as [base when it shouldve been [object i noticed it as i was going through it one last time. now i just have to add in the rooms. Is there a Tut anywhere on FL Explorer I need it casue it will help me greatly with making my system.

Another ques is on the ids name. I noticed that in Liberty when i launch it says. New York System, Liberty Space. I wanted tro make mine like that. so i enter this as a name ?¿?¿?, Aravis Space as an ids_naem (real original, i know ) now it shows up as ?¿?¿?, Aravis Space System, and in docking
Freeport 13, ?¿?¿?, Aravis Space System? any answers? trying to get my nebula to woirk. please respond while i fix it.

Post Tue Apr 13, 2004 10:02 pm

hi,

i got the guns changed (see previous post), i tried a few times and found out that i was stupid enough 2 forget the .mat entry... Doh, i'm such an idiot ...

thanx alot 4 the help...

Edited by - -<(Barrrt)>- on 4/14/2004 12:16:13 PM

Post Wed Apr 14, 2004 3:07 pm

Is there a FL explorer Tut?

Post Wed Apr 14, 2004 4:52 pm

Excuse my nieveness, but where the heck is a can i find a page that tells me how to create a system.
Also the tutorial back on the first page of this topic on creating a base, sure it allows you to make a base, but the things arent explained, like how to calculate the position.

Post Thu Apr 15, 2004 2:20 am

Avaris, dabonde:

Right here, and then here when you get good

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