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The general place to discuss MOD''ing Freelancer!
Dugge Dank:
There's no simple way to do this, but here's what to do:
Look in the file DATA/MISSIONS/empathy.ini - you should see sections looking like this:
[RepChangeEffects
group = li_n_grp
event = object_destruction, -0.030000
event = random_mission_success, 0.085900
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = li_lsf_grp, 0.400000
empathy_rate = li_p_grp, 0.350000
empathy_rate = br_n_grp, 0
empathy_rate = br_p_grp, 0
empathy_rate = ku_n_grp, 0
empathy_rate = ku_p_grp, 0
empathy_rate = rh_n_grp, 0
empathy_rate = rh_p_grp, 0
empathy_rate = co_shi_grp, 0.050000
empathy_rate = co_khc_grp, 0
empathy_rate = co_kt_grp, 0.050000
empathy_rate = br_m_grp, 0
empathy_rate = co_me_grp, 0.275000
empathy_rate = co_be_grp, 0.050000
empathy_rate = co_rs_grp, 0.050000
empathy_rate = co_vr_grp, 0.250000
empathy_rate = co_ni_grp, 0.300000
empathy_rate = rh_m_grp, 0
empathy_rate = co_ti_grp, 0.050000
empathy_rate = co_ic_grp, 0.250000
empathy_rate = co_ss_grp, 0.300000
empathy_rate = co_hsp_grp, 0.250000
empathy_rate = co_alg_grp, 0.050000
empathy_rate = co_os_grp, 0.200000
empathy_rate = co_nws_grp, 0.050000
empathy_rate = fc_c_grp, 0
empathy_rate = fc_ou_grp, -0.400000
empathy_rate = fc_rh_grp, 0
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, -0.050000
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, 0
empathy_rate = fc_x_grp, -0.450000
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_lh_grp, -0.350000
empathy_rate = fc_u_grp, -0.025000
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, 0
empathy_rate = fc_fa_grp, 0
empathy_rate = fc_lr_grp, -0.250000
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0
empathy_rate = gd_bh_grp, 0.050000
If you're file contains nothing but indecypherable c**p then look here for how to decrypt it.
The numbers at the end of each line affect your reputation with the faction in question, set these to zero and your reputation will be effectively "locked". So, for example, to lock your reputation with the liberty navy (li_n_grp) you would change the above block of text to:
[RepChangeEffects
group = li_n_grp
event = object_destruction, 0
event = random_mission_success, 0
event = random_mission_failure, 0
event = random_mission_abortion, 0
empathy_rate = li_lsf_grp, 0
empathy_rate = li_p_grp, 0
empathy_rate = br_n_grp, 0
empathy_rate = br_p_grp, 0
empathy_rate = ku_n_grp, 0
empathy_rate = ku_p_grp, 0
empathy_rate = rh_n_grp, 0
empathy_rate = rh_p_grp, 0
empathy_rate = co_shi_grp, 0
empathy_rate = co_khc_grp, 0
empathy_rate = co_kt_grp, 0
empathy_rate = br_m_grp, 0
empathy_rate = co_me_grp, 0
empathy_rate = co_be_grp, 0
empathy_rate = co_rs_grp, 0
empathy_rate = co_vr_grp, 0
empathy_rate = co_ni_grp, 0
empathy_rate = rh_m_grp, 0
empathy_rate = co_ti_grp, 0
empathy_rate = co_ic_grp, 0
empathy_rate = co_ss_grp, 0
empathy_rate = co_hsp_grp, 0
empathy_rate = co_alg_grp, 0
empathy_rate = co_os_grp, 0
empathy_rate = co_nws_grp, 0
empathy_rate = fc_c_grp, 0
empathy_rate = fc_ou_grp, 0
empathy_rate = fc_rh_grp, 0
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, 0
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, 0
empathy_rate = fc_x_grp, 0
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_lh_grp, 0
empathy_rate = fc_u_grp, 0
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, 0
empathy_rate = fc_fa_grp, 0
empathy_rate = fc_lr_grp, 0
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0
empathy_rate = gd_bh_grp, 0
Since changing every block of text in this file would take at least a lifetime I suggest you find out the nickname of the specific factions you wish to affect and only do those sections (Post the names here if you can't find out). Also, save the edited file with a new filename (e.g. Edited_empathy.ini) so you can quickly change the files to lock/unlock your reputation.
There's no simple way to do this, but here's what to do:
Look in the file DATA/MISSIONS/empathy.ini - you should see sections looking like this:
[RepChangeEffects
group = li_n_grp
event = object_destruction, -0.030000
event = random_mission_success, 0.085900
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = li_lsf_grp, 0.400000
empathy_rate = li_p_grp, 0.350000
empathy_rate = br_n_grp, 0
empathy_rate = br_p_grp, 0
empathy_rate = ku_n_grp, 0
empathy_rate = ku_p_grp, 0
empathy_rate = rh_n_grp, 0
empathy_rate = rh_p_grp, 0
empathy_rate = co_shi_grp, 0.050000
empathy_rate = co_khc_grp, 0
empathy_rate = co_kt_grp, 0.050000
empathy_rate = br_m_grp, 0
empathy_rate = co_me_grp, 0.275000
empathy_rate = co_be_grp, 0.050000
empathy_rate = co_rs_grp, 0.050000
empathy_rate = co_vr_grp, 0.250000
empathy_rate = co_ni_grp, 0.300000
empathy_rate = rh_m_grp, 0
empathy_rate = co_ti_grp, 0.050000
empathy_rate = co_ic_grp, 0.250000
empathy_rate = co_ss_grp, 0.300000
empathy_rate = co_hsp_grp, 0.250000
empathy_rate = co_alg_grp, 0.050000
empathy_rate = co_os_grp, 0.200000
empathy_rate = co_nws_grp, 0.050000
empathy_rate = fc_c_grp, 0
empathy_rate = fc_ou_grp, -0.400000
empathy_rate = fc_rh_grp, 0
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, -0.050000
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, 0
empathy_rate = fc_x_grp, -0.450000
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_lh_grp, -0.350000
empathy_rate = fc_u_grp, -0.025000
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, 0
empathy_rate = fc_fa_grp, 0
empathy_rate = fc_lr_grp, -0.250000
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0
empathy_rate = gd_bh_grp, 0.050000
If you're file contains nothing but indecypherable c**p then look here for how to decrypt it.
The numbers at the end of each line affect your reputation with the faction in question, set these to zero and your reputation will be effectively "locked". So, for example, to lock your reputation with the liberty navy (li_n_grp) you would change the above block of text to:
[RepChangeEffects
group = li_n_grp
event = object_destruction, 0
event = random_mission_success, 0
event = random_mission_failure, 0
event = random_mission_abortion, 0
empathy_rate = li_lsf_grp, 0
empathy_rate = li_p_grp, 0
empathy_rate = br_n_grp, 0
empathy_rate = br_p_grp, 0
empathy_rate = ku_n_grp, 0
empathy_rate = ku_p_grp, 0
empathy_rate = rh_n_grp, 0
empathy_rate = rh_p_grp, 0
empathy_rate = co_shi_grp, 0
empathy_rate = co_khc_grp, 0
empathy_rate = co_kt_grp, 0
empathy_rate = br_m_grp, 0
empathy_rate = co_me_grp, 0
empathy_rate = co_be_grp, 0
empathy_rate = co_rs_grp, 0
empathy_rate = co_vr_grp, 0
empathy_rate = co_ni_grp, 0
empathy_rate = rh_m_grp, 0
empathy_rate = co_ti_grp, 0
empathy_rate = co_ic_grp, 0
empathy_rate = co_ss_grp, 0
empathy_rate = co_hsp_grp, 0
empathy_rate = co_alg_grp, 0
empathy_rate = co_os_grp, 0
empathy_rate = co_nws_grp, 0
empathy_rate = fc_c_grp, 0
empathy_rate = fc_ou_grp, 0
empathy_rate = fc_rh_grp, 0
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, 0
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, 0
empathy_rate = fc_x_grp, 0
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_lh_grp, 0
empathy_rate = fc_u_grp, 0
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, 0
empathy_rate = fc_fa_grp, 0
empathy_rate = fc_lr_grp, 0
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0
empathy_rate = gd_bh_grp, 0
Since changing every block of text in this file would take at least a lifetime I suggest you find out the nickname of the specific factions you wish to affect and only do those sections (Post the names here if you can't find out). Also, save the edited file with a new filename (e.g. Edited_empathy.ini) so you can quickly change the files to lock/unlock your reputation.
hey guys you've probably already answered this somewhere else but i'll ask again anyway, what is the maximum polygon count alowd for ships in freelancer? i hope to be bringing out my set of ships very soon i just need to know if they are to big or not
~~~The Soul of a warrior lies within his sword~~~
~~~The Soul of a warrior lies within his sword~~~
Trying to decypher the Empathy file...
group = li_n_grp <--- Faction Nickname
event = object_destruction, -0.030000 <--- Reputation change for killing ships?
event = random_mission_success, 0.085900
event = random_mission_failure, -0.045000 Reputation change for missions?
event = random_mission_abortion, -0.067500
And the rest of the file declares the faction's standing with other factions? How to these numbers effect your reputation?
empathy_rate = li_lsf_grp, 0.400000
empathy_rate = li_p_grp, 0.350000
empathy_rate = br_n_grp, 0
empathy_rate = br_p_grp, 0
empathy_rate = ku_n_grp, 0
empathy_rate = ku_p_grp, 0
empathy_rate = rh_n_grp, 0
empathy_rate = rh_p_grp, 0
empathy_rate = co_shi_grp, 0.050000
empathy_rate = co_khc_grp, 0
empathy_rate = co_kt_grp, 0.050000
empathy_rate = br_m_grp, 0
empathy_rate = co_me_grp, 0.275000
empathy_rate = co_be_grp, 0.050000
empathy_rate = co_rs_grp, 0.050000
empathy_rate = co_vr_grp, 0.250000
empathy_rate = co_ni_grp, 0.300000
empathy_rate = rh_m_grp, 0
empathy_rate = co_ti_grp, 0.050000
empathy_rate = co_ic_grp, 0.250000
empathy_rate = co_ss_grp, 0.300000
empathy_rate = co_hsp_grp, 0.250000
empathy_rate = co_alg_grp, 0.050000
empathy_rate = co_os_grp, 0.200000
empathy_rate = co_nws_grp, 0.050000
empathy_rate = fc_c_grp, 0
empathy_rate = fc_ou_grp, -0.400000
empathy_rate = fc_rh_grp, 0
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, -0.050000
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, 0
empathy_rate = fc_x_grp, -0.450000
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_lh_grp, -0.350000
empathy_rate = fc_u_grp, -0.025000
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, 0
empathy_rate = fc_fa_grp, 0
empathy_rate = fc_lr_grp, -0.250000
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0
empathy_rate = gd_bh_grp, 0.050000
Edited by - Dugge Dank on 3/25/2004 3:52:21 AM
group = li_n_grp <--- Faction Nickname
event = object_destruction, -0.030000 <--- Reputation change for killing ships?
event = random_mission_success, 0.085900
event = random_mission_failure, -0.045000 Reputation change for missions?
event = random_mission_abortion, -0.067500
And the rest of the file declares the faction's standing with other factions? How to these numbers effect your reputation?
empathy_rate = li_lsf_grp, 0.400000
empathy_rate = li_p_grp, 0.350000
empathy_rate = br_n_grp, 0
empathy_rate = br_p_grp, 0
empathy_rate = ku_n_grp, 0
empathy_rate = ku_p_grp, 0
empathy_rate = rh_n_grp, 0
empathy_rate = rh_p_grp, 0
empathy_rate = co_shi_grp, 0.050000
empathy_rate = co_khc_grp, 0
empathy_rate = co_kt_grp, 0.050000
empathy_rate = br_m_grp, 0
empathy_rate = co_me_grp, 0.275000
empathy_rate = co_be_grp, 0.050000
empathy_rate = co_rs_grp, 0.050000
empathy_rate = co_vr_grp, 0.250000
empathy_rate = co_ni_grp, 0.300000
empathy_rate = rh_m_grp, 0
empathy_rate = co_ti_grp, 0.050000
empathy_rate = co_ic_grp, 0.250000
empathy_rate = co_ss_grp, 0.300000
empathy_rate = co_hsp_grp, 0.250000
empathy_rate = co_alg_grp, 0.050000
empathy_rate = co_os_grp, 0.200000
empathy_rate = co_nws_grp, 0.050000
empathy_rate = fc_c_grp, 0
empathy_rate = fc_ou_grp, -0.400000
empathy_rate = fc_rh_grp, 0
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, -0.050000
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, 0
empathy_rate = fc_x_grp, -0.450000
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_lh_grp, -0.350000
empathy_rate = fc_u_grp, -0.025000
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, 0
empathy_rate = fc_fa_grp, 0
empathy_rate = fc_lr_grp, -0.250000
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0
empathy_rate = gd_bh_grp, 0.050000
Edited by - Dugge Dank on 3/25/2004 3:52:21 AM
Empathy.ini :
group = li_n_grp <--- Faction Nickname
event = object_destruction, -0.030000 <--- Reputation change for killing objects e.g. ships
event = random_mission_success, 0.085900 ;<-- Reputation change
event = random_mission_failure, -0.045000 ;<-- due to taking/failing
event = random_mission_abortion, -0.067500 ;<-- random missions
The rest of the lines affect your reputation with this faction if you are seen to be helping the faction specified. For example, for the Liberty Navy:
empathy_rate = li_lsf_grp, 0.400000
Helping the LSF or taking missions for them will give you a higher rep with the navy, whereas destroying LSF ships will decrease your rep with the navy(obviously)
empathy_rate = fc_x_grp, -0.450000
However, the navy are very pleased if you take out xenos ships, and frown on you taking missions from them.
The numbers are basically how much the faction likes faction X, so attacking ships owned by faction X will decrease your rep with this faction as well. As an example, if you change
empathy_rate = li_lsf_grp, 0.400000
to
empathy_rate = li_lsf_grp, -0.900000
in the liberty navy section the navy will be cheering you on as you blow the LSF out of the sky.
Edited by - AccuShot on 3/25/2004 7:13:07 AM
group = li_n_grp <--- Faction Nickname
event = object_destruction, -0.030000 <--- Reputation change for killing objects e.g. ships
event = random_mission_success, 0.085900 ;<-- Reputation change
event = random_mission_failure, -0.045000 ;<-- due to taking/failing
event = random_mission_abortion, -0.067500 ;<-- random missions
The rest of the lines affect your reputation with this faction if you are seen to be helping the faction specified. For example, for the Liberty Navy:
empathy_rate = li_lsf_grp, 0.400000
Helping the LSF or taking missions for them will give you a higher rep with the navy, whereas destroying LSF ships will decrease your rep with the navy(obviously)
empathy_rate = fc_x_grp, -0.450000
However, the navy are very pleased if you take out xenos ships, and frown on you taking missions from them.
The numbers are basically how much the faction likes faction X, so attacking ships owned by faction X will decrease your rep with this faction as well. As an example, if you change
empathy_rate = li_lsf_grp, 0.400000
to
empathy_rate = li_lsf_grp, -0.900000
in the liberty navy section the navy will be cheering you on as you blow the LSF out of the sky.
Edited by - AccuShot on 3/25/2004 7:13:07 AM
simple, open market_ships.ini and search for Li01_01 (Manhatten)
this lists the ships sold here:
the package is basically the ship and the numbers after say what level you need to be and how friendly you have to be
simply put:
1, -1, 1, 1, 0, 1, 1 means it can be bought
1, -1, 0, 0, 1, 1, 1 means it can't
so to make the titan, eagle and sabre available, you change the numbers after their packages:
[BaseGood
base = Li01_01_base
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
semicolon here--->marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 1, -1, 1, 1, 0, 1, 1 <--- here is the eagle
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1
marketgood = bwe2_package, 1, -1, 1, 1, 0, 1, 1 <--- here is the sabre
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 1, -1, 1, 1, 0, 1, 1 <--- here the titan is made a vailable
semicolon here--->[i;marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
semicolon here--->;marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bf_package, 6, -1, 0, 0, 1, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
you also need to put a semicolon before ( the entries for the ships already being sold there (starflier, patriot and rhino) these are the entries in italics
this comments them out so fl doesnt read them
hope this helps
What was FL2 and is now ...............*suspense and drum roll* .................... FL: Fallen Universe!!!!
this lists the ships sold here:
the package is basically the ship and the numbers after say what level you need to be and how friendly you have to be
simply put:
1, -1, 1, 1, 0, 1, 1 means it can be bought
1, -1, 0, 0, 1, 1, 1 means it can't
so to make the titan, eagle and sabre available, you change the numbers after their packages:
[BaseGood
base = Li01_01_base
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
semicolon here--->marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 1, -1, 1, 1, 0, 1, 1 <--- here is the eagle
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1
marketgood = bwe2_package, 1, -1, 1, 1, 0, 1, 1 <--- here is the sabre
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 1, -1, 1, 1, 0, 1, 1 <--- here the titan is made a vailable
semicolon here--->[i;marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
semicolon here--->;marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bf_package, 6, -1, 0, 0, 1, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
you also need to put a semicolon before ( the entries for the ships already being sold there (starflier, patriot and rhino) these are the entries in italics
this comments them out so fl doesnt read them
hope this helps
What was FL2 and is now ...............*suspense and drum roll* .................... FL: Fallen Universe!!!!
thanks accushot you da man
i also have another query im using 3D studio max 6.0 to do all my modeling so i can do everything in max and not have to change to milkshape or another low end program, what i need is to be able to convert my max files into CMP files and i cant find a plugin it just keeps eluding me :p
also im starting a rather big modding experament, ive just started the script and ive named all ships that i'm going (hopefully) to make for it (39 all up ATM)
its a fuedal japan mod (like samurai era and sh*t) only set in the freelancer universe. i want to change the whole Kasari section and develop different factions inside the Kasari systems, and these clans/factions will be at war with each other but they have to join together against an approaching threat that could destroy the kasari way of life
its going to be called the Senran Buzoku Mod
and once ive realeased the first set of ships (VHF, HF, LF and Freighter)
ill be asking around for some lads to help out
ive just modeled the VHF its called the Oni Kasai (Fire Demon) and ive got a screen dump of it if you wanna take a look at it
just email me ([email protected])
and accushot since your such a champ ill send you a copy of the script first once its done if you want you can see the list of ship and faction names now since that part is already done.
~~~The Soul of a warrior lies within his sword~~~
Edited by - Hitokiri_Battousai on 3/28/2004 9:37:16 PM
i also have another query im using 3D studio max 6.0 to do all my modeling so i can do everything in max and not have to change to milkshape or another low end program, what i need is to be able to convert my max files into CMP files and i cant find a plugin it just keeps eluding me :p
also im starting a rather big modding experament, ive just started the script and ive named all ships that i'm going (hopefully) to make for it (39 all up ATM)
its a fuedal japan mod (like samurai era and sh*t) only set in the freelancer universe. i want to change the whole Kasari section and develop different factions inside the Kasari systems, and these clans/factions will be at war with each other but they have to join together against an approaching threat that could destroy the kasari way of life
its going to be called the Senran Buzoku Mod
and once ive realeased the first set of ships (VHF, HF, LF and Freighter)
ill be asking around for some lads to help out
ive just modeled the VHF its called the Oni Kasai (Fire Demon) and ive got a screen dump of it if you wanna take a look at it
just email me ([email protected])
and accushot since your such a champ ill send you a copy of the script first once its done if you want you can see the list of ship and faction names now since that part is already done.
~~~The Soul of a warrior lies within his sword~~~
Edited by - Hitokiri_Battousai on 3/28/2004 9:37:16 PM
As far as I know there is no plugin. Since developers have to pay vast amounts of money for plugins to editing programs they tend to stick to one. Micro$oft seem to have decided that their best bet was Milkshape (Bad choice), so you'll have to export there. All the cmp exporters are also designed for Milkshape, no luck there. Your best bet would be to find someone good at programming, who could look at the source code here and possibly create you an exporter.
However, it's much easier to export to Milkshape I'm afraid, save your model as a Quake 3 model (*.MD3 I think) and load it up in Milkshape, then use the exporter to create a cmp file. You'll also need to create the MAT files for your ship (Textures mainly), which again can only be done in Freelancer. Sorry!
Your mod sounds great, I'd definitely like a look at it some time
However, it's much easier to export to Milkshape I'm afraid, save your model as a Quake 3 model (*.MD3 I think) and load it up in Milkshape, then use the exporter to create a cmp file. You'll also need to create the MAT files for your ship (Textures mainly), which again can only be done in Freelancer. Sorry!
Your mod sounds great, I'd definitely like a look at it some time
History Buff:
Not sure if you ever figured out how to change the appearance of the Reaver to that of the Vengeance. If not, I figured it out. (I modified a Justice MK I to fire like a Stunpulse) If so, . . . excellent. Please disregard this transmission.
"Sidewinder fang." "All we have is Liberty Ale, friend." cl-click "Sidewinder Fang coming up sir."
Not sure if you ever figured out how to change the appearance of the Reaver to that of the Vengeance. If not, I figured it out. (I modified a Justice MK I to fire like a Stunpulse) If so, . . . excellent. Please disregard this transmission.
"Sidewinder fang." "All we have is Liberty Ale, friend." cl-click "Sidewinder Fang coming up sir."
hello and HELP!
when i drive a legionnoire it bumps...
if we say (oooooh spoooky) that This --> - <-- is the ship it does like this
------ ---------- ------ ------
is it just me having this problem? and does anyone know how to get rid of it
Don´t get mad becouse i like to spell right its just my type .
when i drive a legionnoire it bumps...
if we say (oooooh spoooky) that This --> - <-- is the ship it does like this
------ ---------- ------ ------
is it just me having this problem? and does anyone know how to get rid of it
Don´t get mad becouse i like to spell right its just my type .
hey, ok am as new as they get at this stuff so if u can help me out, would really appreciate it
question 1: how do i make all the gun and torpedo hardpoints on the sabre into level 10 gun hardpoints?
question 2: how can i make manhatten planet sell all the level 10 guns?
question 3: what are the codes for the sabre and the level 10 guns?
take a bottle, drink it down....pass it around
question 1: how do i make all the gun and torpedo hardpoints on the sabre into level 10 gun hardpoints?
question 2: how can i make manhatten planet sell all the level 10 guns?
question 3: what are the codes for the sabre and the level 10 guns?
take a bottle, drink it down....pass it around
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