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*** Newbie Questions? Look no further! ***
The general place to discuss MOD''ing Freelancer!
I would like to change the startup screen; but do I save the .tga files as 16 bit or 24 bit; compressed or uncompressed? I've tried all the combo but they don't work. What did I do wrong? I use Photoshop v. 6.5.
They're in the \DATA\INTERFACE\INTRO\IMAGES folder:
startupscreen.tga
startupscreen_1280.tga
startupscreen_16.bmp
startupscreen_1280_16.bmp
Let's use this wallpaper:
http://www.lancersreactor.com/t/art/display.asp?area=flconcept&Start=1&File=wallpaper_0010.jpg
Edited by - buckaroobanzai on 09-08-2003 19:07:54
They're in the \DATA\INTERFACE\INTRO\IMAGES folder:
startupscreen.tga
startupscreen_1280.tga
startupscreen_16.bmp
startupscreen_1280_16.bmp
Let's use this wallpaper:
http://www.lancersreactor.com/t/art/display.asp?area=flconcept&Start=1&File=wallpaper_0010.jpg
Edited by - buckaroobanzai on 09-08-2003 19:07:54
For the startup screem - read the tutorial posted in this forum or the tutorial one - it tells you how to do it there.......any question about it are best answered by the tutorial writer!!...ie i don't know - i have never tried this!
For the smiley face - lol - try colon close bracket : ) should do it
and what exactly would you like to mod as well?
Ships, weapons, systems?? take it one at a time, then test your mod out to see if it works......that way you know what you have done wrong - ie which of the mods cocks it up. As for crashing on boot - it is usually the save game file that can cause this - or if you fiddled with the goods.ini (mind you there are many more - but these are the usual culprits)
For the smiley face - lol - try colon close bracket : ) should do it
and what exactly would you like to mod as well?
Ships, weapons, systems?? take it one at a time, then test your mod out to see if it works......that way you know what you have done wrong - ie which of the mods cocks it up. As for crashing on boot - it is usually the save game file that can cause this - or if you fiddled with the goods.ini (mind you there are many more - but these are the usual culprits)
Look back through this thread to find a flyable gunship - or download FLMM1.2 - this comes with a gunship....
or read the tutorial about making the gunship flyable i think it is....
For the effects - i already said - change the projectile archetype = whatever the reaver ammo is to the vengence ammo - this WILL change the effects by changing what it is firing- ie it now fires vengence rounds.......
Tell you what - i will give it a go and see what happens.............
(ie see if i can change it without changing the damage etc it causes..)
or read the tutorial about making the gunship flyable i think it is....
For the effects - i already said - change the projectile archetype = whatever the reaver ammo is to the vengence ammo - this WILL change the effects by changing what it is firing- ie it now fires vengence rounds.......
Tell you what - i will give it a go and see what happens.............
(ie see if i can change it without changing the damage etc it causes..)
I am new to ship modding but have made my first fighter and a small shuttle.
My question is can you hide the weapons so they don't show on the outside?
In other words can I put the hardpoint in a spot to hide the weapon graphics inside the ship model graphics?
I would like any missle weapon purchased in the front 2 spots to be inside a cylinder pointing forward only.
PS: How do you put a link to a ship picture in this post?
Edited by - Sodrak on 17-08-2003 17:13:47
My question is can you hide the weapons so they don't show on the outside?
In other words can I put the hardpoint in a spot to hide the weapon graphics inside the ship model graphics?
I would like any missle weapon purchased in the front 2 spots to be inside a cylinder pointing forward only.
PS: How do you put a link to a ship picture in this post?
Edited by - Sodrak on 17-08-2003 17:13:47
SODRAK
You mean create a cylinder at the front of your ship (hollow cylinder) and then mount them inside it? Well, as long as you know where this is you can do it. Create or modify two existing hardpoints using your UTF editor, and use the position subdivision for locating the guns inside the cylinder (or you could do this in milkshape as well, just make sure that the cylinder has some 'thickness' to it).
ONce you have done this - add it too the shiparch.ini file with the new hardpoints and then mount em with the missiles of your choice. To make them only shoot forwards though, you really only need to fiddle with the max and min settings (and orientation) to get the desired effect. Its all in the settings of pie, where 2pie gives 360 degree rotation i think....lol
Just to recap - make the two mounts either inside the cylinder in milkshape, or make two new mounts in UTF editor. Then set the min/max settings of the mount to give very little rotation (movement) and set the orientation to give you the guns mounted inside the space you made (cylinder). The position matters most on getting them inside- orientation will just make sure they mount the correct way inside the cylinder(and face forward)...
Then add the two new hardpoints to the shiparch.ini file and make em take any class weapon (up to ten basically)
Hope that helps out - will post in better detail if you want - but time is short right now!
Chips
Edited by - chips on 17-08-2003 18:58:06
You mean create a cylinder at the front of your ship (hollow cylinder) and then mount them inside it? Well, as long as you know where this is you can do it. Create or modify two existing hardpoints using your UTF editor, and use the position subdivision for locating the guns inside the cylinder (or you could do this in milkshape as well, just make sure that the cylinder has some 'thickness' to it).
ONce you have done this - add it too the shiparch.ini file with the new hardpoints and then mount em with the missiles of your choice. To make them only shoot forwards though, you really only need to fiddle with the max and min settings (and orientation) to get the desired effect. Its all in the settings of pie, where 2pie gives 360 degree rotation i think....lol
Just to recap - make the two mounts either inside the cylinder in milkshape, or make two new mounts in UTF editor. Then set the min/max settings of the mount to give very little rotation (movement) and set the orientation to give you the guns mounted inside the space you made (cylinder). The position matters most on getting them inside- orientation will just make sure they mount the correct way inside the cylinder(and face forward)...
Then add the two new hardpoints to the shiparch.ini file and make em take any class weapon (up to ten basically)
Hope that helps out - will post in better detail if you want - but time is short right now!
Chips
Edited by - chips on 17-08-2003 18:58:06
Take a screen shot whilst invis?? You will be visible with the cloak mod though anyways. To do that - activate your cloak, buy the gun and save/exit. Then deactivate the mod, load up again - and bingo - your invisible as you don't have the right files to 'see' the cloak, but it is mounted!!! This happens to me when i load the wrong character in MP when unmodded (the char i load up is modded - so i can't see him.......)
Chips
p.s - as for sending out the cloak.....sorry - kinda forum ettiquette not to hand that mod out, hence why it was removed from downloaded area. Now there are enough people that don't care about the effects on servers done by cloak, and they will mail you a copy - but i won't.....sorry
Chips
p.s - as for sending out the cloak.....sorry - kinda forum ettiquette not to hand that mod out, hence why it was removed from downloaded area. Now there are enough people that don't care about the effects on servers done by cloak, and they will mail you a copy - but i won't.....sorry
As far as i know we can't make it bigger than the 15 by 15, however - the new project from the DSI are planning on increasing the size. To be honest - i am not that sure about systems, as i aint very good with the dam things........and not seen accushot in quite a while either. I will try to find out if no-one else can help out here.....
Chips
Chips
Hi guys, I've got a question...
I modeled a ship, imported it in the game, modified all the .ini files... and the ship is there. I can buy it, fly it... the problem is that when someone shoots at me the hull simply doesn't get any damage, only shields! What's the problem?
Ah, it's NOT Hit Points of the hull....
I modeled a ship, imported it in the game, modified all the .ini files... and the ship is there. I can buy it, fly it... the problem is that when someone shoots at me the hull simply doesn't get any damage, only shields! What's the problem?
Ah, it's NOT Hit Points of the hull....
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