Wed Jan 24, 2007 6:37 am by nieckey
ok,we delete a countermeasure and server back to all green
in misc_good.ini
<pre><font size=1 face=Courier>
[LootCrate
nickname = cps_cm_04_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal
[CounterMeasure
nickname = cps_cm_04_ammo
hit_pts = 2
loot_appearance = cps_cm_04_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
const_effect = li_countermeasures
lifetime = 5
DA_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 458789
ids_info = 458790
mass = 1
volume = 0.000000
owner_safe_time = 5
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2500
diversion_pctg = 92
[CounterMeasureDropper
nickname = cps_cm_04
ids_name = 458787
ids_info = 458788
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.500000
muzzle_velocity = 15
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cps_cm_04_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true
[Good
nickname = cps_cm_04
equipment = cps_cm_04
category = equipment
price = 5000000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_cmdropper.3db
combinable = false
free_ammo = cps_cm_04_ammo, 0
ids_name = 458787
ids_info = 458788
shop_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
[Good
nickname = cps_cm_04_ammo
equipment = cps_cm_04_ammo
shop_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp
material_library = equipment\models\ge_equip.mat
category = equipment
price = 15
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_countermeasures.3db
combinable = true
</font></pre>
but why we can't add the countermeasure in mod?
Edited by - nieckey on 1/24/2007 6:46:30 AM
Edited by - nieckey on 1/24/2007 6:47:32 AM