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Freelancer crush

This is where you can ask for help and post your knowledge on error messages from using the various tools that describe error messages in MODs such as DataStorm the Freelancer MOD Scanner the server console and FLSpit.

Post Sat Jun 03, 2006 9:22 am

Freelancer crush

I use Sci-Fi Universe v1.1, and when I level up the game crush (especially on level 3).
Windows sometimes send a mesage about a DLL file (soundstreamer.dll).
The Fraunhoffer MP3 Codec it is active (priority number 1).
The same problem I experienced with another Mod Massive Addon.
What can I do? Note: some other Mods work gest fine!!!
If somebody know what can I do, please help me!
My OS is "Windows Server 2003" it is posible to be the problem?!



Edited by - IAR80 on 9/1/2006 2:33:56 PM

Post Fri Sep 01, 2006 1:49 pm

This is the list of errors (a long one) wich Windows show me when the Freelancer crush. I install The Monkey Universe v.187
I suppose someone knew what to be done.

NOTICE:General:Starting single player game. E:\FL\Scratch\Source\Client\Gf\ LocationController.cpp(1029)
NOTICE:General:found d3d device nVidia GeForce4 Ti4200 E:\FL\Scratch\Source \Client\cmn\SoundArch.cpp(457)
NOTICE:General:SoundMgr:Max channels set to 24.C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508)
NOTICE:General:SoundMgr:EAX DISABLED.C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMa0n.cpp(3040)
NOTICE:General:SoundMgr:Using Light Algorithm for DSound3D SW buffers. C: \work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3014)
NOTICE:General:SoundMgr:3D HW requested and ENABLED with 16 3D HW buffers available.C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager \SoundMan.cpp(2986)
NOTICE:General:SoundMgr:2D HW requested and ENABLED with 16 HW buffers available.C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager \SoundMan.cpp(2981)
***ERROR: General:unknown effect typeE:\FL\Scratch\Source\Client\nn\NN_Chat. cpp(1362)
***ERROR: Cannot find bodypart E:\FL\Scratch\Source\Server\gf\pubGF.cpp(120)
***ERROR: Cannot find bodypart E:\FL\Scratch\Source\Client\LoginMgr.cpp(351)
***ERROR: Thorn_Psys: Failed to find [VisEffectring.C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch. cpp(697)
NOTICE:General:textureverifyfailed:mv_vidmaterial:vidmaterial.tgaE:\FL\Scratch
\Source\Commo\Systems.cpp(3214)
NOTICE:General: VMESH: couldnt find material 82085760C:\work\ builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697)
NOTICE:General: VMESH: couldnt find material 270498242C:\work\builds\dalibs \dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697)
NOTICE:General: VMESH: couldnt find material 270498242 C:\work \builds\dalibs \DALIBS~1\build\include\IMaterialImpl.h(575)
NOTICE:General: VMESH: couldnt find material 270498242 E:\FL\Scratch \Source \Common\CExternalEquip.cpp(142)
***WARNING: sound "audio\sounds\weapons\fire_antimatter.wav" has attenuation out of valid range (0, -96) E:\FL\Scratch\Source \Client\cmn \SoundArch.cpp(457)
***WARNING: sound "audio\music\music_iw_battle.wav" has attenuation out of valid range (0, -96) E:\FL\Scratch\Source\Client\Space\EffectTypes.cpp(76)
***WARNING: General:EffectTypes: unknown type E:\FL\Scratch\Source \Client \Space\EffectTypes.cpp(76)
***WARNING: General:EffectTypes: unknown type E:\FL\Scratch\ Source \Client \cmn\EffectArch.cpp(58)
***WARNING: get_zone(19) failed E:\FL\Scratch\Source \Common \Systems. cpp(3214)
***WARNING: get_zone(19) failed C:\work\builds\dalibs\dalibs-build\build \Src \RendComp\VMesh\VMPartArch.cpp(697)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpTurret_S1_01) for item (0xb4e69f43) E:\FL\Scratch \Source\Common \CExternalEquip.cpp(142)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpTurret_S1_02) for item (0xb4e69f43) E:\FL\Scratch\Source\Common \CExternalEquip.cpp(142)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpTurret_S1_03) for item (0xb4e69f43) E:\FL\Scratch\Source\Common \CExternalEquip.cpp(142)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpTurret_S1_04) for item (0xb4e69f43) E:\FL\Scratch\Source\Common \CExternalEquip.cpp(142)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpTurret_S1_05) for item (0xb4e69f43) E:\FL\Scratch\Source\Common \CExternalEquip.cpp(142)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpTurret_S1_06) for item (0xb4e69f43) E:\FL\Scratch\Source\Common \CExternalEquip.cpp(142)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpTurret_S1_07) for item (0xb4e69f43) E:\FL\Scratch\Source\Common \CExternalEquip.cpp(142)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpTurret_S1_08) for item (0xb4e69f43) E:\FL\Scratch\Source\Common \CExternalEquip.cpp(142)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpTurret_S1_09) for item (0xb4e69f43) E:\FL\Scratch\Source\Common \CExternalEquip.cpp(142)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpTurret_S1_10) for item (0xb4e69f43) E:\FL\Scratch\Source\Common \CExternalEquip.cpp(142)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpRunningLight01) for item (0x887c2cc8) E:\FL\Scratch\Source\Common \CExternalEquip.cpp(142)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpRunningLight02) for item (0x887c2cc8) E:\FL\Scratch\Source\Common \CExternalEquip.cpp(142)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpRunningLight03) for item (0x887c2cc8) E:\FL\Scratch\Source\Common \CExternalEquip.cpp(142)
***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpRunningLight04) for item (0x887c2cc8)
***WARNING: Failed to get start locationE:\FL\Scratch\Source\Client \GF \ScriptPsys.cpp(76)

And the Freelancer crush to desktop!!!
Then the very frustrating mesage from Windows "Freelancer has encounter a problem and need to be close... bla, bla, bla.
My soundcard is C-Media CMI 8738. I have only one HDD C:FlScan don't find any errors! I wander why?
The same problem I encounter with the Mods: Sci-Fi Universe and Massive Addon
Funy things is, the game let me play until I reach level 3... then sudenly crush to desktop and ONLY!!! in New York.
If I level up in another system everything is normal until I take a jumpholes or a jumpgates to New York.
Is something wrong with the New York System?
Also I found some bugs in the mod, but I expect first an answer.
Note: Only this 3 Mods don't work, with other Mods Freelancer it's working just fine?!!!

Ogu

Post Tue Sep 05, 2006 6:21 am

I hear that the Fraunhofer codec is bad for FL. Might want to get rid of it and try another.

***WARNING: CExternalEquip: Object (0xbfe08b0f) missing hardpoint (HpTurret_S1_01) for item (0xb4e69f43) E:\FL\Scratch \Source\Common \CExternalEquip.cpp(142)
- This is likely a mod error. Looks like a station or large ship is missing a hardpoint for a gun on a loadout or something. Check the hex's to see what they mean. Same with the running light problem.


Edited by - Ogu on 9/5/2006 7:25:01 AM

Post Thu Sep 07, 2006 3:46 pm

Modders have to be real careful in New York. So much of the game is tied to that system that it will sometimes even crash if you change the ids_name or Ids_info o on something in that system.

All of those errors are in the MOD you are running. Run the CRC tool available on this site and you will easily be able to located the bad entries. Some of them listed are a bit cryptic and require much more digging to fix.

When you say you crash on level 3 , do you mean your ranking level or the mission 3?

Solurus Systems MOD

Post Fri Sep 08, 2006 1:57 pm

Sorry for the late reply.
On Level 3 (ranking not mission) it's crash to desktop. But if I level on planet Manhattan everything is fine until I level again on level 5. On level 5 you need to go first to Manhattan to see the bartender and then to go in California, so dead end.
I know, The Mod have problem and no my PC, and I don't wanna repairing the Mod, I put those errors for the creeators of the Mod to know what is wrong on their Mods.
Few errors I allready repairred, but it's still don't work. When I will have the time I wiil try some more.
Regards.

Edited by - IAR80 on 9/8/2006 11:51:10 PM

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