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Odd Freelancer error messages. Find help or give assistance

This is where you can ask for help and post your knowledge on error messages from using the various tools that describe error messages in MODs such as DataStorm the Freelancer MOD Scanner the server console and FLSpit.

Post Sun Jul 23, 2006 5:42 pm

i cant activate crossfire mod 1.6

here

Error: problem activating 'Crossfire Mod 1.6 Client Edition'
Error: SHCopyFile failed ('C:\PROGRAM FILES\FREELANCER MOD MANAGER\mods\Crossfire1.6\Data\SOLAR\PLANETS\gaia.cmp' to 'C:\Program Files\Microsoft Games\Freelancer\Data\SOLAR\PLANETS\gaia.cmp')

how do i fix this

and i got a problem activating phoenix RPG mod version 1.91

here

Error: problem activating 'Phoenix RPG Mod Version 1.91'
Error: SHCopyFile failed ('C:\PROGRAM FILES\FREELANCER MOD MANAGER\mods\Phoenix Mod 1.91\DATA\COCKPITS\BRETONIA\serafina.ini' to 'C:\Program Files\Microsoft Games\Freelancer\DATA\COCKPITS\BRETONIA\serafina.ini')

any help would be apreciated

Post Mon Aug 14, 2006 12:43 am

E:\FL\Scratch\Source\Client\space\Effect.cpp(892) : *** WARNING: ParticleEffect::start_effect: archetype invalid (null archetype passed specified)

This shows up in several mods in the weapon_equip.ini

flash_particle_name = br_particle03_flash

should be

flash_particle_name = br_particle_03_flash

As for this one, I've seen Louva has something similar, I have not been able to figure it out.

C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\RenderMgr.cpp(191) : NOTICE:General:RenderMgr: dtor: Archetype 92542016 has dangling render data

Manhatten Guy,

Freelancer is trying to load an ids that does not exist. At least that is the conclusion I have come to since I had one of these myself.

Edited by - Nightstalker67 on 8/14/2006 1:56:44 AM

Post Wed Aug 30, 2006 4:25 am

Can someone help me out here?:


E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702


Professionalism isn't about money; it involves the total elimination of mistakes.

Post Fri Sep 01, 2006 5:51 pm

Did you always get this error, if not, go back to the one that doesn't have the error and run the CRC Tool available here at TLR. Usually this error is caused by changing the name of an item and not changing it everywhere else it is used.

Also, if you deleted an item from your MOD, you will get that error if it is referenced anywhere in your MOD.

Post Sun Sep 03, 2006 4:11 pm

Hi all, I keep getting this error when I try to fly one of my modded ships out of the base, I understand it has something to do with the the way the .cmp file is referenced in either the loadout.ini or the goods.ini to describe the various hardpoints. if anyone else has come across this issue and can point me to a tutorial or (better yet) a solution that would be great , and you would also save me the trouble of taking a bat to my pc from the frustration of working this out.

thanks

\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x8c25f706) missing hardpoint (HpHeadlight) for item (0x870945cd)
\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x8c25f706) missing hardpoint (HpDockLight01) for item (0x94a7d787)
\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x8c25f706) missing hardpoint (HpDockLight02) for item (0x94a7d787)

Post Sun Sep 03, 2006 8:24 pm

Talisman1436,

What the error log is telling you that somewhere in your '.ini's.. and or shiparch.ini there is a call for hardpoints that do not exist - missing hardpoint (HpHeadlight), missing hardpoint (HpDockLight01), missing hardpoint (HpDockLight02).. are either missing from the .cmp or spelling or syntax is wrong.. even a capital 'H' for Headlight or a capital 'D' for Docklight can throw this error unless the .cmp and the .ini/shiparch names match EXACTLY..There a a few of these that are native to freelancer ships/etc.. and unless you know the ship/etc.. they can be very difficult to find.. however the sdk should fix this for native freelancer ships.., in short finding the error could take a very long time - checking each .cmp aginst the .ini.. Sooo... You need the CRC tool and the database to find the ship/s responsible..

Harrier

Edited by - harrier on 9/3/2006 9:29:11 PM

Post Mon Sep 04, 2006 3:25 am

Hi harrier,

Thanks for the info, I made the changes following your advice and now all is green on the server console. and the modded ship is working fine.

you have saved a pc from the wrath of the bat ! (not to mention my sanity)

cheers

Talisman1436

Post Thu Sep 14, 2006 11:14 pm

Error:
Random crashes when ships explode (You'll hear the NPC scream and then the server will crash).

Tried:
Removed fuses
Changed explosion to one type (First li_elite, then li_freighter)
Also, checked the ships for errors but came to the conclusion it was nonspecific (Means it happened in other systems with completely different ships).

FLSpew

C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1355) : WARNING:General:load texture: file contains an old or unknown format, ignoring
galactic_belt.tga
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1460) : WARNING:General:failed to load 'galactic_belt.tga'
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1355) : WARNING:General:load texture: file contains an old or unknown format, ignoring
clouds_Li01.tga
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1460) : WARNING:General:failed to load 'clouds_Li01.tga'
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1368) : NOTICE:General:Channel add attempted on existing channel. Modifying instead.
C:\work\builds\dalibs\DALIBS~1\build\include\IMaterialImpl.h(575) : NOTICE:General:texture verify failed: inside eyelidtrent: pi_pirate5_head04.TGA
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0xa13ddace'
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0xa13ddace'
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0xa13ddace'
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1355) : WARNING:General:load texture: file contains an old or unknown format, ignoring
galactic_belt.tga
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1460) : WARNING:General:failed to load 'galactic_belt.tga'
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1355) : WARNING:General:load texture: file contains an old or unknown format, ignoring
clouds_Li01.tga
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1460) : WARNING:General:failed to load 'clouds_Li01.tga'
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1368) : NOTICE:General:Channel add attempted on existing channel. Modifying instead.
C:\work\builds\dalibs\DALIBS~1\build\include\IMaterialImpl.h(575) : NOTICE:General:texture verify failed: inside eyelidtrent: pi_pirate5_head04.TGA
E:\FL\Scratch\Source\Client\LoginMgr.cpp(351) : NOTICE:General:Starting single player game.
E:\FL\Scratch\Source\Client\Gf\LocationController.cpp(1029) : *** WARNING: Failed to get start location
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1355) : WARNING:General:load texture: file contains an old or unknown format, ignoring
galactic_belt.tga
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\TextureLibrary\TextureLibrary.cpp(1460) : WARNING:General:failed to load 'galactic_belt.tga'
E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references *******
E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references *******

The only thing that is not normal is the sound archetype error. I could not find this with the CRCTool. Sound archetype 0xa13ddace

All I need is some ideas on where else to look for this problem. This is from my TC mod.


Edited by - Nightstalker67 on 9/15/2006 12:16:18 AM

Post Sun Sep 24, 2006 9:38 pm

ah-ha! i've got your fix i'll bet - for future reference, crctool doesn't find all the sound nicknames in engines, shields, ships, etc etc etc so use this supplemental CRC search string list

nickname
voice
msg_id_prefix
BGCS_base_run_by
filename
msg =
file =
rumble_sound
shield_collapse_sound
shield_rebuilt_sound
one_shot_sound
use_sound
open_sound
close_sound

it did the trick for finding my missing sound archetypes like a gunboat engine rumble that didn't exist in sounds.ini

Post Thu Sep 28, 2006 2:20 am

Hi I was hopping someone might help with this error nothing crashed its just a pain to see it in console -

E:\FL\Scratch\Source\Common\Archetype.cpp(73) : *** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702
E:\FL\Scratch\Source\Common\GoodList.cpp(450) : *** ERROR: Cannot open goods file ..\data\equipment\engine_good.ini

Also just a little tool we found called HTML kit makes reading an ini file a bit easyer then notepad - http://www.chami.com/html-kit/download/

Just thought I'd share it with you..



Edited by - [IRSWolfguardian on 9/28/2006 3:20:44 AM

Post Thu Sep 28, 2006 5:27 am

*** ERROR: ArchDB::Get(0x81140bc2) failed. ID=-2129392702 is the "ammo_crate"

The "engine_good.ini" should be a blank file unless you've added anything to it, check that it does exist, if it does then chances are that it's been corrupted by what ever you've done to it.

You'll find that there are programs aplenty that let you edit INI files, there are quite a few in the D/L's, but it's all down to personal preference.

**shuffles of with a new headache**

Post Sat Oct 07, 2006 7:10 am

hi to all of you.

I've got a nasty little problem and have run out of ideas how to fix it.
I play Bigdaddy Storyline v1.2 by flybyu, and the shield generators don't do their job. The little bit of regen i get is from the shield itself.
I searched all of the ini-files, but could find no error.
Does anyone know this mod or seen a similar issue before.

Post Sat Oct 07, 2006 4:42 pm

A couple pages back someone posted that the following error:
E:\FL\Scratch\Source\Common\CAttachedEquip.cpp(209) : *** WARNING: Disconnecting equipment with FATE_UNKNOWN, using FATE_DISAPPEAR
was related to ship's lights and the player lootable mod. Could that be fixed if you added a lootable=false line to each light?

Also, CRC Tool isn't finding any info for the Archetype in this error:
E:\FL\Scratch\Source\Common\CEqObj.cpp(463) : *** WARNING: alloc_equip: Archetype[0xbba74b8e not supported/equippable!

what am i doing wrong? I created a database (with the mod activated) and directed CRC Tool to that db. when searching for 0xbba74b8e, yes, the hex radio button is selected, it just says nothing found.

Post Sun Oct 08, 2006 6:23 pm

cross-posting! >:O

Post Mon Nov 06, 2006 5:20 pm

In my mod, Nightstalker's Universe Mod, I am getting random crashes of FLserver. The file that keeps on appearing in the error report is engbase.dll (located in the exe dir, which I have not modified). You get no other error besides that one (flserver console is as green as can be). Anyone ever run across this error

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