Thu Mar 01, 2007 3:27 am by Trucidation
I will only meet up with my friend on weekends, so I'm trying to come up with a solution before I go to his place. It'd blow if I brought along the character file and it wouldn't load because some ID doesn't match.
But hey, thanks for the feedback regardless, appreciate it.
Edit: Took a look at the filenames. Make no sense whatsoever. Registry entries show mp ID#, mp account # and name, but not the "account #" which shows up when you run FLServer and display accounts from there.
I found the editor (Juergen's (sp?)) by searching the downloads, but what's this about needing hashes? Will check it out when I get back.
Edit 2: Oh, and thanks about the new character - copy old data tip, I thought the game actually saves account info INSIDE the character file so I thought something that simple wouldn't work. Will try that if the editor doesn't work.
Edit 3: Right, I installed the editor and used it to decode an mp character file (*.fl). You're right, it contains only character info, nothing about accounts or IDs. Seems like that's handled by the folder/filename. So... I assume a straight copy-paste won't work, but all I have to do is just create a character, then replace the resulting .fl file with the data I want transferred.
Great, hope it works! Will update this weekend.
Edited by - Trucidation on 3/1/2007 5:30:17 AM