Rankor every nickname, group name, material name & several other names are only loaded once by FL, each name is converted into a CRC and if 2 or more objects have matching CRC's then FL uses the first object for every occurance of that CRC. Just giving your CMP's unique names does nothing as the internal mesh names are all the same, if your the only person flying your ships then you won't see any mesh swap, having NPC's flying some of your ships is when you'll see it as they are loaded first. The 2 Star Trek ships I mentioned in the above post had this problem, thier VMeshLibrary name was something like "saucer.lod0.vms" and the part name "saucer.3db".
The CRC's are why we can't just copy and reskin a vanilla ship we have to clone them renaming all of the internal names of both CMP & MAT, if not every ship get's the new skin or your new skin is ignored and your left using a vanilla one.
@ Cheese, my SUR test ships have been exported dozens of times each so it's par for the coarse bud, if it's not right the first time it has to be done again.
**shuffles of with a new headache**