Back facing anguish
Ok, been playing about with an imported Titan model and created a freighter which i`m pretty happy with. This is from AutoCAD:
The problem, that i`ve had a few time is when importing from AutoCAD as a 3ds file. I could use a dxf but, that seemed worse if anything. All of the backs of the wings are facing the wrong way ang appear see through in the game.
I haven`t hardpointed everything yet, or even textured properly, i`m just working on the model first to see if i can get it fully visable and in the game.
This is from Hardcmp:
I know its a modified version of an existing model, i don`t really want to get in to that again. How do you tell the model program which part of the model is facing which way? I did use auto-threshold to join together any gaps from the original imported titan`s geometry. The bits that i`ve added are all ok.
Edited by - M-A-C-E_166 on 6/30/2005 1:13:22 PM
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The problem, that i`ve had a few time is when importing from AutoCAD as a 3ds file. I could use a dxf but, that seemed worse if anything. All of the backs of the wings are facing the wrong way ang appear see through in the game.
I haven`t hardpointed everything yet, or even textured properly, i`m just working on the model first to see if i can get it fully visable and in the game.
This is from Hardcmp:

I know its a modified version of an existing model, i don`t really want to get in to that again. How do you tell the model program which part of the model is facing which way? I did use auto-threshold to join together any gaps from the original imported titan`s geometry. The bits that i`ve added are all ok.
Edited by - M-A-C-E_166 on 6/30/2005 1:13:22 PM