Spherical texture mapping
Im building a model of a person to put in a static object. What im trying to do is export the face textures and then map them to a model I built. The problem being, I dont think I can get them to wrap around the circular head. I know you can do this in other programs so I was wondering what the best solution would be. Do I need to texture it in another program and then import it into milshape? Will that even work? Or do I simply need to break the head into 4 or 5 groups and map each seperatley so simulate spherical mapping?
Newest member of the Asylum51 IGI development team
Newest member of the Asylum51 IGI development team