also i think i'll take a break from all the models i may pick it back up or just forget about it, right now i have too much to do and not enough time to do it
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here's a new model called the "pandora" i just called it that it's unskinned since theres no feedback from my last skin it's again based on a previous model that seems to work and look good for whatever, it's a frieghter concept there just dosn't seem to be to many frieghters link
also i think i'll take a break from all the models i may pick it back up or just forget about it, right now i have too much to do and not enough time to do it
also i think i'll take a break from all the models i may pick it back up or just forget about it, right now i have too much to do and not enough time to do it
Here's one I just finished up. It's designed to go well in a Star Trek mod.
There are more pics Here.
There are more pics Here.
I call this one the Attack Probe. It's really designed to be an NPC ship that comes in waves of about 30. It only holds one turret and a shield. It's almost like a mobile weapons platform.
10 points to whomever can guess what SP mission the first screenshot was taken from.
Edited by - jsncalif11 on 11/19/2005 10:55:24 PM
10 points to whomever can guess what SP mission the first screenshot was taken from.
Edited by - jsncalif11 on 11/19/2005 10:55:24 PM
it's a shot on the LNS Missouri right after capturing Ascroft.
Chris Bates
Lead scripter,
Stargate BFM: Freelancer
Chris Bates
Lead scripter,
Stargate BFM: Freelancer
That's the exact idea behind the attack probe. The poly count is ectremly low so you could spawn lot's of em. I was thinking of an encounter zone around a base with near 100% chance of encounter, kinda like protection for that base. Or you could spawn about 8 or 10 with no rest time between encounters. You would just be pestered by these little guys until you finished your buisiness in the area and got out. It could also serve as protection for player faction bases so the computer could help defend the area when not too many players are online. Think of them like weapons platforms that are harder to hit and respawn quickly. The coding would not be too dificult.
Edited by - jsncalif11 on 11/21/2005 3:01:19 PM
Edited by - jsncalif11 on 11/21/2005 3:01:19 PM
That would be entirely up to the coder. Me personally, I would make a few versions with different guns, shields, and armor. The stronger ones would patrol the bases deep within a factions space and the weaker ones would be in semi neutral space where you would most likely run into less powerful members of that faction.
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