Hey, that's starting to get somewhere I'd strongly suggest studying other people's stuff at this point, and visit some free texture websites to get some material to work with, and examples to inspire you- what you've got right now looks like it's being done in Paint, and needs a lot more structure and detail to get to the next level
@Caboose:
Good luck with your Serenity model. If you've never skinned before, I strongly recommend my Tutorial, "How to Skin"... heck, I recommend it even if you have skinned before Really, it's a very intuitive and easy approach to making high-resolution uv-maps. Even a relative newbie can make nice textures- really! You just need to take your time and do things right.
@Everybody:
I'm going to release a new mini-article, showing some of the work I did just a few days ago getting jsncaliff's work into the Toolkit Mod. Among other things that I feel I should explain better is how multiple Materials can all refer to the same Texture node... saving you from having needlessly-redundant texturemaps in your MAT, which gives you the freedom to use nice, large-rez maps without hurting performance I'll make some screenshots and post it at the end of "How to Skin".