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Question about scalling Starlancer ships.

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Post Wed Aug 11, 2004 8:11 am

Question about scalling Starlancer ships.

Got a question for everyone.
I am in the process of preparing a release of the starlancer models which hobbes made available for FL.
Right now I've got them in game and working with the scaling set up so the cockpit on the SL ships is scalled to match the cockpits on the FL ships. By this method some of the SL ships are about the same size as the FL ships, while others are much larger. Now actually this looks very cool and if I can I'll get some screenshots of this tonight after work.

Anyway I feel this is the right way to approach it as it makes the ships look and feel balanced.

However I wanted to get everyones feedback on wheter this sounds ok or would people rather they were all scaled by overall length to match the FL ships so they all look like small single seat fighter craft such as the original ships in FL are?

Let me know what you think.

Crymson

Post Wed Aug 11, 2004 9:53 am

well, i noticed the predator .. it is very small, and also the shroud .. did not try other ships in game tho ..

i looked at tlr`s starlancer guide and found out they are light fighters .. good, but still i scaled them to 130% because otherwise weapons and engine lights looked huge (i found)

i just hope for a good balance and hereby vote for scaling them

Post Wed Aug 11, 2004 10:03 am

I have a Patriot 3D mesh in Milkshape if you want to use as a template to scale
Please download at:
lancersreactor

Post Wed Aug 11, 2004 11:02 am

Hey Bucka thanks for the mesh that will really help as the cmp importer for milkshape crashes entirely on me with vesion 1.7.1 so scaling has been a matter of trial and error to get the sizes to match even somewhat.

Thanks

Crymson

Post Sat Aug 14, 2004 2:51 am

crymson,

Scaling in Freelancer is fairly simple... use the freelancer pilot figure and scale by 100... since your importer seems not to work,, if you want the pilot figure in ms3d email me (profile or email above this post) ^^^^^^^ , and I will email an ms3d file, that has the pilot his seat and a properly positioned hardpoint (HpPilot) simply merge the files, scale the ship to the pilot then scale by 100 and you are all set.. Delete the pilot before you export though....

Btw.. freelancer guns are HUGE... someone had a very poor sense of proportion, so on a light fighter correctly scaled they look "odd" ....all guns..

Harrier



Retreat[![! ---- I'm too badly messed up now[![!

Post Sat Aug 14, 2004 9:46 am

Hey Harrier
Thanks for the info, I do know how to scale the ships to match freelancer tho. ;-)

My main question was whether I should scale the ships to freelancer sizes regardless of the cockpit sizes or should I go ahead and use the cockpit sizes as they stand. Currently I am scaling based on comparitive cockpit sizes. Alot of the ships in FL are actually pretty luducrously small when you consider the cocpit to ship ratio. The Patriot for example is basically a bubble canopy strapped to an engine. Meanwhile the SL Phoenix cocpit is titny in comparison to the rest of the ship. Even if you assume it's one of those WW2 style "head above the rim" style canopies it appears to seat two pilots at least and if the Phoenix is scaled to this size it's about 4-5 times the length of a patriot. Anyway Unless I hear some resounding opinions I'm planning on scaling them this way as it looks pretty awesome even though most of the SL ships are a good bit larger than the FL ships.

Crymson

Post Sun Aug 29, 2004 11:04 am

the only thing I notice in Freelancer is that light fighters are small, heavy fighter are medium, freighters are big.
Light fighters usually have 1 small engine with 1 nozzle
HF have 2-3 nozzles and medium-size engine
VHF have 3 nozzles
Freighters have large-size engines and 2-3 nozzles.

The cockpits for modern jets are very tight so I think it's OK to have small cockpits.


Edited by - buckaroobanzai on 8/29/2004 12:11:41 PM

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