How to convert models from 3dsmax to milkshape
In a gmax tutorial I found the thing with the md3 format. Since Discreet's gmax and 3dsmax is very similar I tried it in max.
I downloaded a quake3 plugin for 3dsmax (the version is important!). The finished mesh was textured with a dummy texture (applying the texture mapping which is easily done in max), to see how it fits, then the finished model is exported to md3 format. The textures are gone but not the coordinates! In milkshape the md3 is imported, saved to ms3d. The procedure is the same as before, assign textures to objects (in milkshape GROUPS) or faces, polygons, etc. But don't touch the grouping, do not modify the objets becuse you eliminate the well made texture mapping. Just assign them and the mapping will be as in 3dsmax done before. Then export the cmp and the mat and off you go.
Hope I helped.