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How to convert models from 3dsmax to milkshape

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Post Sun Aug 08, 2004 1:49 pm

How to convert models from 3dsmax to milkshape

Some people asked me via email how to convert meshes from 3dsmax to milkshape. Maybe a lot of people already know this but some dont. I just want to help.
In a gmax tutorial I found the thing with the md3 format. Since Discreet's gmax and 3dsmax is very similar I tried it in max.
I downloaded a quake3 plugin for 3dsmax (the version is important!). The finished mesh was textured with a dummy texture (applying the texture mapping which is easily done in max), to see how it fits, then the finished model is exported to md3 format. The textures are gone but not the coordinates! In milkshape the md3 is imported, saved to ms3d. The procedure is the same as before, assign textures to objects (in milkshape GROUPS) or faces, polygons, etc. But don't touch the grouping, do not modify the objets becuse you eliminate the well made texture mapping. Just assign them and the mapping will be as in 3dsmax done before. Then export the cmp and the mat and off you go.
Hope I helped.

Post Mon Aug 09, 2004 9:45 am

A much easier way to get models from 3dsmax to milkshape is to download the 3ds2ms3d plugin from this site.
http://www.mds.mdh.se/~elt01mcg
This plugin works wonrderfully as it translates the model straight from 3dsmax to milkshape as a native milkshape file.
Hope that helps people.

Crymson

Post Mon Aug 09, 2004 10:55 am

Yes, I already know of this. But the plugin crushed my machine every time. I guess it had to do with drivers, opengl files or something like that. So I cannot use it. And maybe I am not alone with that.

Post Mon Aug 09, 2004 11:08 am

Hrm do you by chance have 3dsmax 6?
That's what I'm using now and the 1.10 version of the 3ds2ms3d plugin from here on TLR crashed my system when I used it too. However the creator has a new version 1.12 on his site that works smooth as glass. If that doesn't help I sympathize cause buggy plugins can be a major headache.

Crymson

Post Mon Aug 09, 2004 7:08 pm

There's a ms3d export plugin at www.Maxplugins.de. It is in the Max 4.x section but it works perfectly fine in 5.x....It may very well be the same plugin .

On another note why would you waste time with the .md3 plugin when 3ds Max natively exports to .3ds which can be opened in Milkshape with zero problems???

Post Tue Aug 10, 2004 5:40 am

Actually Panther not all models can be opened properly in milkshape when using .3ds
If you have used mirroring or agressive smoothing it almost always makes a mess of the model when imported by milkshape. Of course sometimes it will work fine and other times it will totally frag a model for no apparent reason.

Anyway if you have the plugin and it works for you the better question would be why not use it and avoid any possibility of troble whatsoever?

Crymson

Post Tue Aug 10, 2004 6:48 pm

I was adressing the use of a .md3 plugin not the .ms3d plugin lol.

I use mine a lot thankyouverymuch .

Post Tue Aug 10, 2004 9:44 pm

Done it already posted that 1.12


a message from firebase...

Post Wed Aug 11, 2004 5:21 am

Heh my bad :-)

Crymson

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