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Station Building

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Mon Jul 26, 2004 5:19 am

Station Building

Ok I like a few other needs help with getting there station models from Milkshape to FL ready so they can b docked into by ships..

1) what exactly is needed in the model in milkshape?
(eg hardpoints, and how do u create them using milkshape)

2) once model is exported into FL how do you setup the ini files?

Would b nice if someone could do a simple tutorial about this so people can get it right, ive been having loads of problems and some people say that the station/base will NOT a solid object either is this true, if so how to fix?

thx
Ra5oR

Post Mon Jul 26, 2004 11:26 am

your best bet is to ask nicely of the dev team of Freeworlds mod, they have done it successfully, maybe they will do a tut.

Roland "Hobbes" Orr
Founder, Samurai Studios

Post Mon Jul 26, 2004 11:38 am

hi ...
that's could be great if a Master could write one tutorial about it ..
i design yet a new base and i have soon those same problems too !!!
please , help us !!!!!

best regards

Post Mon Jul 26, 2004 12:33 pm

Great Hobbes78, I know Singion very well, ill ask if he can get someone to make me one

Post Mon Jul 26, 2004 2:58 pm

it would be nice if it could be posted here too for all to read.

i too have a custom base model in the works and a tut like that would be awesome.

Roland "Hobbes" Orr
Founder, Samurai Studios

Post Tue Jul 27, 2004 12:55 am

I have left a msg on Freeworlds forums asking them to help us all, and have left a link back to here so they can see the main thread on this site.

Freeworlds link:-
http://freeworlds.help2go.com/modules.p ... 8b4bffbbc2

Post Tue Jul 27, 2004 5:57 pm

Stations are treated as solars, not ships = the basics of conversion are the same, however, so you can essentially treat stations as big ships with a different name and a few more hardpoints.

The only hardpoint you really need for stations is HPDockMount. This functions, as you would expect, as the docking point - when you hit the docking sequence, your ship flies to the dock point, sits there for a second, and then disappears inside the ship. You can have as many dock points as you want, but only ones configured as berths in the INI will be able to house fighters. Convert the model to cmp and mat, and place it in the data\solar folder.

This is where we go into SolarArch.ini, in the solars folder. You do the usual thing - set up the cmp and mat to point to the model. You do not, however, set up the running lights and weapons here, like you would in shiparch - that's done in the loadouts. The most important thing is to set up the docking points, which look like this:

docking_sphere = berth, HpDockMountA, 10.000000, Sc_open dock1

Copy and paste for as many docking points as you have (if you want a capship dock point, change berth to moor_mount)

Next is the loadouts. I'll do that part in a bit and edit this hastily written tut more.





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"Pirate! I'm not a pirate. The Spanish have pirates. I'm a privateer ".

Post Thu Jul 29, 2004 3:29 am

Excerlent work... u dont know how long ive been waiting for someone to put simple instructions like that out so i can get going...
I await the next section of this small tutorial..

Once again thanks..

Ra5oR

Post Thu Jul 29, 2004 3:38 am

now we just need the sur files sorting and I have a ton of trek stations to do

Post Thu Jul 29, 2004 11:35 pm

stupid question ...

which animated sequence of docking door ( opening and closing ) we use ???
could we make a new sequence ??? the CMP exporter couldn't support yet animation ... some solutions ???
best regards

Post Fri Jul 30, 2004 8:56 am

Sadly, I don't believe it's currently possible to do that (as much as I'd like to).

------

The last part is pretty easy. Solar/loadouts.ini

This file is exactly like the ship loadouts.ini - it's even a bit simpler. All you have to do is plug the turret and runninglight info into the appropriate [loadout section. I don't believe that, aside from the requisite power/scanner/sound lines, you actually need to have anything else.

Finally, we get to actually putting it in game. You'll probably want to test it first, so go into Universe/Systems/Li01 and open Li01.ini . Search for Li01_08 - which I *believe* is Newark Station in Manhatten.

This is actually the easiest part of the whole thing - just replace Archetype and Loadout with their respective bits SolarArch.ini and loadouts.ini, respectively.

For example, if you have a DS9 station whose SolarArch profile you named "DS9", you'd replace

Archetype = largestation1

with

Archetype = DS9

This goes the same with loadouts.

Launch from Manhatten, and if everything is in order, you should see your station gleaming in orbit.

One final thing: it's not advisable to make your stations larger than 500 units in MS3D. Above that size, running lights and weapons appear to be nonfunctional, and in any case it'll kill the illusion (since SUR files aren't yet operational, ships will be able to pass right through the station, even if you set LODranges = 0, 99999 and everything in SolarArch.

Good luck.

--------
"Pirate! I'm not a pirate. The Spanish have pirates. I'm a privateer ".

Post Fri Jul 30, 2004 10:25 am

Ok so how u check the unit size of a station in milkshape to make sure its not too big??

Post Fri Jul 30, 2004 10:36 am

hi everybody ..
some could write a completed tutorial about making station, scaling station, loadout, etc ...
that's could be nice ...
and time after time we could increase our knowledge and share it ... no ???

a Deep Space 9 ( DS9) could be a nice idea ... i love it !!!!

best regards

Post Fri Jul 30, 2004 3:30 pm

once i get info on how to scale to correct size i will be compiling my own tutorial, and ill release a link online to how i do it so ppl can share..

and with regards to the DS9, its going to b a full DS9 based mod, its in the making, i have system maps etc ready to roll, but im learning as i go so its gonna take some time

Post Fri Jul 30, 2004 10:01 pm

Checking model size in MS3D is easy - go into Tools/Show Model Statistics and check the Mins/Max .

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"Pirate! I'm not a pirate. The Spanish have pirates. I'm a privateer ".

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