Tue Jul 27, 2004 5:57 pm by Bob McDob
Stations are treated as solars, not ships = the basics of conversion are the same, however, so you can essentially treat stations as big ships with a different name and a few more hardpoints.
The only hardpoint you really need for stations is HPDockMount. This functions, as you would expect, as the docking point - when you hit the docking sequence, your ship flies to the dock point, sits there for a second, and then disappears inside the ship. You can have as many dock points as you want, but only ones configured as berths in the INI will be able to house fighters. Convert the model to cmp and mat, and place it in the data\solar folder.
This is where we go into SolarArch.ini, in the solars folder. You do the usual thing - set up the cmp and mat to point to the model. You do not, however, set up the running lights and weapons here, like you would in shiparch - that's done in the loadouts. The most important thing is to set up the docking points, which look like this:
docking_sphere = berth, HpDockMountA, 10.000000, Sc_open dock1
Copy and paste for as many docking points as you have (if you want a capship dock point, change berth to moor_mount)
Next is the loadouts. I'll do that part in a bit and edit this hastily written tut more.
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