Hi, just bought my ship in-game, and it is upside-down. Also, there is nothing attaching to the hard points.
The textures all show up, but the cockpit glass is just a plain blue, instead of the texture I placed on it.
The only thing I could do was exit the battleship I placed it on, and dock again. It has no engines, shield, or anything else for that matter.
I'm thinking it is most likely either my .cmp file, or my .mat file.
I have these in a separate folder, along with the flipped textures. Should they be somewhere else?
I made the .cmp with cmp exporter, and then added to it with the new mat exporter. Should I do it all with the new mat exporter?
**Edit**
I hope they get the site search working fairly soon. I did page finds all over for FLScan, but had no luck finding it.
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Thanks in advance for any help.
**Edit 2**
I also noticed a couple of typos in the Tut. Running Lights, and Docking Light are both only shown as 01. They need to be 01, 02, 03... in order to have more than one in game.
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**Edit 3**
I just went into MS3D and flipped the ship upside down, then I used MAT Exporter v0.1 to fix the cmp and the mat files.
I also made sure all of my textures were linked to the flipped ones in my in-game mod folder, and that the ship ini points to that folder for the cmp and mat.
Still does the same thing.
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**Edit 4**
It appears that cmp exporter is not putting my hardpoint data in the cmp file. I exported another one, but it still doesn't show any information in the hardpoint section.
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**Edit 5**
I thought I might have a mount that was upside-down, but I tried all kinds of different things, including making a new one, and nothing worked.
HardCMP even loads it upside-down.
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**Edit 6**
I got it rightside-up, by flipping it over without the mount selected, and dropping it below the mount. Strange, but it worked.
I got the cmp to show data by importing from the ms3d file, but it still has no hardpoints.
I'll try placing them with HardCMP next, but I'm still having trouble with that program. I tend to lose my oreintation when I flip things around, so I've just been typing the numbers in, rather than use the mouse to move the hard points.
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**Edit 7**
No answer here in almost 2 days, so I guess these forums aren't as active as I thought they were. I haven't wasted my time though. I've been reading in the tutorial forums and found some answers that might be what I'm looking for.
It appears that you are suppose to start your model upside-down.
I think my hardpoint problem is probably caused by them being listed in the wrong order.
I'm also going to resize my textures before placing them again.
It would be nice to see this information included in the next update to the tutorial, since it would save noobs like me a whole lot of rework.
It's mostly my own fault though, since I just jumped into it without reading all the tutorial threads first. I have since spent about 12 hours reading, and I'm still not anywhere close to being done. There is a lot of information to sort through to get to the answers that are needed.
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**Edit 8**
Well, upon further reading, it appears I had been using an older version of the cmp exporter, so I downloaded the newest one.
I'm going to go back in and redo all my hardpoints and textures in the proper order. Hopefully that will solve the last of my problems.
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Later
Edited by - Zapper2 on 8/28/2006 3:02:27 PM