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** Tutorial ** - Drizzt4.0''s FL Ship Creating Tutorial

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Wed Apr 12, 2006 10:36 pm

OK, I will scratch my last questions, but I have one that I have to ask. I have an invisible model, (its possible that that is caused because I didn't reverse the tga's, but the prob is I dunno exactly what was meant by that or how to do it). The closest thing I found on the recommended pic modifyer was something called mirror. Any help is appreciated, and if you need some more info, just ask and I will provide it.

Edited by - valkry3b on 4/14/2006 4:59:00 AM

Edited by - valkry3b on 4/14/2006 2:02:13 PM

Edited by - valkry3b on 4/15/2006 10:06:28 PM

Post Mon Apr 17, 2006 12:44 am

valkry3b,

You dont need to reverse the tga's you need to FLIP them .. .. top to bottom..freelancer reads them upside down or rightside up .. depending how you see it..
Far better to use .DDS format.. either dtx3 (with lods) up to 512 x 512, or dtx11 (no lods) for 1024 x 1024 and 2048 x 2048..they are smaller than .tga and dont need to be flipped..

the .mat file exporter seems to handle them better as well..

Harrier

Post Tue Apr 18, 2006 9:44 am

odd thing is I did that, I tried upending the images like you said sir, but I don't get any kind of image, though... I DO see a ghost image of the cockpit skin, but thats all. Thx harrier

Post Wed Apr 19, 2006 12:29 am

*sigh*

Send me the model and the textures and I'll take a look .. but dont expect instant..

Harrier

Post Wed Apr 19, 2006 7:27 am

Hello Everyone. I know this is somewhat irresponisble to just go asking for help, but if I dont get this project done by friday(April 21st), It wont end up in the new patch for Freeworlds. I am working on a Rebel version of the XJ X-Wing J-65. Its essentially just reskinned (got that done no prob) and needs to have a different weapons loadout. What I cant figure out is where i can add the two weapon slots. There are 6 hardpoints on the cmp, but only 4 are in use by the current xj. Do I need to edit anything from the shiparch.ini? I have changed the loadout for the current one, but it still wont show up when i actually try and purchase the weapons. Thanks in advance.

EDIT: Ok, I hope no one spent any time working on this because Ive figured it out myself. Didnt realize that the shiparch.ini controlled what weapons were mountable. Thanks anyhow guys and gals.

Edited by - Aranykai on 4/19/2006 12:16:00 PM

Post Fri Apr 21, 2006 12:13 am

Apologise harrier, my gmail is being buggy, I can't seem to send things with attachments. I will need to try a diff persons e-mail, in case that might work. So I am being delayed. But I will send it. One thing though, the dll's are gone. For no reason at all my copy of freelancer messed up, so I had to reinstall and though I saved almost all of my ship, the info cards and such are gone, but I still have the ini's and original models. I will send it when I can.

... Also Hotmail thinks the rar contains a virus, though I KNOW there is none... umm, any suggestions how I can send it?

Edited by - valkry3b on 4/21/2006 1:32:29 AM

Post Sun Apr 23, 2006 5:57 am

Hello, first up great tutorial. I was just wondering if you needed to use milkshape 3D to add hardpoints and texturing, or could you use another program such as gmax? If so how?

Post Mon Apr 24, 2006 6:17 am

valkry3b,

Okay..

The only files I need are the .ms3d and the texture files for the ship.. the
rest are a bonus.. tell me have you Zipped the files into one ? neither msn
or any form of email I know likes .mat files unzipped.

Or, if that is not the case, try:

www.sendthisfile.com Here You will have to zip anything you send but it is both fast and free and does not have a file size limit.. I use it to send the 45 meg odd mod..lol

mdale,
You can texture in any progam that will let you export in any form that milkshape supports (and there are many)... then exported using the only .cmp exporter available.. developed for milkshape.. the only option ... if gmax is like max then it doesnt like long file names like Hp/Revolute/HpWeapon01 and truncates them.. so again the solution is milkshape

Harrier

Post Mon Apr 24, 2006 2:33 pm

On its way harrier

Post Wed Apr 26, 2006 10:31 am

I used this tutorial to build my first model but I'm having a problem. I can't see anything except my cockpit glass. No other textures are showing up. I can fly it, arm it and everything else except see it.. Any ideas?

Post Thu Apr 27, 2006 11:35 am

I'd check ur mat file,did u flip the texture files u used and export them to .tga files (my preferance)?I forgot to do this when i 1st made my 1st ship.

(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(" )_(" ) signature to help him gain world domination.

Post Thu Apr 27, 2006 1:04 pm

I tried that way and then I switched over to DDS. Same problem both places. As far as I know I've tried all of those options. The mat exporter never asked me to browse for the files so I'm assuming it found them correctly...

Post Thu Apr 27, 2006 1:19 pm

try FLScan on the main page,scroll down a bit to get it,that might pick up a code mistake.

(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(" )_(" ) signature to help him gain world domination.

Post Thu Apr 27, 2006 1:33 pm

You are my hero.

"The ship "Dagger_II" references a material library that does not exist "

Hopefully I can get it from here lol.

..I take that back. The file IS there. It's still telling me that it's not though.

I take that back yet again. I always have show known file extensions turned on and it's on right now but for some reason my file was .mat.mat and it was only showing one... Time to test it now.

It's working. It's sideways but it's working lol. Thank you.

Edited by - hopfrogpoe on 4/27/2006 2:37:37 PM

Edited by - hopfrogpoe on 4/27/2006 2:40:09 PM

Edited by - hopfrogpoe on 4/27/2006 2:47:06 PM

Post Thu Apr 27, 2006 2:59 pm

np buddy,but what do u mean by sideways,the ship do u mean?

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