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** Tutorial ** - Drizzt4.0''s FL Ship Creating Tutorial

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Wed May 04, 2005 9:30 am

hey, when i used the MAT exporter for milkshape, but i still get a white ship, i checked to make sure the textures are fliped and that the shiparch points to the right mat file, and it all checks out. any idea whats wrong? also, if anyone could tell me how it would be possable to make a ship have 32 engine hardpoints that show up in the game, i tryed but only the first like 8 and engine number 13(?)shows up, is there an im-game limit?

Post Wed May 04, 2005 9:52 am

*Post Statement* i know that some of this stuff must have been covered, but i tryed nothing seems to work. yes, i am an amiture modder, but im trying to get better.

If the World were made of zeros and ones would you be a zero or The One?

Edited by - Iokua on 5/9/2005 12:09:03 PM

Post Sat May 07, 2005 7:51 pm

yep, Jev's back, anyway, I got bored and gave up before (no offense, I lost interest in FL for a while), but i recently decided to give it another shot, ive modeled my ship, edited the INIs, and everything, then finally ran freelancer to try it out, but the game crashes on the screen that says "Freelancer" Just after the intro movies and just before the main menu, its there for about a second then it crashes to the desktop without an error message.

Post Tue May 10, 2005 7:56 am

Have you changed .dll entries or references? Faulty .dll work is a cause for CTDs that often go overlooked.

Post Tue May 10, 2005 4:20 pm

nope, didnt touch the .dlls, any other ideas?

Post Mon May 16, 2005 12:05 am

I tried to follow the tutorial as much as possible, but when i try to open the buy menu to buy my new ship the game crashes. Do you know any possible faults i might have made and how to fix them?

maybe useful information
- i did all the modelling in milkshape, not gmax
- i didn't make a jet but a simlpe flat square thing
- i'm n00b to modding


-left the game

Post Tue May 31, 2005 12:23 pm

first off, good job but i have a SERIOUS problem. You ask for certain files to be used (ex milkshape) but the links don't work. Could you please post new links?

Post Thu Jun 02, 2005 1:27 am

hey everything was great, except the links. I did find most of the stuff but still need both of the exporters. Is there anyone that can help?

Post Fri Jun 03, 2005 9:18 am

if anyone is interested in any of the tools spoke of in this disscussion I have found the .md3 exporter.
go to http://www.davidhsmith.net/Essential_Tools.htm and look for .md3 exporter.

Post Sun Jun 05, 2005 4:46 pm

Great Job, but unfortunately i can't get my model to work. I put it for sale on the Missouri, with the code as "marketgood = RH-5700_package, 1, -1, 1, 1, 0, 1"
can you tell me why i can't buy my ship? And another question on page 39 or so it says you need to put Nameresources.dll and another .dll file, where can i find those file?


Edited by - crazedcommander on 6/8/2005 6:02:12 AM

Post Sat Jun 18, 2005 6:42 pm

Whoah, I can see why Argh wanted me to make a new tutorial. It will be up in about a month. There are soooo many better ways of getting your ships into FL these days, Drizzts's tut while useful, was made back in the day when we did everything the hard way.

I should be starting a tutorial as soon as I release my latest addon.
Hope to see you guys on the forums. Chow for now.

Post Fri Jul 08, 2005 12:39 pm

Er... I've been having some problems. I have that invisible ship problem, and... I don't know what to do. It's no Dc_Type or whatever problem, I can see the hardpoints (guns) where they should be meaning it's the right size, and the LOD range is 0, 2000. I don't know if it's a texture problem, but I flipped it vertically like I was supposed to... And the problem definitely isn't where all the outside triangles show up black. Can anyone help me here?

Graaaagh!!!

Post Sun Jul 17, 2005 3:52 pm

weel it's very good tutorial thanks but i've downlooaded and extracted the cmp exporter on the good file but i can't only export on a "plasma P3D" format...

and when i lauch milkshape to see... no freelancer in the export list...

please help me i 've promise to my guild to make a ship ^^lol

ps: can you see i'm not english? lol if i'm understood that ok^^

Post Wed Jul 20, 2005 7:42 am

so that's ok for that i've finished my ship now but when i go where he is to sale, he is invisible and freelancer crash when i buy it... plzzz help

Post Thu Jul 21, 2005 3:12 pm

windsurfer, that would most likely be a problem with your coding and not with the model, to determine the cause of the crash we'd have to see the entries for shiparch.ini, goods.ini, market_ships.ini and any other files you edited to put your ship in the game.

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