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** Tutorial ** - Hardpoints ver.2

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Sun Feb 08, 2004 7:11 pm

Hey I got a question about Hardpoints...I am sorry that I can't describe it..could I just send you the .ms3d file and you can tell me whats wrong? Not do it for me

-~Saber~-

Post Wed Jul 14, 2004 12:32 pm

Your question isn't wrong or anything, it's very valid. Truth be known I usually make my models in 3D Studio Max and simply use Milkshape to add the hardpoints. Hope that helps.

Post Sat Jul 17, 2004 9:23 pm

saber,

If you want to send the .ms3d file to me with your question I will take a look.. Seems no-one thinks much of milkshape.. funny it does all the stuff the others do at a fraction of the price.. and the growing list of plugs-ins means this low poly package gets even better..

Welcome back Jackel

Harrier


Retreat[![! ---- I'm too badly messed up now[![!

Post Sun Jul 18, 2004 2:32 am

We are all waiting for the GMAX > cmp import / exporter, as far as i know there is a great demand for it ^^
--------------------------------------
Peace and War and like light and dark, one cannot exist without the other.


Edited by - PeaceKeeper on 7/18/2004 3:33:45 AM

Post Thu Aug 19, 2004 7:00 pm

how do I activate a new equipment hardpoint? I tryed adding the lines in the ini file but it still doesnt show up. and are there any tutorials on making new countermeasures and mines?



~we are one with the world~

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