Wed Jan 18, 2006 10:35 pm by warzog
GreyViper:
Yeah.
Seems that most of the ships had never been set up properly.
Most of them had no cockpit, no pilot, some had hardpoints with numbers that shouldn't, and visa-versa.
And some of the fuses were messed up, too.
So, whenever one of the really messed-up ships appeared, CTD!
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BUG Reported:
Mission 05 hangs up when the 2 Rheinland traitors torpedo their own ship.
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I've tried and tried to repair that battle, but I haven't been able to.
SOoooo....
I've bypassed it completely!
If you'd like to, also, open the Data\Missions\M05\M05.ini file.
You'll find these entries:
[Trigger
nickname = key_to_battleship
Cnd_True = no_params
Act_ActTrig = sye_br04
Act_MovePlayer = 67434, 74, -45322, 500
Act_SpawnShip = juni, no_ol, 67393, 75, -45310
Act_SpawnShip = sinclair, no_ol, 67323, 75, -45290
Act_SpawnFormation = traitor_frm, 66950, 75, -45260
Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_traitors, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_traitors, Player, REP_FRIEND_THRESHOLD
Act_GiveObjList = rh_traitor1, ol_frm_traitors
Act_SpawnSolar = rh_battleship
Act_SpawnFormation = battle_escort
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD
Act_SetNNObj = mlog_22875
Act_ActTrig = general_triggers
Act_ActTrig = head_to_battleship
Act_MarkObj = sinclair, 1
Act_MarkObj = rh_traitor1, 1
Act_MarkObj = rh_traitor2, 1
Act_Cloak = lbl_escort, false
Act_Cloak = lbl_traitors, false
Act_Cloak = lbl_battleship, false
Act_Invulnerable = rh_traitor1, true, false, 0.900000
Act_Invulnerable = rh_traitor2, true, false, 0.900000
Act_LockDock = Player, Br03_to_Bw01_hole, lock
Act_PlayerCanDock = false
Change them to:
[Trigger
nickname = key_save_battleship
system = Br03
Cnd_SpaceEnter = no_params
Act_ActTrig = sye_br04
Act_SetInitialPlayerPos = 67434, 74, -45322, 0.965200, -0.015300, 0.261000, 0.006900
Act_SpawnShip = juni, no_ol, 64523, -140, -49422
Act_SpawnShip = sinclair, no_ol, 64316, -136, -49240
Act_GiveObjList = juni, ol_juni_follow
Act_GiveObjList = sinclair, ol_sinclair_follow
Act_SpawnFormation = traitor_frm, 64306, -128, -49447
Act_SetVibeLbl = lbl_traitors, lbl_friends, REP_FRIEND_MAXIMUM
Act_SetVibeLbl = lbl_friends, lbl_traitors, REP_FRIEND_MAXIMUM
Act_SetVibeLblToShip = lbl_traitors, Player, REP_FRIEND_THRESHOLD
;Act_SpawnSolar = rh_battleship
;Act_SpawnFormation = battle_escort
Act_SetVibe = juni, Player, REP_FRIEND_THRESHOLD
Act_SetVibe = sinclair, Player, REP_FRIEND_THRESHOLD
Act_ActTrig = general_triggers
Act_MarkObj = sinclair, 1
Act_MarkObj = rh_traitor1, 1
Act_MarkObj = rh_traitor2, 1
;Act_Cloak = lbl_escort, false
Act_Cloak = lbl_traitors, false
;Act_Cloak = lbl_battleship, false
;Act_SetVibeLblToShip = lbl_escort, Player, REP_HOSTILE_THRESHOLD
;Act_SetVibe = rh_battleship, Player, REP_HOSTILE_THRESHOLD
Act_Invulnerable = rh_traitor1, true, false, 0.900000
Act_Invulnerable = rh_traitor2, true, false, 0.900000
;Act_ActTrig = delay_head_to_battleship
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
Act_LockDock = Player, Br03_to_Br04_hole, unlock
Act_PlayerCanDock = true
Act_ActTrig = all_dead
After you encounter the traitors, you'll all go to the jumphole, and head to Leeds!
Watch your 6!
Edited by - warzog on 1/21/2006 7:24:27 PM