Thanks, Mannfred. I was thinking it was just a case of C&P but was not sure.
So, once this is done the FL should run better? I ask because have been getting alot of random CtD; which is getting most aggreviating {MOD or Not}.
It is hard to soar with eagles when you fly with turkeys.
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Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods
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• Page 2 of 2 • 1, 2
Hiyas...Ok I ve downloaded the Reckoning SP 3.0 and this is what I ve found for bugs so far:
Galaxy: only the front forward guns , not the turrets are working(firing), the Ship looks good but still needs some finishing touches( are the engines really oriented that way? Its been a long time since I had the old Privateer manual)
When setting course to Stokes Mining Station while on Pittsburgh at launch pad, Reckoning mod CTD'd
New Detroit: rumour has coding information along with msg displayed i.e.
?xmlversion="1.0encoding="UTF-16"?><RDL><PUSH/><TEXT>Retros are hitting the Trade Lanes surrounding Manhatten. They are moving from Jersy debris Field; Ther must be a jump hole somewhere within Jersy, at least they don't really attack Liberty shiping, just Kusari and Rhienland.<TEXT><PARA/><POP/></RDL
Pittsburgh: music playing at launchpad will sometimes go into infinite loop, ie skipping over same part like an old scratched record. only way to stop it is to go into another area with different music
Pueblo Station: Setting course to War sector while in bar after receiving rumour caused a CTD. Rumour was about new gate construction
Pueblo Station: apon trying to leave the Pueblo Station the Galaxy got stuck and started banging around inside the docking bay, only way out was to quit the game and restart from Autosave
Battleship Rio Grande, Saxatogue: Rumours displaying with coding info like New Detroit. 2 msg affected: "We're pretty sure that the Retros have a base in the Denko Cloud in Kepler. They won't let us go take a looksee though. They say that the radiation levels are too high. That sounds like a bunch of political red tape to me."
2nd rumour: "We run two patrols into the fields from Rio Grande, one goes into the Copperton Field, the other into the Alamosa. Usually the badguys hightail it out of thee when weshow up, but not always. Ive killed twenty Rogues and 40 Retros so far since being posted up here...No Lane Hackers though. They don't stick around as much as others."
System has been installed clean the last few days, and both Freelancer and FMM and the mod are new.
Running an Athlon 2.5Ghz, with Albatron 128Mb GeForce 4600 and 768Mb of DDR333 SDRAM SB Audigy 2.
Hope this helps a bit with the bugs...
Quixotal
Edited by - Quixotal on 7/11/2004 9:31:21 PM
Galaxy: only the front forward guns , not the turrets are working(firing), the Ship looks good but still needs some finishing touches( are the engines really oriented that way? Its been a long time since I had the old Privateer manual)
When setting course to Stokes Mining Station while on Pittsburgh at launch pad, Reckoning mod CTD'd
New Detroit: rumour has coding information along with msg displayed i.e.
?xmlversion="1.0encoding="UTF-16"?><RDL><PUSH/><TEXT>Retros are hitting the Trade Lanes surrounding Manhatten. They are moving from Jersy debris Field; Ther must be a jump hole somewhere within Jersy, at least they don't really attack Liberty shiping, just Kusari and Rhienland.<TEXT><PARA/><POP/></RDL
Pittsburgh: music playing at launchpad will sometimes go into infinite loop, ie skipping over same part like an old scratched record. only way to stop it is to go into another area with different music
Pueblo Station: Setting course to War sector while in bar after receiving rumour caused a CTD. Rumour was about new gate construction
Pueblo Station: apon trying to leave the Pueblo Station the Galaxy got stuck and started banging around inside the docking bay, only way out was to quit the game and restart from Autosave
Battleship Rio Grande, Saxatogue: Rumours displaying with coding info like New Detroit. 2 msg affected: "We're pretty sure that the Retros have a base in the Denko Cloud in Kepler. They won't let us go take a looksee though. They say that the radiation levels are too high. That sounds like a bunch of political red tape to me."
2nd rumour: "We run two patrols into the fields from Rio Grande, one goes into the Copperton Field, the other into the Alamosa. Usually the badguys hightail it out of thee when weshow up, but not always. Ive killed twenty Rogues and 40 Retros so far since being posted up here...No Lane Hackers though. They don't stick around as much as others."
System has been installed clean the last few days, and both Freelancer and FMM and the mod are new.
Running an Athlon 2.5Ghz, with Albatron 128Mb GeForce 4600 and 768Mb of DDR333 SDRAM SB Audigy 2.
Hope this helps a bit with the bugs...
Quixotal
Edited by - Quixotal on 7/11/2004 9:31:21 PM
20 posts
• Page 2 of 2 • 1, 2
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